The Order: 1886 Runs at 30 FPS for a "Filmic Look"

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Something Amyss

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Gundam GP01 said:
So the choice between pixel art or polygons can be an artistic choice. Turn based and real time combat can be an artistic choice. Chiptunes can be an artistic choice. But frame rate cant be?
It's only "artistic" when I choose it to be. Much like whether or not something is derivative or an homage [http://www.penny-arcade.com/comic/2010/01/08].

For the record, I don't really care. It's just kind of amusing the way that works out.

Rellik San said:
By that logic, shouldn't Lord of the Rings really be shown as nothing more than a series of wood block prints?
Why? One group choosing to embrace the style given means everyone else should make the same stylistic determination?
 

Six Ways

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Twinrehz said:
Okay, time to drag people through a quick brain storm, based a little on guesswork and assumption, but it shouldn't be that far off the mark. (Feel free to check facts, though, I love corrections).
Prepare to get them :p

You're right about 24fps being chosen for technical reasons back in the day (although it has as much to do with sound as visuals). To clarify some other points in your post - films are almost always shot at their output frame-rate, which in the vast majority of cases is 24. Almost the only reason to shoot at higher (or lower) rates is to slow down (or speed up) action after the fact by running it at the output frame rate. There's a technology called Showscan which advocates shooting at 120 and downsampling to lower rates, but that's not actually been used in any films yet.

24FPS is not chosen nowadays because of technical reasons, nor is that ever quoted as a factor. Shooting at higher frame rates is easy, but people generally don't want to. Put simply, it is an artistic choice. Films look very different at different frame rates. The general consensus as I'm aware is that 24fps, compared to say 48, intentionally looks less realistic. Suspension of disbelief is much harder when your brain thinks you're just looking at something real - the slight jitter of 24fps provides a buffer between you and the fictional world which counterintuitively can aid immersion greatly. In my experience I certainly found The Hobbit at 48fps to look like a stage play, with obvious costumes, lighting and makeup, and I'm pretty sure it's because my brain was more convinced it was real.

If it is done to please the elitist or retro crowd, then we have basically failed. We've practically stopped technological advancement because it doesn't suit a minority that thinks everything must stay the same, because of a crowd that thinks that's how it was done, that's how it should be done. Old-fashioned thinking for old-fashioned world.
I don't think that's a minority when it comes to film-goers. Gamers, I've noticed, tend to prefer higher fps in films because that's what they're used to. But that doesn't mean it's the right choice. Besides, I could make the counter-argument that if you increase frame-rates in films, you're just doing it to satisfy a minority who think that because we can do it, we should do it.

But games are a very different medium, and the almost ubiquitous drive to make them more "cinematic" generally undermines efforts to find gaming's unique strengths as an art form. Lower frame rates in games are almost universally detrimental given the interactive nature of the medium, and although a genuine limitation-free decision to lock a lower frame rate is a totally valid artistic choice, I think jamming it into a game (almost certainly to cover up technical issues) which isn't specifically designed around it will most likely result in a poorer experience.
 

otakon17

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Neronium said:
I'll say the same thing I always say when it comes to this: as long as the framerate is consistent then I could give two shits about graphics or about a high framerate. Yes, it's 2014 and this should be standard now, but I've never enjoyed a game I liked less because it had a lower framerate or was full HD. If I like the story, characters, gameplay, and or music then I'm generally fine.

Really though, this trend of false advertising as of late is really not doing good for anyone really, and companies should really stop with this crap.
This right here. Yeah I can see a definite change between 30fps and 60fps but it doesn't bother me. As long as it's consistently either 30 or 60 and the graphics don't cause my eyes to bleed with overbloom I'm good to go. Doesn't matter much for this game anyway, it looks like your typical third person shooter except with a coat of Steampunk over it(and not even inspired Steampunk).
 

The Lunatic

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I think a lot of people are being unfair.

Yes, there are significantly better looking PC games.

But, that's not the point of a console.

If you told me, I could spend $350 to buy a PS4, which looked as good as Order does (Yet to be confirmed, mind you.) but, with the limitation of running at a sluggish 30 FPS, then, I guess that'd be fine. I mean, I'm a PC gamer, console games aren't really for me, but, for that price and performance, I guess it's acceptable.

I'd recommend it to somebody whom is less into games than I, and unwilling to put money into their hobby.

And that's ultimately what consoles are. They're PCs for the gaming hobbyist.

PCs are for enthusiasts. They're for people whom care about how well it runs, people who want high resolutions and all the fancy graphics, not for the casual gamer whom doesn't care if the game slows down occasionally.


And that's fine. It's a different standard for a less caring audience. So, there's not much point in holding it to the PC standard. Console games run at 30FPS in small resolutions, usually looking graphically inferior compared to PCs.

And for that, yes, Order does reach the console standard. However, the issue here is why they're saying they're running the game that slowly.
 

endnuen

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Ultratwinkie said:
How is the witcher shit? Oh wait, consoles. They never got the full game because witcher 1 was PC exclusive. The full experience needs your choices from the last game.

Metro is shit? Its critically acclaimed. Both of them.

The only shitty game is hitman, and thats subjective because it follows silent assassin rules than blood money's rules.

And why would the order be any more than an ugly corridor shooter. Its not like we have star citizen or anything. Oh wait, we do, and its more impressive than the order. As well as every other PC game out there.

As for optimization, you are so totally wrong its hilarious. Better hardware is ALWAYS better hardware. To prove a point, here is a 8800, better than 7th gen but is nearing 10 years old, still going strong:

Here is another, with Batman running at 50 fps without fraps on.

That card is just as old as the xbox. Its slightly better than the ps3. Still going strong and still has higher settings. You don't have to upgrade, that's a myth. Everything you just said was a myth. A common myth that has long been debunked.

Its nice to know people will take a game no one has seen in full light and claim its the best. Its also nice you are making shit up now.

So next time don't pull out "trump" cards that are hilariously outdated by 20 years. What next, are you going to say we code to the specific card? Because that is also ancient as well.
Witcher is shit because it is about as aerodynamic as a bag of hammers. I played both incidentally and while the story is intriguing it plays like absolute shit on the pc.

Have you played Metro? The first was a pile of bugs with more bugs on them who all had crabs. The second a much better effort, but it also has its issues in the bugs/inconsistency area.

Yeah, it's a nice graphics card. I'd like to see the same videos with the CPU and RAM that is 10 years old.

I've never claimed anything was the best. But developers do not optimize their games to the 10000 different PC configurations out there, they make the games for hardware that is not more than a few years old, where as they optimize like hell for the consoles.
 

Racecarlock

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What was order 1886 again?

Oh yeah, gears of war: steampunk edition. When did people start giving a fuck about this again?
 

hazabaza1

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Golly, if the game didn't look like a massive piece of shit I might almost be frustrated. Luckily it does, so I'm honestly not bothered, apart from the flat out bullshiting.
 

NuclearKangaroo

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Ultratwinkie said:
endnuen said:
TheKasp said:
How is it that other, better looking games can deliver on 1080p and unlimited fps?
Bold statement, but just that. A statement. Please tell me which games this is?
There are plenty of better looking games on PC.

Metro Last light:

Crysis 3

Probably metro 2033 as well.

Any battlefield game on PC looks good on launch.



And to prove a point, here is an indie game.


Oh and this entire thread:

http://www.gamespot.com/forums/system-wars-314159282/is-there-a-single-pc-game-that-has-better-graphics-29416654/

And then there is Unreal engine 4, which is exclusive to PC.

You have Batman games, or any game with Nvidia tied to them.


I can go into modder territory, but now that would be an even more one sided fight.

Where have you been in the last 5 years?
i dunno about witcher 2, but man does metro last light look sexy

i wish i had a machine beefy enough to run those kind of games on max
 

Twinrehz

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Oh wow, I spent the better part of an hour writing a reply, and then the forum went offline or something when I tried to post -.- I'll see if I can be bothered to write EVERYTHING all over again during the day.
 

Eve Charm

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Too bad I buy video games not Filmic experiences ;p. You want a film look you put changing your FPS in the options, other then that your complete BS only offering a lower frame rate.
 

Clowndoe

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hawkeye52 said:
Is it just me that can't tell the difference between 60 and 30 fps
Have you ever had the chance to compare the two while playing? Especially in say, a multiplayer shooter, or a fighting game. Otherwise it's no big surprise that you can't tell.
 

Busard

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I do hope this will come back to bite Ready at Dawn in the ass. They could go crash and burn for all I care, with people at their head who are so obviously bullshitting and have no grasp at all of their medium, I think we can do with less companies like these. They're essentially dead weight on this industry
 

LauriJ

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I think it's rather neat really. I am sure the finished product will be interesting.
 

Wasted

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hawkeye52 said:
Is it just me that can't tell the difference between 60 and 30 fps
This website has a very simple comparison between 15, 30, and 60 frames per second.

http://boallen.com/fps-compare.html

If you still cannot tell the difference between them then I honestly do not know what to tell you. The difference in the fluidity of movement is night and day to me. I was hoping that this generation would finally bring the consoles to a 1080p resolutions and 60fps standard but it seems that it won't happen. Shame since PCs have been moving to 4k resolutions and 120fps for many years now.
 

hawkeye52

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Wasted said:
hawkeye52 said:
Is it just me that can't tell the difference between 60 and 30 fps
This website has a very simple comparison between 15, 30, and 60 frames per second.

http://boallen.com/fps-compare.html

If you still cannot tell the difference between them then I honestly do not know what to tell you. The difference in the fluidity of movement is night and day to me. I was hoping that this generation would finally bring the consoles to a 1080p resolutions and 60fps standard but it seems that it won't happen. Shame since PCs have been moving to 4k resolutions and 120fps for many years now.
I can barely tell. It's to the point where I find it so negligible that it really doesn't matter to me. Though tbh I am happy to play on anything above 15fps and it won't make a difference to me.

Clowndoe said:
hawkeye52 said:
Is it just me that can't tell the difference between 60 and 30 fps
Have you ever had the chance to compare the two while playing? Especially in say, a multiplayer shooter, or a fighting game. Otherwise it's no big surprise that you can't tell.
I've never compared the two side by side but I have played on a variety of computers ranging in quality to a fairly competitive level. For example I was in one of the best clans in Europe for 2142 and I played CoD4 a lot and played semi competitively. The reason why this fps doesn't bother me though might be because I am used to playing at pings anywhere between 50-200.
 

Brian Tams

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Translation: "Fuck it! Fuck it! Its too hard! Just make the damn thing run at 30 FPS and give some bullshit excuse."
 

Clowndoe

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hawkeye52 said:
I can barely tell. It's to the point where I find it so negligible that it really doesn't matter to me. Though tbh I am happy to play on anything above 15fps and it won't make a difference to me.
That seems unlikely, but if it works for you I can't complain XD.
 

Twinrehz

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Sorry for the delay on my reply, SixWays, I sat at length and wrote a reply last night, but when I clicked post, the escapist forums had gone down, and EVERYTHING that I'd sat for almost an hour writing and editing was lost.

Six Ways said:
Twinrehz said:
Okay, time to drag people through a quick brain storm, based a little on guesswork and assumption, but it shouldn't be that far off the mark. (Feel free to check facts, though, I love corrections).
Prepare to get them :p
I can assure you, I'm thrilled to get such a good reply. ^^

Six Ways said:
You're right about 24fps being chosen for technical reasons back in the day (although it has as much to do with sound as visuals). To clarify some other points in your post - films are almost always shot at their output frame-rate, which in the vast majority of cases is 24. Almost the only reason to shoot at higher (or lower) rates is to slow down (or speed up) action after the fact by running it at the output frame rate. There's a technology called Showscan which advocates shooting at 120 and downsampling to lower rates, but that's not actually been used in any films yet.

24FPS is not chosen nowadays because of technical reasons, nor is that ever quoted as a factor. Shooting at higher frame rates is easy, but people generally don't want to. Put simply, it is an artistic choice. Films look very different at different frame rates. The general consensus as I'm aware is that 24fps, compared to say 48, intentionally looks less realistic. Suspension of disbelief is much harder when your brain thinks you're just looking at something real - the slight jitter of 24fps provides a buffer between you and the fictional world which counterintuitively can aid immersion greatly. In my experience I certainly found The Hobbit at 48fps to look like a stage play, with obvious costumes, lighting and makeup, and I'm pretty sure it's because my brain was more convinced it was real.
Well it seems I have very little to say on this, since it turns out I watched the hobbit in regular boring old 24fps, it's something I'll have to correct later. Let me just say that on the few occasions that I've seen higher frame rates in action, be it on Discovery HD or a demo on a TV in a store, I've always thought to myself "damn, that looks good, why doesn't everything look like that?". Because while I don't really think about the regular frame rate while watching TV or movies, whenever something is running at faster fps, I think it looks appealing, and I like the more fluid movement in the shots. That said, I'll have to see what it looks like when I see 3 hours worth of movie with it.

I'd say I'm a contender for higher frame rates simply because I personally think it looks good. The suspension of disbelief has always been a weird thing for me, because when watching a movie, I've never, and I mean NEVER, been able to immerse myself to the point that I forget the world around me, though it seems basically everyone else is able to. My attention span isn't so much short as it is all over the fucking place all the time, and I have to focus to remain on a single subject. My mind also tends to wander and meander around a subject, for no other reason than to distract me, it seems. It seems to me though that this all boils down to a subjective thing, though I only have your word for it that people find higher frame rate a little unsettling and weird.

Six Ways said:
If it is done to please the elitist or retro crowd, then we have basically failed. We've practically stopped technological advancement because it doesn't suit a minority that thinks everything must stay the same, because of a crowd that thinks that's how it was done, that's how it should be done. Old-fashioned thinking for old-fashioned world.
I don't think that's a minority when it comes to film-goers. Gamers, I've noticed, tend to prefer higher fps in films because that's what they're used to. But that doesn't mean it's the right choice. Besides, I could make the counter-argument that if you increase frame-rates in films, you're just doing it to satisfy a minority who think that because we can do it, we should do it.
As is the case with games, presentation only goes so far, and I've always felt that Hollywood movies focus way to little on making the story as engaging as the action. It seems the only kind of movies that get the storywriter's love is chick flicks. In itself not bad, but I wouldn't mind seeing a proper narrative coupled with an action movie. While I enjoy the woosh-bang-crikey of action movies and the funny one-liners, it would be nice to see the story get some real love too. I'm not good at watching movies though, since even with the liberty of the internet I can't be bothered to, ahem, acquire them anyway, in fact I find some satisfaction of actually buying films (and series, if I like them), though that doesn't happen very often either.

Six Ways said:
But games are a very different medium, and the almost ubiquitous drive to make them more "cinematic" generally undermines efforts to find gaming's unique strengths as an art form. Lower frame rates in games are almost universally detrimental given the interactive nature of the medium, and although a genuine limitation-free decision to lock a lower frame rate is a totally valid artistic choice, I think jamming it into a game (almost certainly to cover up technical issues) which isn't specifically designed around it will most likely result in a poorer experience.
Agreed. I don't understand this persistence with the thought that games need to be cinematic. Now, Yahtzee is very much my point of view in why games SHOULDN'T be cinematic, so I wont start going into detail on that, instead you can just watch his reviews of Bayonetta and other games labeled as cinematic (I don't remember which ones, there's way more than 200 of his videos by this point).

As for why The Order is getting so much hate for the choice of frame rate, I think it has just as much to do with the clamoring of up to date technology from Sony and MS, as with the developer's attempt to lamp shade the decision by calling it an artistic choice, saying it will make for a more cinematic experience. Whether or not they're ACTUALLY lying to us or not, I won't speculate in, because at this point it could go either way. Suffice to say that this was supposed to be a next gen title for the PS4, an anticipated one at that, and they're already showing signs of having to restrain something to give us something else.

Personally I don't see why it's so anticipated, it just looks like a generic first person shooter set in a steam punk environment, but what gamers apparently have been wanting for years is a new console generation and a game to show it off with, since the old generation was apparently getting too old and wrinkly, and the hardware limitations weren't going to go anywhere. Yet it seems the new generation still manages to be too weak to serve the gamer expectation of what they would like the new console generation to be. The strides forward made by console generations in the past (see the gap between N64/PS1 and GC/PS2 for that particular eyesore), is going to be harder and harder to bridge, because it's now gone down to such fine detail that they've needed to ramp up the lighting and shading, two of the things that GPUs have nightmares about, to make the step forward worth it.

As it then turns out, the step forward isn't big enough, and the limitations that were thought to go away with a new console generation are still there, and are still going to be roadblock for future development, unless game designers decide to ditch the console market and aim for the PC crowd with the beefiest of cards. However, that's not the solution either, because you'll be alienating not only the console gamers, but also the players on PC with a not-so-very beefed up GFX card. As always, there's optimization, there's adjustable settings, and the problem could be that the developer of The Order is just bad at optimization, or they've run out of time, in itself not unlikely given that each new generation of consoles means new developer tools to get used to.

Actually I'm running out of ideas at this point, the point I think I'm trying to make is that with the message that The Order will run at 30fps, it seems almost like the developers could be suggesting that this generation of consoles has already failed, a message that console gamers will most certainly not take lightly, and will angrily defend, because that's what we've been doing for the last 20 years. We look at differing opinion with distrust and hate, because that's what we're used to, we must defend the honor of the things we support. We're like footballers, only more passive-aggressive, arguing over it on forums instead of going at each other in fist fights.

I am of course NOT saying the new generation has failed, I'm just contemplating over what the statement from developers might make gamers think and say in response.