That was not easy reading and I cannot imagine how hard it was to write. I believe every other account I have read may have been indirect, however detailed...and they were enough to scar my sense of what people can be, and wake up to the reality of it. I am so sorry for the pain you have experienced and continue to. I honestly hope that your article, and what you have given to everyone else, goes some way towards developing thoughtfulness across the gaming community. What you have written was perfectly human and argumentatively perfect. How we *make* games and how we talk to people *in* games intimately involves how we think of or treat other people.
I'll be holding on to this article and will pass it on any time it is pertinent.
[Trigger warning for just about everything: Words denoting horrendous things are mentioned, but the things themselves, except death, are not discussed.]
I have once made the mistake of speaking, without trigger warning, about a fictional rape narrative (although in serious and critical terms) to a dear friend who turned and said "Can you please...not talk about this any more." with her eyes tearing up. You never know who has been through what and you never expect it. I hope your article wakes people up, into thinking before they speak, so that they never have to experience that guilt of naively and unintentionally opening the deepest wounds of a loved one, or indeed anyone. When we hear the words "step-dad", notice a home has only one parent, see scars, or family photos with more members than the family, we know that there's a story there, that we ought tread softly. Psychological trauma doesn't leave visible scars, though it may associate with them: suicide, abortion, rape or abuse - we have no idea who has been marked by them.