The next Elder scrolls game will be very different.

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The_Lost_King

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bartholen said:
bojackx said:
The title is very misleading, I would have thought you'd at least have a source or a quote or something.

This is just you stating your predictions as fact, which doesn't go down well here.
Actually it's doubly misleading, since he's just talking about graphics. Oh yeah, we can have the next elder scrolls game look like Crysis 3 on steroids, but how does that actually make the game different from the previous iterations?

I would like to start bashing on the OP, but instead I'll predict that if Bethesda comes forward with the statement that "The next Elder Scrolls will be very different", it will likely be set in Elsweyr. We've already had two Elder Scrolls games worth of wolves, forests, mountains and villages. Time for some deserts, jungles, flying carpets and bazaars!
don't forget the rain forests too. I really want it to be in Elswyr as well, it would be very interesting to see all the types of Khajiit and to ride Khajiit mounts(yes Khajiit ride other Khajiit).
 

BrotherRool

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AI will stop sucking, because AI is really computationally expensive and for pretty much every elder scrolls game and both the modern fallouts they've had to make all sorts of trade-offs between intelligence and the number of people on screen to make it work. You know that big wall right in the middle of New Vegas? Probably partly because there were so many people around who needed AI
 

SUPA FRANKY

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Copy Paste from a previous thread:

I want the ultimate fantasy game, with interesting things to see and people to meet, locales to explore, secrets to find and hardships to endure. I wanna game that will be brutal but rewarding.

Improved Combat

make combat have more depth.Make it so you can shield bash, disarm opponents, and block attacks by turning your blade at a certain angle, and dodge out of the way of attacks as well as use the terrain ( If your being pushed into a wall and you have high athletics, then you could wall run over your opponent). Also, it would be cool if you could damage certain body parts by cutting off someones arm or smashing someones kneecap in with a war hammer. Finally, it would be cool if they had an "Arts" system, where you choose a particular combat style by studying under a master and then you get bonuses for using that style ( The Way of the Dual Wield Swordsmen would get an animation change to fit a unique style, and also get a boost for swiftness of attacks, but at the same time, to get the full benefits, you must adhere to a rule or something ( Maybe never using your swords to kill a women or Not wearing Heavy Armour) Studying under masters net you the ability to use the art, as well as continuous training under the master will increase its effectiveness.

More Weapons and Loot

Skyrim I felt lacked in that regard. it had beautiful items, but a bit to few. They should make the load out set look like this: Helmet, Cuirass, Left Guantlet, Right Gauntlet, Grieves, Pants, 2 Rings, and a Accessory ( Like Capes, Feathers, A Skirt, something to add more flair. They should also make more types of Armour types ( Copper, Gold, stuff like that), as well as make the most powerful Armour types more rare ( You'd only find something Daedric if you REALLY search for it.) Also, more weapon types. Crossbows, Spears, Flails, Maybe Muskets, Chakrams, Battle Staffs.

Magic
They should give magic a more mystic feel. Make it feel like some powerful unstable force rather than another game play type. I want magic to feel like a character could just stick to one School of magic and still be able to kick ass. ( Like an Illusionist can turn invisible, Give People Nightmares, Puppeteer people for a short period of time, Make people go insane or even make people kill themselves. A Destruction Mage can focus on Area of Effect Spells that Destroy the most powerful opponents or he could focus on being a quick shot that incinerate people before they can draw their weapons. A Downside is that the Spells can fail or backfire, as well as producing an opposite effect maybe at random. Rather than just learning better spells later, it would be cool if you could just keep practicing the use of the spell to make it stronger and less likely to fail. This would mean less Fortify XXX bullshit spells that no one uses as well as give people the idea that they are a strange ability. Also, Levitation, Transmuting, as wel as more summons and elements to use ( Water, Earth, Crystals?). Finally, it would be cool if you could enchant items to have particular abilities ( Like A Sword enchanted with Lighting could create a giant blast of thunder. A Flute you enchanted with Sleep will make all the people around you go to sleep.

Leveling

I don't really like Level Scaling, so it would be ok if they put you in the area with lesser creatures, but at the same time you could run into a Level 3000 Daedric Mage that would kill you before you even got close. Hell, you could even make up stories like A powerful monster lurks through these woods at night, don't go out! make the lore centric and antagonist All powerful, while making Normal Bandits and Goblins there too. It would be an awesome feeling after coming so far, and defeating such a powerful opponent rather than just beating everything at level 1. Also, rather than just level grinding ( So much for Level Scaling, remember), it would be awesome if you could defeat opponents by utilizing a weakness or using your ability to outsmart them ( Something akin to how the people in Jojo's Bizarre Adventure Fight) Example: You and your party are fighting an all powerful mage who can enchant the floor with deadly destruction magic. He is also immune to all attacks aimed at himself. SO in order to defeat him, you would have to levitate, throw your sword, Arrow, or Magic spell to an ally or a mirror or whatever, and deflect it off them or it, and use it to hit the enemy. I really wish this was in a game.

Quest and Lore, Gameplay, Misc.

Make fewer companions ( Maybe 2-3 in every faction), but improve their AI( Not only could you tell them to use certain skills, but they would be smart enough to hold their own, heal themselves and party members, defend the mages in a group, offer support for double team attacks, figure out the weaknesses of enemies, etc.), and give them their own quests,Personality, Thoughts on particular events that happened in the world or recently, as well as offering ways of improving their abilities. They should each also have a unique voice for them. ( Something akin to Bioware.) They could also be used for team up attacks. ( A companions grasp an enemy, and then you finished it off by cutting your sword through it. So yea, make them more like Vilja.

Also, if a war is to happen, make the battles bigger ( 5 people? Seriously?). Tyranniconn has the righht idea. Also, bigger, Fiercer monster types ( Stuff like Griffins, Hydras, Giant monsters would be cool two. More mount types can also be cool.

Also, they did say the Elder Scrolls we're more a realistic fantasy, but they should really increase the fantasy in the games. Wizards teleporting around the towns, Daedras serving tea and cookies to restaurant customers, A town at the bottom of an ocean, A Tribe of Skooma drinkers with the ability to levitate. Skyrim was epic, but I found it a bit to realistic for a fantasy game.

There should be more in depth factions. The 4 dominating Factions are The Mages Guild, The Fighter's Guild, The Thieves Guild, and the Dark brotherhood. But it would be really cool if you have like sects or mini guilds in each faction ( The Fighters guild could have a sect in some town that are known for hunting down Warlords. Another town might be known for Monster Hunting. In the Mages Guild, there could be a sect that specializes in a particular Spell or have some gimmick that helps them differentiate.

The AI is for the most part ok in towns, but needs improvement. It would be nice to see NPCs rushing when it begins to rain, or Laugh when they see something funny. Random attacks on towns would cause all the NPCs to run in terror, and if you help them, they would remeber you. ( Defending a young boy from a Daedra will make him like you, even though fighting the Daedra was never part of a quest.)

In terms of Quest and content size, it would be cool if they allowed you to explore 3 provinces at a time, maybe each made by a different team. There would be about 50 Quest lines( Every Major city would have a Quest line associated with it, Every Guild, etc.) and then random quest

So making my dream game would be quite an undertaking. Skyrim still a preety good game though.
 

elvor0

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Innocent Flower said:
Xariat said:
Innocent Flower said:
- People will need better death animations,fear animations and accompanying noises. Thus the game gets banned.
Boy, that escalated quickly.
better death animations = banned seems like an odd conclusion to draw.

Skyrim had killcams and fancy pancy finishing moves, but was still only age restricted to 15 (as far as I am concerned at least), I think the chances of the next TES getting banned is low, very very low.

Not realy, Think about it. I don't mean 'you lift them up with one sword through the belly and then cut of their heads with your offhand weapon'

But rather : old grandmother cowering in the corner in fear, scrambling frantically at the walls as if to escape her inevitable slaughter. Town killing psychopaths are really going to be a problem.
There's this game called GTA, it's like really violent and stuff, there was some stuff in the newspaper about it last week or something?

You have been gaming for longer than Skyrim has been out, yes? I know graphics are going to get /better/ but acting as if that's the easiest thing a game could get banned for is a bit crap. But then this whole thread is completely superfluous and wild guessing. I was playing Metal Gear Rising yesterday, you know what I did? I cut a guys legs off, to the point where he was dragging his dismembered body along the floor, crying and screaming for help, then cut his arms off, gutted him and pulled out his spine. Grandma cowering in fear? Hah hah...no.
 

freaper

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BloatedGuppy said:
Amen. I came to the thread excited to read some information on the next Elder Scrolls and share it with the GF, and instead it's just the OP bloviating.

Boo. Hiss.
Bloviating huh..

OT: I'm a sucker for pretty games. Having said that, if TES games keep a gate wide open for modders in the future too, I'd be glad to spend more money on their products. Frankly I'm really impressed at the number of great mods that are still coming out for Skyrim. Too bad I don't have the time to start a new playthrough =/
 

Cpt. Lozan

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Innocent Flower said:
TES 6 (or fallout 4 or any other first person open worlded game) Will either be a masterpiece or a total wreck. We're not going into issues like story, but rather how the technical improvements of the next gen will break the game.

Tod wants better graphics.

Better graphics would realy demand quite a lot of things to be better.
Everything will need to get better. the better a game looks the more it's visual faults stands out. Nobody cared when Aliens versus predator (1999) had jerky alien animations. I'm still bothered by the faces of those from the 2010 game.

Fans are going to be critical of things that were once ok.


the need for better Animations/graphics will have three effects.

- There will be less variety in creatures

- We're gonna see it as very jarring to instantly drink potions in the inventory or instantly swapping armour.

- People will need better death animations,fear animations and accompanying noises. Thus the game gets banned.



Thoughts?
What you are describing has been a steady trend in TES games since their inception. Go back and play Morrowind if you don't believe me. That game had so much different stuff in it, it was crazy. You fought everything from jumping acid spitting worms to giant flying jellyfish to ancient robots to pterodactyls to something called a "nix hound", its all astounding really. It seems like Bethesda has been sacrificing content for visuals for almost 20 years now, albeit it was sort of necessary at first, since Area/Daggerfall's UI and GUI were a complete mess.
 

DSK-

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I think the main issue I have always had with the likes of Oblivion (the first TES game I ever played), Fallout 3 and Skyrim is a lack of depth/immersion.

I remember the first character I made (I've made 3 I think - the first 2 had to be deleted because of bugs and constant fucking crashes of the game) went to a town, met the Jarl, did some quests and became a Thane. Sweet I thought. Then I travelled around and found another person with the same voice as the Jarl. Furry muff, I don't expect them to have thousands of voice actors doing work in the game. However as time went on, more and more voices became recognisable and if I'm honest, a bit confusing.

Despite the gorgeous environs (particularly with graphical mods) the world seems pretty empty; you'll face the same enemies and fauna over and over again.

*shrug*
These are just a few things I've been pondering since playing with the 3rd character; perhaps I'm getting jaded or something.
 

Cpt. Lozan

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NooNameLeft said:
Good graphics, animations, ect, can greatly improve an open world game but its far from being the highest priority if you want the game to be good.
Skyrim looked beautiful especially with mods, but the actual contect was really boring. Boring quests, boring npcs, boring world, boring boring boring.
Fallout New Vegas (and Fallout 3 to some extent) did it a lot better, and therefore were much more enjoyable games in my opinion, despite having worse graphics.

On a side note, I recently got to play Fallout 1 and 2 and I finally understand why people say Fallout NV is more of a suqual than fallout 3 is. But I still think Fallout 3 is an amazing game that add a different style to the Fallout series and in some elements it is even better then New Vegas (the actual world for example is a lot more open and fun to explore).
Fun fact,as I'm sure you know, Fallout 1 and 2 were published and developed by a now defunct company called Interplay. The cool part is that after Interplay went under, the team that made Fallout 2 and most of the fallout lore in general, Black Isle Studios, went on to form their own company, Obsidian Entertainment. A few years after this, during Bethesda's great Odin sleep between TES games, they purchased the rights to the fallout series, and after they had their turn playing dress up with it, they got Obsidian to develop FO:NV, which is why New Vegas feels more like a fallout game.
 

piinyouri

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I would say it all hinges on wether they stick with the Gamebryo engine.
PS3 or PS4, it doesn't matter, what matters is that broke as fuck rickety collapsing game engine + Bethesda's (lack of) work ethic.
 

Vault101

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Sep 26, 2010
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why dont they actaullly try and bring some depth to the world? give the player a compelling reason to do shit other than "wooo big world!"

skyrim might be a "graphically pretty" game but its still pretty ugly/unapealing
 

Vault101

I'm in your mind fuzz
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Akratus said:
The next Bethesda Fallout game will be bad because Bethesda does not make good Fallout games. They don't know how.
But the next Elder Scrolls game will at least be kinda good.
while I did like fallout 3 compared to Fallout NV I sort of agree

that and all that "bethesda" bullshit it more aparent upon a second look at F03

I have low expectations if bethesda made fallout 4...HOWEVER (and I am in the minority here I admit) at least in FO3's case they actually gave the player charachter compelling motivation to go out and search the wasteland
 

lacktheknack

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Innocent Flower said:
the need for better Animations/graphics will have three effects.

- There will be less variety in creatures

- We're gonna see it as very jarring to instantly drink potions in the inventory or instantly swapping armour.

- People will need better death animations,fear animations and accompanying noises. Thus the game gets banned.



Thoughts?
Uh...

Yeah.

All of the above points are silly and badly thought out.

-Ever heard of Martigen's Monster/Mutant Mod? It was a mod for Elder Scrolls/Fallout that not only improved the visuals of the enemy creatures, but added new AI and behavior patterns, variation among the the same species, and entirely new species with the same upgrades. I have no idea how you concluded that better graphics = worse variation.

-Graphics have NO bearing on insta-chugging or insta-swapping. The instant drinking/changing had exactly the same effect in Morrowind, Oblivion, and Skyrim: Virtually none. In fact, it had exactly the same effect as the character in Fallout 1/2 making an "I'm doing something" motion before switching clothes or eating something (still virtually none). When Far Cry 2 made me watch my character perform first aid on himself, it was a really cool moment, but it didn't ruin other games not doing the same.

-Better death/scare animations won't cause a stir in today's day and age.

<youtube=Mw1e8E7uCkU&autoplay=1>

<youtube=7lhXFsLMyWg&autoplay=1>

<youtube=HjqQk58HjAY&autoplay=1>

All in all, I don't know how you figure the next one will either be a masterpiece or a total wreck just because better graphics.
 
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To be honest, I already feel they dropped the ball with Skyrim. The combat is better than previous games, but they really fucked up the lore and RPG-elements, in my opinion.
 

Cpt. Lozan

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Vault101 said:
why dont they actaullly try and bring some depth to the world? give the player a compelling reason to do shit other than "wooo big world!"

skyrim might be a "graphically pretty" game but its still pretty ugly/unapealing
This

Did anyone else notice how odd the Dark Brotherhood was?

You hear rumors about an abandoned house that has weird noises coming from it so you check it out and you find what appears to be some crazy kid either cannibalizing his newly murdered family or trying to summon Satan. Either way, its freaking awesome and sets up the mood really well. Then he asks you to go kill his abusive orphanage headmistress, which is awesome, its gives us motivation for the quest and gives us backstory on why. Then, apparently the kid preformed the Black Sacrament correctly, and you just scabbed the Dark Brotherhood's job and flicked off their god, so they decide to send you a letter that just has "We know" written on it. Oh man, now YOU'RE caught up in this whole mess and have to fix it some how. So far this is my favorite Dark Brotherhood/Assassin's guild of the entire series. Then, the stupid.

The next time you sleep after getting the letter, you get kidnapped and wake up in a shack in the middle of no where. Wait, what? How? I was wearing full plate armor! You expect me to believe that one woman picked me and all my stuff up while I was asleep and carried me across the country without waking me up or altering anyone? I thought they were just gonna try and murder me in my sleep what the hell's this crap? Now she's saying that she's GLAD I did the murder...what...that's some crazy thematic whiplash. And now she wants you to kill one of the 3 random people who are tied up about 5 feet from you to prove you loyalty? Lady, right now I'd do anything if I thought it would prevent you from killing me, so this is really a poor measure of my loyalty. And why? Didn't I prove my willingness to kill when I murdered someone who took care of ORPHANS, I mean come on, she was a ***** but she kept them dry and fed.

K now I'm gonna do one actual assassination. And...did the Night Mother just make me the listener? Already? Ok, whatever. Now you want me to go dungeon dive? Isn't this the Assassin's guild? Whatev-Now you want me to assassinate the emperor? I've done one real assassination up till this point what the hell! And then every other mission from here on out involves you setting up the emperor assassination. Thats just so...I need a beer.



immovablemover said:
Innocent Flower said:
the need for better Animations/graphics will have three effects.

- There will be less variety in creatures

- We're gonna see it as very jarring to instantly drink potions in the inventory or instantly swapping armour.

- People will need better death animations,fear animations and accompanying noises. Thus the game gets banned.
In order

1. Citation needed. Because None of the Elder scrolls games have looked great, nor have they had tons of variety in creatures.

LOL WUT. Have you played any pre-oblivion TES games? See my last post. And actually, now that I'm thinking about it, the 1st 3 TES games looked pretty good for their time, and I distinctly remember Oblivion getting TONS of attention due to its graphics which were pretty good for their time.

"The game is graphically stunning and sports a host of technological buzzwords like "normal mapping" and "pixel-shader effects" that pale in significance to the moment you first look at the engravings on a sword hilt and realize that every single one of those engravings is casting its own shadow!"
-GameSpy, 2005 (http://www.gamespy.com/articles/618/618469p22.html)



2. Nonsense, utter nonsense. No leap in graphics has ever done this or anything similar nor would it have any reason to.


Doom. There was no Vertical aiming but the stages had vertical height. Your bullets just shot infinitely high and low at the same time. Or the Tennis ball grenades from Deus Ex. That'd be pretty jarring today.




3. I don't know what you're trying to say here, but i'm going to point out that you have effectively said "The need for better animations will result in people wanting better animations". So, you need to ask for your brain back from whoever currently has it.

I actually agree with you here for the most part.
 

lacktheknack

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Innocent Flower said:
Xariat said:
Innocent Flower said:
- People will need better death animations,fear animations and accompanying noises. Thus the game gets banned.
Boy, that escalated quickly.
better death animations = banned seems like an odd conclusion to draw.

Skyrim had killcams and fancy pancy finishing moves, but was still only age restricted to 15 (as far as I am concerned at least), I think the chances of the next TES getting banned is low, very very low.

Not realy, Think about it. I don't mean 'you lift them up with one sword through the belly and then cut of their heads with your offhand weapon'

But rather : old grandmother cowering in the corner in fear, scrambling frantically at the walls as if to escape her inevitable slaughter. Town killing psychopaths are really going to be a problem.
Oh, you mean like this?

<spoiler=WARNING: SIGNIFICANT TRAUMA TRIGGER WARNING><youtube=g2Eu2u_cSVs&autoplay=1>

No one called for Clock Tower 3's ban, either.
 

Hero in a half shell

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My request is simple:

I want more diversity.

More weapons, more dialogue options, different enemies (not just Bandit/Dragur/Falmer depending on how deep inside a cave you are) More diverse quests that make sense (no more follow the arrow to a cave located halfway across the world for absolutely no reason) more unique fantasy style locations and more characters, settlements, houses, followers etc. would be nice.

Also I'd like to see a main quest that wasn't requiring you to go somewhere immediately because of extremely high stakes, that just made it weird when I would decide not to run to the earth-destroying problem apparently unfolding right this second and instead wonder off to some village to run errands for the peasants.
Having a constant pressure of dragons have returned you must complete this task AT ONCE or they will destroy the land! really killed the mood when your character would have to forgo that crucial mission to goof off up a mountain somewhere.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Cpt. Lozan said:
its like the contet for most things is "because I'm in an RPG"

in FO3 as soon as you reach megaton (most of the time right after your kicked out of the vault) people start handing out quests like fliers....even when it makes absolutly no sense to do so [i/]because your charachter hasnt even seen the sky for more than 20 minutes[/i]

Moira brown explicitly states that you have more wasteland expereince than her....(shes never left the shack?) now granted it makes more sense if you do thease things after youve levels up/explored more, but theres nothing stoping you from doing them straight out the vault
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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bojackx said:
The title is very misleading, I would have thought you'd at least have a source or a quote or something.

This is just you stating your predictions as fact, which doesn't go down well here.
Pretty much all of this. My heart got very excited when I saw the title but became extremely let down once I saw the content of the OP. The guy's talking as if he personally know's Godd Howard....