Eh? Laughably one-sided? I spent a while thinking about it, and the actually decent solution I came up with only worked because I'm roleplaying a rebellious idiot type character who isn't afraid of a little murder.Happyninja42 said:The "dilemma" in Emerald Vale is laughable for how one sided it is. I mean they even try and give each side a "dark element" to them, but it's pretty lopsided given what we are shown from the opening moments of the game.
I mean, at it's core, you're deciding which pack of average joes should risk starvation.
Yes, Spacer's Choice are complete murderous assholes, Edgewater is led by a pompous douche and all the corps deserve to be taken down, but the regular townspeople don't know anything different, and probably wouldn't be able to eat/survive if the cannery is shut down.
Yes, the Deserters are overly idealistic and unrealistic, but many of their members either won't return home due to their justified hatred of Spacer's Choice, or CAN'T go home because they've basically been kicked out because they got the flu or because they were fired for incompetence.
Either way, innocent people get at best screwed over, or at worst die. The grunts who don't know anything other than assembly line work and might starve with the factory out of order, or people who have been crushed by the corporations might starve if their garden and refrigeration fails.
Fortunately, as I said, I'm playing a rebellious idiot who's ok with violence. So, he gunned down the leader of Edgewater in cold blood because "The fish really DOES rot from the head down!", redirected the power back to the town, and told the old deserter lady that she should run the town instead, allowing the deserters back in. Basically, nobody really "wins", but only one person lost, and they were a prick anyway.
Granted, I don't think it changes all that much on the ground level (I haven't gone back to check on the town since I left), but having that actually work as an option and the game recognize that was pretty great.
It's led to me noting which NPCs are behind bulletproof glass and which ones aren't, in case I feel like pre-empting the narrative and killing them to solve a problem. Nearly did it again to the Board dude on the Groundbreaker purely on principle once I heard "I'm afraid Organ Harvesting is quite normal and called for in this person's case", and only didn't because the Persuade/Idiot option "Why can't the two of you just work together?" actually worked.
Yes, Spacer's Choice are complete murderous assholes, Edgewater is led by a pompous douche and all the corps deserve to be taken down, but the regular townspeople don't know anything different, and probably wouldn't be able to eat/survive if the cannery is shut down.
Yes, the Deserters are overly idealistic and unrealistic, but many of their members either won't return home due to their justified hatred of Spacer's Choice, or CAN'T go home because they've basically been kicked out because they got the flu or because they were fired for incompetence.
Either way, innocent people get at best screwed over, or at worst die. The grunts who don't know anything other than assembly line work and might starve with the factory out of order, or people who have been crushed by the corporations might starve if their garden and refrigeration fails.
Fortunately, as I said, I'm playing a rebellious idiot who's ok with violence. So, he gunned down the leader of Edgewater in cold blood because "The fish really DOES rot from the head down!", redirected the power back to the town, and told the old deserter lady that she should run the town instead, allowing the deserters back in. Basically, nobody really "wins", but only one person lost, and they were a prick anyway.
Granted, I don't think it changes all that much on the ground level (I haven't gone back to check on the town since I left), but having that actually work as an option and the game recognize that was pretty great.
It's led to me noting which NPCs are behind bulletproof glass and which ones aren't, in case I feel like pre-empting the narrative and killing them to solve a problem. Nearly did it again to the Board dude on the Groundbreaker purely on principle once I heard "I'm afraid Organ Harvesting is quite normal and called for in this person's case", and only didn't because the Persuade/Idiot option "Why can't the two of you just work together?" actually worked.
I just enjoy when a game gives you the ability to take options like that, or at least let you completely fuck the situation up.