The most difficult boss you've RECENTLY defeated.

Recommended Videos

SpaceBat

New member
Jul 9, 2011
743
0
0
Bibliotek said:
I actually felt the later bosses were much easier than the first ones. Taurus demon, moonlight butterfly and gaping dragon almost made me give up the game after 50+ tries, while bosses like ornstein & smough, sif and gwyn were just tank and spank, and got oneshotted. NG+1 and NG+2 didnt really add to the challenge, rather made it even easier... Might have been me who just specced perfectly or something...
While you are correct that later bosses are much easier than earlier bosses (because of the access to better equipment), I am wondering whether you accidentally put moonlight butterfly in your list of tough bosses when you actually meant something else. That thing barely hit me before I killed it. Seriously, I might have had to block one of its magic attacks before it died. The gaping dragon is pretty damn easy as well once you figure out his moving/attacking pattern. Died twice before I figured it out though. Taurus demon was indeed difficult and would probably have been hell if it weren't for that ladder you can climb at the beginning of the stage.

You're right about Ornstein & Smough though. They were pretty damn easy to beat if you have good equipment. I'm getting the feeling that many people aren't getting the absolute must-have ring that is the Dark Wood Grain Ring and aren't improving their equipment as much as they can.

I can't remember the last truly difficult boss I've faced. The last one I remember that was reasonably difficult for me was the Capra Demon from Dark Souls, but mostly because of its annoying pets.
 

Jhooud

Someone's Dad
Nov 29, 2011
224
0
0
Kazdan Paratus

This dude smacked me around like a naughty puppy last night on Sith Master mode. He's fast, hits incredibly hard, and was a bear to figure out. Took me most of last evening to get his patterns and weaknesses down. Finally got him though! Whew.
 

s0p0g

New member
Aug 24, 2009
807
0
0
i think that would be Tabuu in SSBB

the other games recently played either don't have boss fights, or boss fights one cannot take serious
 

Rylot

New member
May 14, 2010
1,819
0
0
Sp3ratus said:
I don't know if you play online or not, but if you do, summoning another player is a great help. I did that and having someone else, so both bosses aren't focusing on you alone makes the fight a lot easier.
The first part of the fight wasn't too bad. I got caught from behind once or twice but the real challenge was the giant version afterwords (Ornstein for me). As for online play (also to the other five people who pointed this out) On my first play through getting killed about five times in Undeadberg before I could reach the boss area left a very bad taste in my mouth. Since Smough and Ornstein was the first boss that gave me trouble that I couldn't summon an NPC on I never really bothered going back online.
 

Brendan Stepladder

New member
May 21, 2012
641
0
0
UncleUlty said:
Yakuza on a 1% run in Metroid Fusion,I had a hard time with him normally but 1% mode is hell,the first phase isn't that bad but then he starts spinning around and I cry in a corner and somehow kick his ass. I wish I could say the same thing about Nightmare.
I truly, truly, pity any mortal who ha to face off against that spider of death.

Anyway, I'd have to go with the higher levels of Protoman in the Megaman Battle Network series. He can counter every move you make and flood the entire arena with obscenely powerful attacks. It's less of an RPG boss and more along the lines of a bullet-hell game.
 

mirage202

New member
Mar 13, 2012
334
0
0
My wife.

She thought she was going to prevent me from pre-ordering the Borderlands 2 Ultimate edition. Sure I may have had to cheat in the end, but it's the result the counts right.. right?
 

Aurora Firestorm

New member
May 1, 2008
692
0
0
Frission said:
Nyx.

Goddamn Nyx.
I so wish I had actually not over-leveled for that fight. If you do the Basement Dungeon area, you come out so powerful that Nyx is a cakewalk, one shot per form. So sad.

Also...
Drummie666 said:
I think it was The Fury, in MGS3. Ya'know, the pyro? With the flamethrower? That was such a badly designed boss fight. He's faster than you, with a weapon that reaches all the way down the corridors and a little bit past that, it's an area denial weapon that lasts for a good 45 seconds at least. It's especially hilarious because every other boss fight in the game is pitifully easy.
Really? I found Fury to be one of the easier fights, because he's super easy to dodge, you can shoot the pipes overhead to put out the flames, he takes lots of damage, and you can camouflage away if you just wear all black. I thought The Fear was much harder, because I couldn't deal with his stupid stamina healing crap. The Boss is also really difficult to me, until you figure out the exact trick to screwing up her CQC, which I still can't remember what it is but I usually get it in a couple of tries each time I play.


For me, it's *everything in Devil Survivor 2 up until Alioth, which I'm fighting, and which will probably make the list, effing one-shot stupidity.* Okay, fine, mostly just Merak (effing beam cannon and timed mission), Fumi's first fight (effing eff eff hacker fight), and Megrez (fffffff stupid timed four-round fight, I could have won it in two but he made me attrition myself to death).

Dammit, Devil Survivor 2, why are you *so hard*?
 

TheFinish

Grand Admiral
May 17, 2010
264
2
21
Gwyn Lord of Cinder, until I realised I could riposte him to death, which I proceeded to do.
 
Mar 20, 2010
239
0
0
I would say Bad Girl from No More Heroes: Heroes' Paradise. Not only she was a comlex boss but the fight was very unnerving. The way she sounded and moved was very creepy to me, and the music made it much worse. I had the best possible gear available, I ran thru every boss in the game except Bad Girl.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
7,405
0
0
Drummie666 said:
I think it was The Fury, in MGS3. Ya'know, the pyro? With the flamethrower? That was such a badly designed boss fight. He's faster than you, with a weapon that reaches all the way down the corridors and a little bit past that, it's an area denial weapon that lasts for a good 45 seconds at least. It's especially hilarious because every other boss fight in the game is pitifully easy.
I remember the last time I played MGS3 (the original version), that battle was pretty much slow-down city with all the flames everywhere. I'm not sure if it's because the PS3 had a hard time emulating it or it's just the game's problem in general. Because I never had that issue when I played the Subsistence version (the first version of the game I played) on the PS2.
 

Rayken15

New member
Jan 10, 2011
125
0
0
anthony87 said:
Rayken15 said:
Alex Mercer in Prototype 2. On HARD. It was sad having to kill him, I really liked him as a character.

Off Topic: You should put a spoiler tag in the title.
And you should put a spoiler tag in your post.

Fucking cheers for that dude....
TBH, I didn't really spoil you much. When they announced it at the 2010 VGAs the trailer said "Murder your Maker" and so did most of the ones after it.
 

Dethenger

New member
Jul 27, 2011
775
0
0
The first Dragon Priest I encountered in Skyrim. Fuck me, I was like level 12 and had been focusing only on my Archery/ Sneak. I actually learned a lot about Skyrim from the experience, and played a hell of a lot better after.

The battle took place at a high and snowy peak, but I didn't climb the mountainside. I found an entrance somewhere much farther below, thinking that it was a fancy bandit cave and, more arrogantly, that I would have no troubles with it. Turned out to be a Draugr filled, booby-trapped to hell death cave. I, with a paltry sum of potions and arrows and only swag to compensate for it, charged in head first. This roused the angry dead, and they swarmed me. My low stamina allowed me either a few accurate shots or a quick dash away from the skeletal mob. Before long I was overtaken by the ancient Nords, and like that I was back at my prior save. I tried again, and again, and once more, my frustration waxing like a wicked moon. If the Draugrs didn't finish me off, the tripwires and darts and swinging axes would. In my haste, one trap in particular, a swinging wall of spikes, instrumented my doom more times that I could count. My strategy, I realized, was flawed at its core.

I did with Draugr as I did with bandits-- what worked then, though, did not work now. I used to take one stealth shot from a long distance, knowing that they would find me thereafter, and then just pelt them as they rushed me. Bandits, with their weak weapons and armour and their slight health, fell before me as I picked them off from afar, and rarely the did one even reach me before I had slain him. But Draugr, they seemed to laugh ghoulishly at my foolish tactic, and cut me to ribbons.

So, I crept. Slow, steady, unseen and with arrow nocked at max tension for a critical, hidden strike. The eye reticle took on more meaning, and if it so much as peeked, I slipped into a shadow and waited, still, quiet, patient. I slithered to and fro, waking the Draugr and then slipping into the darkness. They all searched and walked around, but I was nowhere to be found. After they stopped searching, reasoning that I had looted the placed and fled, I took what I had come for: Their lives. An arrow whistled, and before anyone could look to see from where, it had pierced through one of their kin, leaving him dead. Enraged, they stormed around with determination sparked anew; but I was nowhere to be found.

I performed this disappearing act again and again until every Draugr in the room was dead and advanced to the next room to repeat, until I found the Draugr equivalent of a bandit chief: A Deathlord. Even my strongest shots, highest tensions and entirely hidden, did not kill this beast, and in fact only served to anger him. He could detect better; as though the shadows were his loyal friends, they denied me shelter. He charged after me with his weathered battleaxe, surely hoping to clean the rust and dust off with my blood. I ran, and he pursued. Thinking fast, I navigated the ancient crypt, remembering the pressure plate and swinging wall. I ran for it, vaulted over the wretched tile, and waited for the Deathlord, arrow drawn fully, well away from the wall. He came, stepped on the plate, and in an instant the wall snapped on him, impaling him with the spikes. It retracted, and he came for me again, the wall not having killed him-- but that was what the arrow was for. I released it, and it burrowed itself in my foe, right between his ghastly eyes. He fell. I looted his twice-over corpse, and then continued.

The Deathlord, it turned out, was only a preview of what was to come. I proceeded through the dungeon, through all the rooms I cleared, until I reached where I'd initially met the Deathlord-- the final room. I exited, and came out on a snowy ledge. I followed the trail, wondering what was at the top. A Shout wall met me, and a treasure chest, and an altar. I knew from experience that the altar would open up and a would-be champion would step out and try to best me. I proceeded anyway, learning the Shout, whipped around with arrow readied to deliver a pre-emptive strike-- and then I saw him. No helmet, just that... mask. He didn't step out of his tomb as I thought he would. Instead, he soared, and before I had time to readjust my aim he rained death from above. Bolts of ice, a most dangerous hail. My arrows, which had brought me such victory before, were too slow to hit the damned Priest, or too weak and too few to kill him. I realized I'd run out before he fell, even if every last one connected.

I hid behind a pillar, and he waited for me; no rush for the cat when the mouse has nowhere to flee. thought about my situation: My arrows would not kill him. I had no sword-- no need for one prior to now. I had only a few potions, health, stamina, and-- magicka. Magic, I realized, might work. I had read several tomes, but since I was on a snowy mountaintop and seeing how he threw javelins of ice at me, I figured fire would be the most effective. It didn't do much damage, but unlike arrows, Magicka regenerates, and what had I learned if not to be patient? So I popped out of hiding and threw flame at him, slowly draining at his health. This occurred for the next thirty minutes or so, until finally, it fell. I cleared the chest and healed my wounds with Restoration, and then approached the Dragon Priest's corpse to reap my prize. I took his gold, his staff, and of course, his mask. Volsung, it said, and on top of being better by several fold than my simple hood, it promised better prices, better bartering, and better carry weight. The ultimate prize for the ultimate challenge. I climbed down the peak with all of Volksygge's treasures, a wealth of gold, a new Shout, a new Mask, and a new understanding of how to use the many shadows of Skyrim.
 

SpaceBat

New member
Jul 9, 2011
743
0
0
Bibliotek said:
I wanted to say that low equipment burden, rolling and poise of at least 53 are way more important, but you pointed that out already. You're right about the experience though. That's one of the reasons why I love Dark Souls. It's unfortunate that high hp/end and poise don't matter TOO much in the absolutely horrible and broken PVP of this game, as griefing and lagstabbing with the DWGR is all people do.

Every single character can use Pyromancy. The damage scales off of the item rank itself and nothing else (intelligence boosts the physical damage you do when hitting people with it). I was a dexterity knight with very little points put into intelligence, but I could destroy pretty much every enemy with good pyromancy spells like Great Combustion or them fireballs.

Don't they DARE take away my dark wood grain ring! I love that item. Yes it's insanely effective, but it's just so much fun to use. I can agree with RFP being a bit OP as well, but why nerf it? It doesn't matter when people play PVE and PVP has way bigger things to worry about than fairly effective items anyway.
 

VoidWanderer

New member
Sep 17, 2011
1,551
0
0
anthony87 said:
Rayken15 said:
Alex Mercer in Prototype 2. On HARD. It was sad having to kill him, I really liked him as a character.

Off Topic: You should put a spoiler tag in the title.
And you should put a spoiler tag in your post.

Fucking cheers for that dude....
Seriously??

It was a part of the advertising for the game!

OT: Unfortunately, no bosses have been that difficult for me in recent games I've played.
 

Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
4,789
1
0
Recently? The final boss of Sonic 2 when playing with Knuckles. Not all that hard, but Knuckles' lower jump means you have less opportunities to attack him with higher chance of instadeath if you're not precise.
 

auron200004

New member
Oct 12, 2010
90
0
0
Bibliotek said:
.
Its very fun to discuss dark souls with people, considering how different playstyles makes certain bosses so easy, while other bosses impossible. Capra was a cakewalk for me (with the same char that struggled with moonlight). Truly shows how great the game is, creating a different gaming experience depending solely on your speccing choices. Learned my lessons well now, and my current char is a hp/end beast with light armor. Nothing can touch me, and if they do, my insane hp and poise (wolf ring) makes me just brush attacks off.

Oh, and I wish the developer would have removed "dark wood grain ring" and "ring of favor and prot". Theyre too OP compared to all other rings, making them the only choice. I know some prefer the hornet ring instead of one of those, but theyre still OP.
I agree completely with the whole "different difficulty for different build" thing. Easy for me: Taurus Demon, Capra Demon, Gaping Dragon, Quelaag, Moonlight Butterfly, Sif, Iron Golem, Gwyndolin, Priscilla, Seath, Pinwheel, Gravelord Nito, 4 Kings, Centipede Demon.

Pantsshittingly difficult: Stray Demon, Ornstein and Smough, Belfry Gargoyles, Bed of Chaos, Gwyn. Each of these fights cost me many souls and many points off the ol' sanity meter that is my brain.

As for the rings, NO. I love my dark wood grain ring. I never PvP. It is my favorite. My...precious. It's so much fun and so cool to use. If you took that from me, why...I don't know what I would do.
 

Tranquility

New member
Aug 4, 2012
87
0
0
Ornstein and Smough are just atrocious.

Especially getting one of them down, then getting hit with the 1-shot kill from the powered up version. I spent a lot of time grinding, and summoned someone to help my first play through as a heavy armor cleric type build. All of the other bosses in the game were pretty easy though, playing legitimately without the overpowered Pyromancy, Drake Sword, etc, and without using any lame glitches (it was within days of release, so even if I wanted to, they weren't really known).

Binding of Isaac as people are mentioning...the bosses are actually fairly easy for the most part. Mom and Mom's Heart are both ridiculously easy once you learn how they work (I haven't died to either a single time). It's mostly the random rooms that kill me...the hearts and masks are so frustrating, especially on compact maps. As are the guys in suits that shoot fish looking things...tight maps are just death.

I can't think of many difficult bosses which I have played against as of late...most games are "artsy" and instead of being an actual fight, you just have to solve a puzzle GLaDOS style.

Does Dwarf Fortress count? I've had a few literally unkillable (beside cave-ins) megabeasts recently. Then of course there's the circus with clowns made of fire that shoot fire and kill anything that tries to attack them.

Deus Ex: HR bosses proved to be quite a challenge, whoever thought of throwing boss fight fights in a game that allows 100% stealth through the rest of it is...yeah. To make it even worse, I was going for a no detection no kill game, before I knew bosses didn't count against kill count, so I was beating them all with non-lethal weapons.

Greenscale in RIFT was tough, as the first guild on the server to finish him...playing as one of the healers. We actually got the no death achievement. It was one of those situations where you just stop thinking and just...do. Maintaining 4 HoTs on two tanks and 1-2 HoTs on the entire raid while maintaining mana with pots and cooldowns while also not standing in bad places. Was memorable.

I'd mention D3 Inferno, but I don't feel that constitutes as difficulty.
 

Strain42

New member
Mar 2, 2009
2,720
0
0
Kenshin in Pokemon Conquest. His Gallade constantly dodged my attacks, which weren't doing much damage in the first place, he did a lot of damage and was standing in a spot where he got healed some every turn.

And that's ignoring the fact that the stage you have to fight him on is a cluster fuck nightmare...