I think his point was that casual games tend to be marketed towards women. And that casual games make up a much larger and faster growing market segment than what we call "core games". So he's taking that straight and asking why casual games aren't marketed towards men, especially 'gamers'.
In other words, there exists games outside of the Halo archetype. Consider them for a moment or two when making generalizations about the gaming industry.
In other words, there exists games outside of the Halo archetype. Consider them for a moment or two when making generalizations about the gaming industry.