Starke said:
Therumancer said:
Actually I think the problem is that Michael Pachter didn't focus much on the effects on legitimate users. Their rights to own and use their own games as they see fit, which is where he fails.
I believe he actually accounts for this.
Therumancer said:
What a company like Ubisoft is doing does not just protect their property, but infringes on the rights of those who purchused the games legally.
This is actually at the crux of the comment about actual rights vs. perceived rights.
Therumancer said:
Let me put it this way, if Ubisoft goes out of business, meaning no servers and online verification, how do I play the game I paid a bunch of money for?
You can't.
Therumancer said:
I as a consumer have the right to MY property indefinatly.
Strictly speaking, it isn't your property. Read the EULA again, you've signed up for access to THEIR property, and a license to use THEIR property for as long as THEY want. While I can respect the sentiment behind your comment, legally you don't have a leg to stand on, no offense.
Therumancer said:
Some of us do play old games, some of which are a decade or more old, and I feel that is our right.
Honestly, games like Fallout and Deus Ex are actually over a decade old at this point. The original Doom is almost old enough to vote at this point.
But, again, your perceived rights don't mesh with the EULA you agreed to when you installed Assassin's Creed 2.
Therumancer said:
As far as Ubisoft being legally right, I am not entirely sure about that one.
I am, and in my opinion (as someone who took more law classes than he likes to admit), the EULAs are contracts, which you agree to. Ubisoft can stipulate just about anything they want to in them and they're legally binding (with one caveat).
Therumancer said:
I suppose it can be argued legally, but only because I feel the goverment has yet to seriously pay attention to the games industry and what it does.
I don't think Governmental involvement would help. Judicial examination might, but not governmental. (Sorry if that's waht you actually meant and I misunderstood.)
Therumancer said:
All of this junk about EULAs and the like are legally dubious because they are something that you run into AFTER you've paid money and can't return the product.
And that's the caveat. It used to be that EULAs included a clause saying that if you didn't agree to the terms you were permitted to return it to the store for a full refund, but, obviously that's not the case anymore, and I can't remember the last time I saw that clause.
Therumancer said:
That's a key element that all of these arguements seem to miss entirely.
Honestly, no offense, this is a caveat, not a logical point to argue off of. If the industry came under serious fire for this, they'd simply start posting the EULAs on their websites, problem solved, and we're back to buyer beware. (Honestly, I'm a little surprised they don't do this now.)
Therumancer said:
I think to some extent the games industry has gotten away without signifigant legal investigation or action, that it has developed something of a god complex when it comes to their "rights" to abuse customers. Things like price fixing, arranging release schedules to avoid direct competition, and similar things are all illegal at least in the US.
In theory you're right. In practice most of the entertainment industry exhibits similar behavior, particularly when it comes to release dates and price setting.
That said, I do suspect the games industry is hurting itself in the long run with the $50/$60 price point. But I don't have hard economic numbers to say that if games were priced at $20 they'd sell three times as many.
Therumancer said:
Heck they publicly admit to large scale "game developer conferances" which exist to more or less set industry policy and standards. Before someone questions this, consider that this is pretty much what gas companies have been under investigation/in battle over for years now, over fixing prices at the gas pumps and coordinating price hikes accross the spectrum (which is what the games industry did a few years ago when they raised game prices by $10 accross the board). It's just that nobody yet cares.
The issue with using gas as the secondary example here is, gas isn't a luxury item. It's a vital commodity, so, yes, accusations of price fixing are far more critical (to the economy as a whole) there, and more likely to draw the ire of regulatory agencies, than price fixing in games. (I'm not sure that paragraph's completely clear.)
Therumancer said:
To me, I think DRM is immoral, hurts legitimate buyers (which some people do mention), and when it's draconian and affects what you can do with your property is not properly presented like a contract should be before you pay money for what is more or less an unreturnable product.
While it isn't your property (and I'm sorry I keep hammering on that point, but legally it isn't), you're right that the nonreturnable nature of PC games these days is highly problematic, and more than a little disturbing
Therumancer said:
Stop and think about this some time. Pirates aren't right, but neither is the game industry. Neither has a moral high ground here. Legitimate customers are the ones getting hurt by what amounts to two groups of criminals duking it out.
I'm not sure I'd go so far as to categorize the industry as criminal (Ubisoft may be criminally incompetent
). In point of fact, pirates are thieves, simply that. Not the Robin Hood-esq crusaders they try to paint themselves as.
In contrast, while the industry isn't a white knight, it doesn't change the fact that they are operating within their actual legal rights in an effort to stop the continued theft of their property.
Therumancer said:
Indeed.
Spoilered to save space (and for some reason the margins are messed up so I can't quote it very well to begin with).
I think your missing a key point here. The EULA is not, and never has been, a legally binding contract. At least not in the USA. Simply put, when I handed money to the clerk at my local gamestop, did I sign a contract? Was all of those terms explicitly stated on the box? Even if some game, somewhere had fine print mentioning the existance of a EULA, was there a copy availible in the story for me to read?
The bottom line is that the EULA is akin to taking someone's money, telling them that they have to agree that they don't own what they paid you for, but can use it as long as your good well holds out, and then basically denying them what they paid for all together while pocketing their money if they don't agree to it. That's ridiculous, criminal, and hardly legally binding.
See, the gaming industry *might* be able to make a case if it was possible to return opened software to the retailer, but it's not because of their own anti-piracy paranoia that has created this arguement to begin with. Getting your money back for not agreeing with a EULA is going to take an act of congress, if it's even possible at all.
Stop and think about this.
The logic the gaming industry claims to use only exists because it's never been seriously challenged. It would be like me selling you a microwave, but then after you get home and plug it in, the first time you go to cook food, it flashes up a EULA and demands you press a button to confirm accepting that the store owner actually owns the Microwave and can reclaim it at any time, or do anything else he wants with it. The store you bought from doesn't allow returns on opened electronics, so you can't get your money back. Nobody told you about this when you bought it. Now, if the guy shows up at your house the next day and decides to take back "his" microwave that you just liscenced, do you really think the law would stand for it?
That's functionally what the gaming industry is trying to do, and there are laws in place specifically to prevent that kind of thing.
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Now in the case of purely digital downloads, you might have a point. After all in that enviroment if they make you click off on a EULA BEFORE they let you complete a transaction and actually take money, it could be legal. I say could be, because it depends on how it's written. While it was over a decade ago, I remember briefly covering civil law, and one point made in most contracts is that they have to be concise and written clearly enough so that the signer can understand them (you can't for example bind a person who is mildly retarded to a contract they couldn't understand), length is also an issue. This is one of the reasons why very long contracts oftentimes have people sign every page, or every couple of pages, that way it can be argued that it was all seperate contracts that worked together (it's a way of fudging the law).
Call people stupid, or sheeple, or whatever else, but the bottom line is that the average common human demoninator is pretty low. Hence why HP Barnum said "there's one born every minute" and why the classic "snake oil salesmen" have been around pretty much since the dawn of time, and continue to exist in some form or other. As a company demonstrated (can't remember who it was, but The Escapist covered it) people don't read these huge, long EULAs
at all. People "signed away their souls" so to speak, though they were returned by the company (
). In a legal sense chances are any contract, EULA or otherwise, long enough and complicated enough, wouldn't be binding unless there were special considerations as well. In addition to the above you'll notice a lot of contracts for loans and the like that involve a lot of paperwork usually have numerous co-signers. In some cases people might even call in a legally recognized notary to act as a neutral party. The purpose of this is to verify that everyone understood the contract, and saw everyone else sign. So if it went to court, the court could call in the witnesses. If your stupid and had someone explain it to you, and they lied or misrepresented things, what the contract says could very well be overturned if those witnesses happen to agree with you. I actually knew a few people who are notaries, and who have been called in as a "neutral party" and asked to make reports after the fact during contract disputes.
With the length and complexities of some of these EULAs, and given the fact that they are being used to legally bind 13 year olds (the games says "T"! ) that could be an issue as well.
At any rate, that kind of thing is exactly WHY the gaming industry wants to go "digital" it's not a matter of conveinence, as much as it is a way of taking power out of the hands of consumers as much as anything.
See, one thing people have to understand, whether they work for the industry, or are just commenting, is that a EULA is not a legal contract. Heck, there isn't even a way of verifying who pressed the button or anything else.