Sexual Harassment Panda said:
Honestly, how do they assess how many sales they're losing? Do they look at download statistics and assume these are lost sales? That wouldn't be a clear indication of anything, legitimate users are looking to spend wisely, and will only buy so many games a year.
There are firms full of people who make a living predicting and attempting to measure potential sales and things like this. The math gets pretty complicated, but the numbers are accurate enough for many major corporations to use in planning the next move. But that's ancillary.
You're right, there is no guaraneed 1-to-1 correlation between a pirated copy and a lost sale. But if at least SOME of those pirates WOULD have purchase the game (had the free option not come up), that's lost revenue. But more than that, EVERY SINGLE person who pirates a copy is taking advantage of the benefits of a product without paying the rightful cost for the product.
There have also been suggestions that a great number of the downloaders are living in low income areas/countries where it would be unrealistic to expect sales...the internet is worldwide.
Piracy is piracy, stealing is stealing. Pirating a copy of a game because they don't sell it in your country is still illegally obtaining that game. Perhaps instead you should pay the extra and order it from overseas. Or perhaps you should just shrug, e-mail the company so that they might know they're missing a potential market, and wait until they come around.
Is anyone considering the fact that the quality of PC gaming has dropped immensely during this console generation? Nobody is making good exclusive PC games...we just get dodgey ports with bad controls and an odd looking field of view because it's designed for console and under the assumption that the player is going to be on the other side of the room...not a foot from the screen. Could bad games be to blame for bad sales?
Sure they could. Every problem potentially has multiple simultaneous causes, and it could be that the current (aging) generation of gamers is sick of the same-old, a bit jaded, and feeling like the new games are just re-hash. And that is STILL not an excuse for stealing.
Don't think the game is worth the money? Don't buy it, and DON'T PLAY IT.
I think you are too quick to assert that DRM is "morally right", morality is both subjective and transient, and I think your examples are just as disingenuous as mine. You're equating game publishers with parents in the first, parents are clear authority figures, I would never accept a company being cast in that role...it's absurd.
You don't like the particular LABEL, but the ANALOGY holds firm. You're misunderstanding what it means to provide a "disingenuous example." You equated the use of restrictive DRM to beating one's wife--this causes your analogy to have a very clear meaning, "Restrictive DRM is likened to an illegal, immoral, and physically destructive act of violence."
My analogy, on the other hand, you just don't like the use of the word "parent." However, the gaming company IS an authority figure when it comes to the purchase and use of their product (like it or not). My analogy carries the meaning "Restrictive DRM can be likened to a punishment that is too broadly applied because the person doling out the punishment is unable to specifically determine who broke the rule, and the culprit is unwilling to fess up."
My example is far more accurate in its assessment of reality.
No company has a "right" to exist, they have no "right" to sales, they live and die by keeping our approval(that's why service industries make their employees smile until their faces hurt), we make 'em, we break 'em, that's business.
No one has argued this. They don't have a right to make sales, no... but they DO have a right to receive payment for their product when someone makes use of it according to the terms of sale they have provided. Basically, you have NO entitlement to use the product in ANY way until you sign the very first agreement you come across--the price tag. If you don't, you're violating the rights of the publisher.
No one is saying "The have a right to be guaranteed successful returns, and X amount of sales." No one WOULD say that, so to argue against it is just what is called a "strawman argument." What is being argued here is whether or not the company has the right, under law and under moral fairness, to expect that they be paid what they ask when someone uses a product that they have offered for sale.
The answer is clearly, "Yes." If I invent a widget, and I show you the widget, and I say to you "For 3 dollars, you can have this widget, which is good for 3 uses," then the ONLY way you get to even TOUCH that widget is if you agree to my terms. Why? Because it's MY DAMNED WIDGET. I invented it, and it is mine.
Even if I say "Okay, my widgets are 1 million dollars, and they are good for 1 use under close supervision," guess what? Either fork over 1 million dollars and agree to close supervision, or get your widgets elsewhere. Because, again, it's my damned widget. I invented it, and it is mine.