Combine Rustler said:
Hawk of Battle said:
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Combine Rustler said:
Crawmerax the Invincible. So much for that title. Still by far the toughest thing I've ever fought in an FPS ever (this was on playthrough 2, I was max level and playing a Hunter named Brodecai)
Took me like 8 tries though.
captcha: blaze a trail
Why thank you captcha, but I already have.
TheMann said:
It's best to take down Crawmerax in co-op. Solo, he's a real *****. The whole General Knoxx DLC on playthrough 2 is fairly challenging.
I laugh every time anyone mentions Craw being hard, I kick that guys arse for breakfast solo with my Siren. Thank god for 6 second cooldown and massive health regen/superspeed.
And that's well and everything, but I'm not sure I believe you. The only way to solo Crawmerax is to make him turn around somehow because you cannot kill him unless you destroy the shit on his back. He can swivel around faster than a goddamn bloodhound smelling, well, blood, thus completely negating Lilith's ability to get behind his back undetected. Her elemental skills do jack shit on Playthrough 2, her healing in Phasewalk won't be sufficient and she doesn't have the tankiness to take anything more than 3 hits before taking a dive.
Yeah, I called you a lying liar. It's kay though.
Edit: nevermind the fact that Crawmerax is immune to elemental effects.
Actually, he can be soloed, very easily. The Siren is fully capable of running circles around the guy and healing to full health with maxed out phasewalk time. Get a decent smg and up the damage and fire rate (I recommend malevelent stingers), grab a Firehawk and an Eridian shotgun for the offspring (to leave only the slower moving ones, you can also keep a corrosive weapon handy if you want, but mostly you want to leave them alive anyway since they're slower and less dangerous) and you can get phasewalk back every 6 seconds easy so long as you make 2 kills. If you're not making 2 kills that quickly, then you aren't in danger anyway. I never said anything about Liliths elemental abilities so I'm not sure why you bring that up, it's a non-issue.
The only trouble is, as you say, making him turn around, and for that you just position yourself on the other side of the pillars in the middle of the map, making him turn sideways to skirt around it, which nicely exposes his back. The phasewalking isn't for getting behind him, it's for getting away from him so you can shoot out all his other points first and for healing up the damage he does.
Use this build; http://talent.87bazillion.com/siren.php?505055554000005554555
You can probably alter that slightly, can't remember off the top of my head the exact build, but that's the general gist. The extra melee damage after coming out of phasewalk is just there in case you happen to find yourself next to a smaller enemy, since you may as well knock 6 seconds off your phasewalk immediatey after coming out of it. The dazing effects are just general crowd control, the rest is just health regen and damage resistance/damage increases. Basically if you're not able to re-enter phasewalk and aren't at max health within 4 seconds after phasewalking, you're doing something wrong.
Still don't believe me, here's a video of another guy using the exact same technique and nearly the exact same build I use myself that I just found; http://www.youtube.com/watch?v=P6fUtjWPtLw
So yeah, don't call me a liar.