The Next Space Marine

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Delsana

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Aug 16, 2011
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Titan Buttons said:
Delsana said:
Titan Buttons said:
Delsana said:
Titan Buttons said:
Delsana said:
Sethran said:
WARNING: May contain spoilers.

Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?

Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
No multiplayer and a better campaign that isn't cliche and poorly designed especially for a Warhammer 40,000 universe game.
Can you elaborate on what you mean by poorly desgined?
Well it didn't fit with the Warhammer universe due to all the things that were skipped on, even the characters themselves didn't really fit that well. An entire forge world seems to have no real troop presence or infrastructure for troops which literally makes no sense whatsoever, and the whole thing about a power source that could be used as the "psychic scourge" barely fit into the laws of that world because desperate or not it is pure heresy to even TOUCH the warp without 50 different rites and special armor and training and ultra-indoctrination. Also, I hate to say this but... there was very little "For the Emperor" chants which you would think majorly indoctrinated Ultra Marines would chant often which mostly everyone else does in the Warhammer universe.

The campaign was short and I saw no satisfaction from it and it eventually and very quickly got very repetitive very quickly.
Well with the troop presence your ment to arrive days after the orc invasion is in full swing and orcs only need a few days to overwhelm a planet, even if it is a heavily guarded forge world, as well as, the fact that they couldn't get an reinforcements. Also the orc warboss was very smart (though they are very rare) which usually results in a planets doom, space marine guarded or not.

With the using rites to touching the warp part I have to ask, do you know much about the Inquisition? They are the law that enfores all those rites so if they don't feel like doing them they are not going to. And it's not like they are going to arrest themselves, also I believe that's why they stayed quiet about questioning the Inquisitor.
Furthermore, the Ultramarines didn't know it was the warp before touching it and it was also a plot twist that THQ made, as they have permission to add to Warhammer universe so long as if does effect an existing story.

Well the chanting part was most likely left out for anyone who doesn't know much about the Warhammer universe so they are not sitting there thinking "What the hell are they rambling about?".

Campagin maybe have been short but I enjoyed being a near-unstoppable Space Marine and never found it repetitive as I was always changing weapons.
Repetition is not cured by a few extra weapons of no real creativity... it is cured by the fact you don't feel you're just doing the same thing over and over again, which you were.
Well that was just my opion, it didn't seem repetitive to me because I made it interesting for myself, such as, I'm gona use melee only to take out these Blood letters or I'm only going to use the plasma rife to take out this horde of orcs. I used my own creativity.
Those things are too simple and basic for me to think of them as a contributing factor in this case.
 

Titan Buttons

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Apr 13, 2011
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Delsana said:
Titan Buttons said:
Delsana said:
Titan Buttons said:
Delsana said:
Titan Buttons said:
Delsana said:
Sethran said:
WARNING: May contain spoilers.

Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?

Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
No multiplayer and a better campaign that isn't cliche and poorly designed especially for a Warhammer 40,000 universe game.
Can you elaborate on what you mean by poorly desgined?
Well it didn't fit with the Warhammer universe due to all the things that were skipped on, even the characters themselves didn't really fit that well. An entire forge world seems to have no real troop presence or infrastructure for troops which literally makes no sense whatsoever, and the whole thing about a power source that could be used as the "psychic scourge" barely fit into the laws of that world because desperate or not it is pure heresy to even TOUCH the warp without 50 different rites and special armor and training and ultra-indoctrination. Also, I hate to say this but... there was very little "For the Emperor" chants which you would think majorly indoctrinated Ultra Marines would chant often which mostly everyone else does in the Warhammer universe.

The campaign was short and I saw no satisfaction from it and it eventually and very quickly got very repetitive very quickly.
Well with the troop presence your ment to arrive days after the orc invasion is in full swing and orcs only need a few days to overwhelm a planet, even if it is a heavily guarded forge world, as well as, the fact that they couldn't get an reinforcements. Also the orc warboss was very smart (though they are very rare) which usually results in a planets doom, space marine guarded or not.

With the using rites to touching the warp part I have to ask, do you know much about the Inquisition? They are the law that enfores all those rites so if they don't feel like doing them they are not going to. And it's not like they are going to arrest themselves, also I believe that's why they stayed quiet about questioning the Inquisitor.
Furthermore, the Ultramarines didn't know it was the warp before touching it and it was also a plot twist that THQ made, as they have permission to add to Warhammer universe so long as if does effect an existing story.

Well the chanting part was most likely left out for anyone who doesn't know much about the Warhammer universe so they are not sitting there thinking "What the hell are they rambling about?".

Campagin maybe have been short but I enjoyed being a near-unstoppable Space Marine and never found it repetitive as I was always changing weapons.
Repetition is not cured by a few extra weapons of no real creativity... it is cured by the fact you don't feel you're just doing the same thing over and over again, which you were.
Well that was just my opion, it didn't seem repetitive to me because I made it interesting for myself, such as, I'm gona use melee only to take out these Blood letters or I'm only going to use the plasma rife to take out this horde of orcs. I used my own creativity.
Those things are too simple and basic for me to think of them as a contributing factor in this case.
Fair enough, it is just something I do to all games to make them more fun.
 

The Forces of Chaos

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Mar 25, 2010
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Hmm you think they can include some weapons dlc like lighting claws? Diffrent races for multiplayer would been nice for the next game though. Like some kind of last stand gameplay.
 

Sprinal

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Jan 27, 2010
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ChupathingyX said:
ivansnick said:
I wanted to play as a Cadian... Or as a Catachan....
Also, if you ask me the Cadians are overused just like the Ultramarines.

Why not Vostroyans? Death Korps of Krieg? Tallarns?

They would be pretty interesting, and they all have awesome uniforms, especially the Death Korps.
The difference between the Cadians/Catachans and the Death Corps/Armaggedon steel legion/Vostrions/Valhallans etc is that Games workshop left them as METAL minatures and thus uncollectable by almost everyone.

Your right though about the uniforms though... but can you imagine animating some of them (without clipping and making them look realistic)?

Still I'd like to see the steel legion!!
 

OZITOMAI

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Jul 8, 2009
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i want a game based off the grey knights, they are the true destroyers, or... how about a game where you can choose any of the armies that you like and each army has its own campaign and its distinct gameplay, like space marine 3rd person shooter/fun but have it distinct differences based on the 40k background of each armies.

it would be awesome and perhaps on multiplayer, have like army vs army, i hope some game developer could look at my idea or even if someone takes this atleast it could be made
 

megaadair

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Jul 11, 2011
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I want more story! Although not stated, I'd say his being held by the ordo malleus for investigation. I want a Grey Knight to come in. Not as a playable character though, as GK are to Space Marines what Space Marines are to people. At the End I was half expecting a GK termie to transport down and interrupt the Inquisitor and take Titus instead. That could have set it up for a massive chaos war for a sequal, where at the end Titus is either killed for his exposure or returned to his chapter a hero haven been cleared of taint by Grey Knights. They could also include a marol thing like they did in chaos rising.
 

LordDPS

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Jun 4, 2010
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Project_Omega said:
Sethran said:
WARNING: May contain spoilers.

Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?

Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
A 'PROPER' chaos plot, I mean who wouldnt like to play as Ahriman or Typhus or even Abaddon himself?

Why, relic, why do you hate chaos so much -__-
Well Abbadon is an incompetent general at best. 13 black crusades and beaten back all times by the fucking Imps THE most UP faction in the game. i'd play as Ahriman though.
 

megaadair

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Jul 11, 2011
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ghost whistler said:
megaadair said:
I want more story! Although not stated, I'd say his being held by the ordo malleus for investigation. I want a Grey Knight to come in. Not as a playable character though, as GK are to Space Marines what Space Marines are to people. At the End I was half expecting a GK termie to transport down and interrupt the Inquisitor and take Titus instead. That could have set it up for a massive chaos war for a sequal, where at the end Titus is either killed for his exposure or returned to his chapter a hero haven been cleared of taint by Grey Knights. They could also include a marol thing like they did in chaos rising.
Canonically speaking the story has faults. For one thing, if the Knights did arrive at the end everyone else not part of their retinue would be killed and all records of everything that happened purged. And the idea of experimental weapons is completely anathema to the Imperium. Experimentation is heresy.
All the guardsmen would be killed if they were there, but the space marines that fought would have only had their memories of the Grey Knights removed, as space marines aren't a `dime a dozen` like guardsmen, and they have taken noteworthy guard regiments and turned them into Inquisitorial Storm Troopers (after mind wipe). Titus` memories wouldn't have been altered as they want to examine him and with him being the main guy in the story (assuming this story-line continues) there's your set up, and it's entirely possible that the Grey Knights would at the very least monitor the situation on the forge world. Birth of a daemon prince and all.
In general, yes, the Imperium frowns on anything new and un-sanctioned. However, radical inquisitors experiment all the time with warp stuff, tech and aliens.
 

Sethran

Jedi
Jun 15, 2008
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ghost whistler said:
The entire game is unbalanced. You start with 1 perk, not two. You start with the bolter which is itself utterly useless. You unlock better and more powerful perks as you play. How is that balanced - you have more and better choices as you rank up. Even CoD isn't so stupid to do this except in a very few cases where a couple of certain guns tend to be boss. I don't need to 'learn 2 play' to state the obvious and it's right there on the screen. Skill at playing the game is irrelevant to this fact.
Why does everyone say the Bolter is useless? I get more kills with it than anything else...
 

Frankster

Space Ace
Mar 13, 2009
2,507
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ghost whistler said:
The entire game is unbalanced. You start with 1 perk, not two. You start with the bolter which is itself utterly useless. You unlock better and more powerful perks as you play. How is that balanced - you have more and better choices as you rank up. Even CoD isn't so stupid to do this except in a very few cases where a couple of certain guns tend to be boss. I don't need to 'learn 2 play' to state the obvious and it's right there on the screen. Skill at playing the game is irrelevant to this fact.
Bit late but just so you know: you can copy the loadout of the guy that kills you. This means you can be a lvl1 and steal the gear of a lvl41.
This eliminates gear/perk disparity, the main problem with being early level is you gotta unlock things before creating your own classes as opposed to stealing others.