I think it's sad when companies go bust, but my thinking is really that it's just too bad. I don't think we should allow industry insiders to tell us how we should feel about the issue, because there is such a ridiculously obvious bias there.Acalla said:True, but if the game does not sell well then the studio might not get new funding for another project and lay-off the people that were drawing that salary.Sexual Harassment Panda said:Is that strictly right? I would imagine that the people who work for any given company will be drawing salaries, not working all year round with the vague hope of collecting some commission when a game is released(which unless you're EA or activision, may be 2 or 3 years...which just doesn't add up). It might damage returns on investments and harm the company, but the people who are doing the creating are surely getting paid.Acalla said:But to the people that created the game and rely on the income it generates to put food on their table, they are.Sexual Harassment Panda said:I don't wish to argue a moral standpoint(and I wish it to be known that I pay for my games), but I can't quite convince myself that downloading some copied data and stealing someones car are the same thing...because they're clearly not.
That really wasn't my point though, and I'd like to again stress that I am not a pirate. But data and a car aren't the same thing.
And yah I agree, data is not the same as a car... but they aren't even in the same ballpark in price either. Lets just look at media then and say, if you steal a DVD to get a movie or d/l that movie off the Internet, you still have stolen the data. The physical DVD is just about worthless compared to the data that is on it. So what is the difference? Just because you can put it in your pocket? I have to admit, even while writing this, I find it hard to say they are the same. There is something inside me that says having that physical copy is inherently more valuable then just the data. But the truth of it is, the data is the part that give me the entertainment and, therefore, is the valuable part.
I understand you don't pirate, so I am not trying to pick on your stance... just using your post as a jumping off point.
I just responded to someone else, I gave the newspaper industry as an example. If they were claiming that anyone who reads their newspaper without paying(your friend might hand it to you, you might find it lying around...whatever)is a thief and should be locked up. They would be laughed at, even though they would have a valid claim too as something has been consumed without the creators seeing any money. It's worth pointing out that the newspaper industry is dying whilst gaming is flourishing everywhere other than the PC platform, which is still making money...just less.
I'm not comfortable with letting the industry make up the rules as it goes along, it sets a nasty precedent where the consumer is obviously going to lose.