The New PSP Is Go! This Fall?

Jumplion

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SuperFriendBFG said:
Jumplion said:
Seriously, name me one handheld that has two analog sticks and a fully functioning QWERTY keyboard that is primarily used for games. And no, navigation sticks on cellphones do not count.
Only reason there are no games that take advantage of a keyboard on the PSP is *ghasp* because there is none. Besides, if you kept the keyboard slider in the closed position the keyboard probably shouldn't be powered in that instance and would help save battery life. Nice try though.
Umm, exactly. You've just proven my point that there is no handheld that has both two analog sticks and a fully integrated keyboard in it and therefore there is no reason to have them.

We're going on a loop here, first people are complaining about the PSP not having two nubs, and now you guys are whining for a keyboard? My god, you guys just want more more more more don't you?

And it depends on how the keyboard would be implemented, so if it does turn off when it's powered then that's great, but even then it still takes a bit of juice.



LimaBravo said:
Erm WTF keyboards and sticks dont use battery life at all ever. If your battery life is that frail your entire system would need redesigned.

Anyhoooooo.

Backwards compatibility is a great idea and will do Sony the world of good after there recent shabby performance, but DL only might put alot of potential consumers off, DLC is still untrustworthy and is shaky.

No reason for analogue but one would be fine. Qwerty keyboard would actually make me consider getting one. Widescreen kinda buggers up gaming though you want controls and shoulders close.
A big reason why the PSP does not have a second analog stick is because of it's RAM or whatever it's called. Having an analog stick does take up some power, that's why the DSi has a (allegedly) long play time.

This is also why Sony is probably waiting for the aforementioned "PSP2" to bring out 2 analog sticks, if they ever bring two nubs. Bringing out two sticks now would cause compatibility issues and bring down battery life a bit.

A fully functioning QWERTY keyboard would do wonders on a current PSP's battery, especially coupled with 2 analog sticks. Think about it, if the DS had two nubs and a keyboard, they'd have to redesign the system so it wouldn't guzzle down battery power.

I'm sure you could have two nubs and a keyboard if you designed it right, but it's not exactly ideal for any electronic.
 

-Seraph-

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Actually...the thing that eats up the battery life on the PSP are the screen and the UMD drive. The keyboard wouldn't take up any power if it's not in use as you can simply cut power completely to it, and a second stick really has little to do with RAM and would take up minuscule amount of power. Being an instrumentation student and having to work with circuitry, I can tell you that these things take up less power than people think, it's the UMD drive that eats battery like no tomorrow. A simple latching relay can cut power to the keyboard when it's not in use and the nubs take up as much power as any of the other buttons really.
 

TheRightToArmBears

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Phenakist said:
Jumplion said:
Phenakist said:
Megacherv said:
Phenakist said:
To me it seems like Sony are just ripping ideas off the big N... again...
*Points to the DS-Store, Camera, Music Player, Picture Viewer, Built-In Web Browser, built-in RAM, SD-Card slot and Camera on the DSi* I'm pretty sure that the PSP all of those before the DS did.
Ok, lets see, Gameboy pocket had a camera, so unless the Psp has been out about.. 9 years or so? And I'm pretty sure I saw a music player of sorts on the GBA. DS has had all those things before the DSi, they just haven't been official Nintendo products, the DSi is Nintendo incorporating all these things so the average joe that buys one will feel 100% comfortable in buying it.
Um, that's precisely why the PSP has done it before the DS. I'm sure you can find a music player for the Atari 2600, but that doesn't mean that it was supported by Atari. The PSP had music, movie, TV, and game playing all integrated into one system, all supported by Sony. Nintendo has not done any of that stuff until the DSi, and if they did they never fully integrated it.

One tiny camera that just happened to be on a GBA pocket does not compare to one system with 5 times the capabilities of it. You can argue that it's already happened with Cell Phones, but phones don't have a primary function for games.
Ok, the GBP did have a camera, and games to go with it, that makes it a "thing" it might not compare but the fact is Nintendo did it first, capabilites don't come into it, case closed.

Sony have a distinct habit of copying Nintendo and Microsoft and hardly do anything original themselves, this case isn't much different, they announce a Psp containing everything the DSi has, and when Nintendo do something they do it right, and don't need to rip other companies off.

Consoles need to develop with what comes out from them before new models come out, for example, GBA - GBA SP. GBA's screen was too dark, they went through to many batteries etc. on the SP they improve it because it was necessary.

Psp - Psp Go!. Lets copy Nintendo because we failed on the PS3 and make some money back.

Even if Sony did do these things "first", Nintendo perfected them first.

And whats up with the name... it sounds like something a 5 year old would come up with.

*waits for the go at "Wii"*

*sniff sniff*

Hmmm, I smell fanboy.
 

Jumplion

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-Seraph- said:
Actually...the thing that eats up the battery life on the PSP are the screen and the UMD drive. The keyboard wouldn't take up any power if it's not in use as you can simply cut power completely to it, and a second stick really has little to do with RAM and would take up minuscule amount of power. Being an instrumentation student and having to work with circuitry, I can tell you that these things take up less power than people think, it's the UMD drive that eats battery like no tomorrow. A simple latching relay can cut power to the keyboard when it's not in use and the nubs take up as much power as any of the other buttons really.
Quite you, you're ruining my argument! :mad:

My point still stands, two analog sticks would make some compatibility issues and it would complicate some battery life, especially if they want to put a big screen on there or something.
 

Zer_

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Jumplion said:
SuperFriendBFG said:
Jumplion said:
Seriously, name me one handheld that has two analog sticks and a fully functioning QWERTY keyboard that is primarily used for games. And no, navigation sticks on cellphones do not count.
Only reason there are no games that take advantage of a keyboard on the PSP is *ghasp* because there is none. Besides, if you kept the keyboard slider in the closed position the keyboard probably shouldn't be powered in that instance and would help save battery life. Nice try though.
Umm, exactly. You've just proven my point that there is no handheld that has both two analog sticks and a fully integrated keyboard in it and therefore there is no reason to have them.

We're going on a loop here, first people are complaining about the PSP not having two nubs, and now you guys are whining for a keyboard? My god, you guys just want more more more more don't you?

And it depends on how the keyboard would be implemented, so if it does turn off when it's powered then that's great, but even then it still takes a bit of juice.



LimaBravo said:
Erm WTF keyboards and sticks dont use battery life at all ever. If your battery life is that frail your entire system would need redesigned.

Anyhoooooo.

Backwards compatibility is a great idea and will do Sony the world of good after there recent shabby performance, but DL only might put alot of potential consumers off, DLC is still untrustworthy and is shaky.

No reason for analogue but one would be fine. Qwerty keyboard would actually make me consider getting one. Widescreen kinda buggers up gaming though you want controls and shoulders close.
A big reason why the PSP does not have a second analog stick is because of it's RAM or whatever it's called. Having an analog stick does take up some power, that's why the DSi has a (allegedly) long play time.

This is also why Sony is probably waiting for the aforementioned "PSP2" to bring out 2 analog sticks, if they ever bring two nubs. Bringing out two sticks now would cause compatibility issues and bring down battery life a bit.

A fully functioning QWERTY keyboard would do wonders on a current PSP's battery, especially coupled with 2 analog sticks. Think about it, if the DS had two nubs and a keyboard, they'd have to redesign the system so it wouldn't guzzle down battery power.

I'm sure you could have two nubs and a keyboard if you designed it right, but it's not exactly ideal for any electronic.
What the hell does RAM have to do with battery power? Hell what does it have to do with controls either? Do you know how a computational device works? The RAM footprint of extra controls is so small it doesn't even warrant mentioning. PCs have used Mice and Keyboards on systems with 512k of RAM and less.

How would it cause compatibility issues? Sony released the Dual Shock 1 for the PS1 which featured 2 new joysticks on it (as opposed to having none beforehand) and there were absolutely no problems with compatibility on older games.

Are you even putting any thought to your arguments? This is a serious question because they are as flimsy as balsa wood. "It's never been done before" is the stupidest reason NOT to do anything. A keyboard on any mobile platform takes very little energy. Battery life on newer PSP systems is already pretty decent. It's more then enough to last an entire day without recharge.

The most prevalent factors on the console's battery life have NOTHING to do with the number of buttons on the unit. The PSP's screen is the most significant drain, followed by the two 333 MHz MIPS32 R4000-based CPUs, and the UMD drive.
 

Megacherv

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LeonHellsvite said:
Megacherv said:
LeonHellsvite said:
they like JUST released the psp-3000 maybe 5 months ago, maybe a touch screen would be useful (after all when typing things and pressing select till it gives me a QWERTY keyboard it would be a lot faster to use my fingers) but i dont like drastic machine upgrades, it means you cant get by with older models for newer things like the psp-1000 and 2000 are still fine for playing games as the 3000 is, but if a touch screen or extra buttons come in all the old ones will be obselete and unless htey give a FREE trade in not just trade in old model and get the new one lower priced they are still money grubbing >.>
Apparently Sony are developing 8GB and 16GB Memory Sticks, and they'll use the same format as the current PSP does, so even the PSP-1000 will work with the new way games'll be released. It's why there has been a huge burst of PSP games for download on the PS Store.
hmmm well i havnt checked the PS store recently seeing as my psp has been at my friends house for about a month now (he has two psp-3000's there and two copies of fftwotl >.> but wont old memory sticks still work for newer games?
Oh yeah, it's just so you can get the huge amounts of storage that the PSP Go! will have if you own a PSP-1000, 2000 or 3000
 

Megacherv

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Jumplion said:
Seriously, name me one handheld that has two analog sticks and a fully functioning QWERTY keyboard that is primarily used for games. And no, navigation sticks on cellphones do not count.
Yes, the Pandora
 

Jumplion

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SuperFriendBFG said:
What the hell does RAM have to do with battery power? Hell what does it have to do with controls either? Do you know how a computational device works? The RAM footprint of extra controls is so small it doesn't even warrant mentioning. PCs have used Mice and Keyboards on systems with 512k of RAM and less.

How would it cause compatibility issues? Sony released the Dual Shock 1 for the PS1 which featured 2 new joysticks on it (as opposed to having none beforehand) and there were absolutely no problems with compatibility on older games.

Are you even putting any thought to your arguments? This is a serious question because they are as flimsy as balsa wood. "It's never been done before" is the stupidest reason NOT to do anything. A keyboard on any mobile platform takes very little energy. Battery life on newer PSP systems is already pretty decent. It's more then enough to last an entire day without recharge.

The most prevalent factors on the console's battery life have NOTHING to do with the number of buttons on the unit. The PSP's screen is the most significant drain, followed by the two 333 MHz MIPS32 R4000-based CPUs, and the UMD drive.
Something else, I can't remember exactly what it's called, but it isn't RAM you're right.

A controller on a console is much different than a system itself on the controls. To my knowledge, the PS1 always had a Dualshock controller as it's official controller. Maybe the PSX, that was a prototype of sorts, but the PS1 always had a Dualshock controller. Having two analog sticks in this generation of PSPs would cause compatibility issues, which is why they would wait till the PSP2. That's what I was saying about compatibility.

But maybe I am talking out of my ass, I could care less though. My original point, that it's absolutely stupid to want a keyboard on the damn thing in the first place, still stands.
 

-Seraph-

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Oh I was just clarifying the issue of power consumption nothing more. If they put in 2 sticks now it would be epic facepalm. The sad thing is people are going to keep believing these stupid rumors, if E3 doesn't reveal anything it'll be "wait for TGS", and if that doesn't show anything it'll be "wait for Sonys event", nadda? ok "wait for the next E3" ect...
 

Jumplion

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Megacherv said:
Jumplion said:
Seriously, name me one handheld that has two analog sticks and a fully functioning QWERTY keyboard that is primarily used for games. And no, navigation sticks on cellphones do not count.
Yes, the Pandora
Linkage on what the Pandora is please.
 

Zer_

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Jumplion said:
SuperFriendBFG said:
What the hell does RAM have to do with battery power? Hell what does it have to do with controls either? Do you know how a computational device works? The RAM footprint of extra controls is so small it doesn't even warrant mentioning. PCs have used Mice and Keyboards on systems with 512k of RAM and less.

How would it cause compatibility issues? Sony released the Dual Shock 1 for the PS1 which featured 2 new joysticks on it (as opposed to having none beforehand) and there were absolutely no problems with compatibility on older games.

Are you even putting any thought to your arguments? This is a serious question because they are as flimsy as balsa wood. "It's never been done before" is the stupidest reason NOT to do anything. A keyboard on any mobile platform takes very little energy. Battery life on newer PSP systems is already pretty decent. It's more then enough to last an entire day without recharge.

The most prevalent factors on the console's battery life have NOTHING to do with the number of buttons on the unit. The PSP's screen is the most significant drain, followed by the two 333 MHz MIPS32 R4000-based CPUs, and the UMD drive.
Something else, I can't remember exactly what it's called, but it isn't RAM you're right.

A controller on a console is much different than a system itself on the controls. To my knowledge, the PS1 always had a Dualshock controller as it's official controller. Maybe the PSX, that was a prototype of sorts, but the PS1 always had a Dualshock controller. Having two analog sticks in this generation of PSPs would cause compatibility issues, which is why they would wait till the PSP2. That's what I was saying about compatibility.

But maybe I am talking out of my ass, I could care less though. My original point, that it's absolutely stupid to want a keyboard on the damn thing in the first place, still stands.
http://en.wikipedia.org/wiki/File:playstation_Controller.jpg

Anyways, I still don't see how a QWERTY keyboard would be a bad thing. You don't have to use it if you don't want it. I personally think that it would add a lot of functionality to the console. If games chose to, they would be able to implement keyboard support as well, and for some games it'd be a great thing to have.

http://en.wikipedia.org/wiki/File:pS1DualAnalogController.jpg

If they don't implement a second analog stick at least move the one they do have on the other side for FPS sake. The Dual Shocks have two sticks, but the earlier games to take advantage of it only used one of them, BUT it was still a fantastic design decision to put two of them in because having one on each side at least allowed users to choose which one they wanted to use.
 

Jumplion

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SuperFriendBFG said:
http://en.wikipedia.org/wiki/File:playstation_Controller.jpg

Anyways, I still don't see how a QWERTY keyboard would be a bad thing. You don't have to use it if you don't want it. I personally think that it would add a lot of functionality to the console. If games chose to, they would be able to implement keyboard support as well, and for some games it'd be a great thing to have.
Yes, that controller was part of the PSX I believe. PSX and PS1 are two different things, the PS1 always had a Dualshock with analog sticks, and if not, then very soon after.

I'm not saying having a QWERTY keyboard would be bad, hell if they can put one it great. I'm just saying that it's stupid to expect them to put one in in the first place as it would pretty much be useless.
 

Zer_

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Jumplion said:
SuperFriendBFG said:
http://en.wikipedia.org/wiki/File:playstation_Controller.jpg

Anyways, I still don't see how a QWERTY keyboard would be a bad thing. You don't have to use it if you don't want it. I personally think that it would add a lot of functionality to the console. If games chose to, they would be able to implement keyboard support as well, and for some games it'd be a great thing to have.
Yes, that controller was part of the PSX I believe. PSX and PS1 are two different things, the PS1 always had a Dualshock with analog sticks, and if not, then very soon after.

I'm not saying having a QWERTY keyboard would be bad, hell if they can put one it great. I'm just saying that it's stupid to expect them to put one in in the first place as it would pretty much be useless.
No

http://en.wikipedia.org/wiki/PSX_(DVR)

The Playstation 1 refers to all models. Only after the 2nd model of the PS1 was released did anyone ever refer to the original model as the PSX so as not to confuse people.
 

Jumplion

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SuperFriendBFG said:
No

http://en.wikipedia.org/wiki/PSX_(DVR)

The Playstation 1 refers to all models. Only after the 2nd model of the PS1 was released did anyone ever refer to the original model as the PSX so as not to confuse people.
And look how that turned out :p
 

munx13

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Dec 17, 2008
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It's sad to se people believe these rumours. THE PSP DOES NOT NEED NEW HARDWARE ALL IT NEEDS IS MORE GAMES. I mean people make up some rumours, the rumour slowly dies and then this site (1UP) diggs it up and claims it is big news.

Now to end this playstation analog thing...
The playstation had no analog sticks from it's release in 1994 to 1997, when they released the dual analog and very soon after, the dualshock. All older games are compaible with the dualshock cotrollers and vice versa.
 
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In my eyes the first psp didnt set the gaming world on fire, and from what i saw of it it was well over priced, so i wouldnt expect much from another one, but hey im get very jealous of anything other then my 360 lol
 

Megacherv

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Jumplion said:
Megacherv said:
Jumplion said:
Seriously, name me one handheld that has two analog sticks and a fully functioning QWERTY keyboard that is primarily used for games. And no, navigation sticks on cellphones do not count.
Yes, the Pandora
Linkage on what the Pandora is please.
http://en.wikipedia.org/wiki/Pandora_console

They're hard to get hold of, they only ship them in batches of about 200 every so often
 

Jumplion

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Megacherv said:
Jumplion said:
Megacherv said:
Jumplion said:
Seriously, name me one handheld that has two analog sticks and a fully functioning QWERTY keyboard that is primarily used for games. And no, navigation sticks on cellphones do not count.
Yes, the Pandora
Linkage on what the Pandora is please.
http://en.wikipedia.org/wiki/Pandora_console

They're hard to get hold of, they only ship them in batches of about 200 every so often
I'm reluctant to allow it as it is barely known/supported at all, as a games console. I'd rather wait to see how that turns out, but I suppose I should eat my words on the specifics of what I said.
 

Megacherv

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Jumplion said:
Megacherv said:
Jumplion said:
Megacherv said:
Jumplion said:
Seriously, name me one handheld that has two analog sticks and a fully functioning QWERTY keyboard that is primarily used for games. And no, navigation sticks on cellphones do not count.
Yes, the Pandora
Linkage on what the Pandora is please.
http://en.wikipedia.org/wiki/Pandora_console

They're hard to get hold of, they only ship them in batches of about 200 every so often
I'm reluctant to allow it as it is barely known/supported at all, as a games console. I'd rather wait to see how that turns out, but I suppose I should eat my words on the specifics of what I said.
If you eat at least half, that'll do for me