Yea lets fundamentally change the way the 40k universe's status quo works. GW will go right for that!Project_Omega said:A 'PROPER' chaos plot, I mean who wouldnt like to play as Ahriman or Typhus or even Abaddon himself?Sethran said:WARNING: May contain spoilers.
Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?
Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
Why, relic, why do you hate chaos so much -__-
Hell yeah, Catachans need more love, they're so badass...ivansnick said:I wanted to play as a Cadian... Or as a Catachan....
Well it wouldn't really be a 'Space Marine' game, now would it?ivansnick said:I wanted to play as a Cadian... Or as a Catachan....
If they added that (or just didn't make them seem useless in the next game) then I would be happy.
Also the addition of a DIFFERENT chapter would not go astray...
Most of the potential cover I see in Space Marine is of the ol' chest-high wall variety. How am I supposed to effectively use it as cover if I cannot even crouch?TheKasp said:There is a cover system. Stand behind cover. Or do you mean sissy wallhugging?The Man With the Soap said:I'm probably going to catch flack for this, but I would really like to see a cover system implemented. Also, make it so that two people can play from the same console. I hate it when games do this.
And what level did you unlock the Melta at? Raptor unlocks pretty early, and has serious advantages in any of the maps with large open areas... which would be all of them except for the sewers map.Dejanus said:The multiplayer is more balanced than you think. The jetpack junkies have learned to fear my melta, and they are fairly easy to dodge if you know how. The only real issue is that there are far too many people playing raptor/assault in any given game, which really upsets balance even when the class itself does not.
Actually, outside of one or two Orks, most of them sounded like proper Orks. Relic does reuse their voice actors a lot, so I doubt they went with different people for their Ork voices - it's just that it's hard to hear them over the chainsword in the gullet.BoTTeNBReKeR said:-BETTER ORK VOICES (just use the DoW voice-actors, those orks actually sounded like propa boyz)!!!!!!
Fair enough, but I really don't know how the fight could have played out considering how power the lord was combined with his deoman powers unless it some kind of falling combat that they had. Yeah I had about 5 re-trys before I finally got it toTheKasp said:Yes, it made sense. But it felt like an overall letdown. I don't have a problem with some QTEs, but this particular one should not be there. I was so hyped up, after fighting those waves (because it took me about 4 trys on normal [with every new wave I made a little mistake]) and then this. GNA.Titan Buttons said:In the context of that event it made sence. A was dodge for the game so to not get hit a came up, the attack buttons where X and Y so they were the only ones used for attacks.If they had removed the buttons promps it would have been better, but a hell of a lot harder.TheKasp said:1: A longer campaign. Especially more variety in armor. Powerfists eventually.
2: No QTE (you know what I mean!)
OP: Terminator armour(But not in mulitplayer it wouldn't work), fight dreadnoughts and more imperial gaurd, I really liked how they were portrayed as themselves instead of Space Marine hating cowards.
Taken out I'm not quite sure I've only played it through once so it is still completely awesome to me
Well with the troop presence your ment to arrive days after the orc invasion is in full swing and orcs only need a few days to overwhelm a planet, even if it is a heavily guarded forge world, as well as, the fact that they couldn't get an reinforcements. Also the orc warboss was very smart (though they are very rare) which usually results in a planets doom, space marine guarded or not.Delsana said:Well it didn't fit with the Warhammer universe due to all the things that were skipped on, even the characters themselves didn't really fit that well. An entire forge world seems to have no real troop presence or infrastructure for troops which literally makes no sense whatsoever, and the whole thing about a power source that could be used as the "psychic scourge" barely fit into the laws of that world because desperate or not it is pure heresy to even TOUCH the warp without 50 different rites and special armor and training and ultra-indoctrination. Also, I hate to say this but... there was very little "For the Emperor" chants which you would think majorly indoctrinated Ultra Marines would chant often which mostly everyone else does in the Warhammer universe.Titan Buttons said:Can you elaborate on what you mean by poorly desgined?Delsana said:No multiplayer and a better campaign that isn't cliche and poorly designed especially for a Warhammer 40,000 universe game.Sethran said:WARNING: May contain spoilers.
Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?
Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
The campaign was short and I saw no satisfaction from it and it eventually and very quickly got very repetitive very quickly.
Repetition is not cured by a few extra weapons of no real creativity... it is cured by the fact you don't feel you're just doing the same thing over and over again, which you were.Titan Buttons said:Well with the troop presence your ment to arrive days after the orc invasion is in full swing and orcs only need a few days to overwhelm a planet, even if it is a heavily guarded forge world, as well as, the fact that they couldn't get an reinforcements. Also the orc warboss was very smart (though they are very rare) which usually results in a planets doom, space marine guarded or not.Delsana said:Well it didn't fit with the Warhammer universe due to all the things that were skipped on, even the characters themselves didn't really fit that well. An entire forge world seems to have no real troop presence or infrastructure for troops which literally makes no sense whatsoever, and the whole thing about a power source that could be used as the "psychic scourge" barely fit into the laws of that world because desperate or not it is pure heresy to even TOUCH the warp without 50 different rites and special armor and training and ultra-indoctrination. Also, I hate to say this but... there was very little "For the Emperor" chants which you would think majorly indoctrinated Ultra Marines would chant often which mostly everyone else does in the Warhammer universe.Titan Buttons said:Can you elaborate on what you mean by poorly desgined?Delsana said:No multiplayer and a better campaign that isn't cliche and poorly designed especially for a Warhammer 40,000 universe game.Sethran said:WARNING: May contain spoilers.
Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?
Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
The campaign was short and I saw no satisfaction from it and it eventually and very quickly got very repetitive very quickly.
With the using rites to touching the warp part I have to ask, do you know much about the Inquisition? They are the law that enfores all those rites so if they don't feel like doing them they are not going to. And it's not like they are going to arrest themselves, also I believe that's why they stayed quiet about questioning the Inquisitor.
Furthermore, the Ultramarines didn't know it was the warp before touching it and it was also a plot twist that THQ made, as they have permission to add to Warhammer universe so long as if does effect an existing story.
Well the chanting part was most likely left out for anyone who doesn't know much about the Warhammer universe so they are not sitting there thinking "What the hell are they rambling about?".
Campagin maybe have been short but I enjoyed being a near-unstoppable Space Marine and never found it repetitive as I was always changing weapons.
Well that was just my opion, it didn't seem repetitive to me because I made it interesting for myself, such as, I'm gona use melee only to take out these Blood letters or I'm only going to use the plasma rife to take out this horde of orcs. I used my own creativity.Delsana said:Repetition is not cured by a few extra weapons of no real creativity... it is cured by the fact you don't feel you're just doing the same thing over and over again, which you were.Titan Buttons said:Well with the troop presence your ment to arrive days after the orc invasion is in full swing and orcs only need a few days to overwhelm a planet, even if it is a heavily guarded forge world, as well as, the fact that they couldn't get an reinforcements. Also the orc warboss was very smart (though they are very rare) which usually results in a planets doom, space marine guarded or not.Delsana said:Well it didn't fit with the Warhammer universe due to all the things that were skipped on, even the characters themselves didn't really fit that well. An entire forge world seems to have no real troop presence or infrastructure for troops which literally makes no sense whatsoever, and the whole thing about a power source that could be used as the "psychic scourge" barely fit into the laws of that world because desperate or not it is pure heresy to even TOUCH the warp without 50 different rites and special armor and training and ultra-indoctrination. Also, I hate to say this but... there was very little "For the Emperor" chants which you would think majorly indoctrinated Ultra Marines would chant often which mostly everyone else does in the Warhammer universe.Titan Buttons said:Can you elaborate on what you mean by poorly desgined?Delsana said:No multiplayer and a better campaign that isn't cliche and poorly designed especially for a Warhammer 40,000 universe game.Sethran said:WARNING: May contain spoilers.
Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?
Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
The campaign was short and I saw no satisfaction from it and it eventually and very quickly got very repetitive very quickly.
With the using rites to touching the warp part I have to ask, do you know much about the Inquisition? They are the law that enfores all those rites so if they don't feel like doing them they are not going to. And it's not like they are going to arrest themselves, also I believe that's why they stayed quiet about questioning the Inquisitor.
Furthermore, the Ultramarines didn't know it was the warp before touching it and it was also a plot twist that THQ made, as they have permission to add to Warhammer universe so long as if does effect an existing story.
Well the chanting part was most likely left out for anyone who doesn't know much about the Warhammer universe so they are not sitting there thinking "What the hell are they rambling about?".
Campagin maybe have been short but I enjoyed being a near-unstoppable Space Marine and never found it repetitive as I was always changing weapons.