Good article, thanks for pointing out where I can find some good adventure games.
As far as the Adventure game puzzles go, I heard people complain about the puzzles, but I enjoyed most of the dream logic/acid trip puzzles as long as they were relevant to the game's narrative. That was the beauty of it; the interactive thinking brought you more into the game's world. (I'm not talking about frustrations like using the wrong keyword, that's the down side of giving the player complete control of text input.)
Silent Hill 1 and 2 had puzzles that were bizzare, but had solutions that made since in the context of the game's narrative. Harry was confronted with puzzles involving his little girl's imagination. James had puzzles revolving around his guilt. These puzzles gave me more emeresion into the game's world.
Then Silent Hill 3 got a little out there and some of the puzzles couldn't make since even with context. There was one puzzle in the mall about reordering Shakespeare books and your only clue was a convoluted poem. I read the official strategy guide and the solution required me to know about some pop-culture Japanese retelling of Macbeth. How am I going to know that as an American, and what does that have anything to do with Heather, an American teenager, escaping a mall? Then they just stopped trying with 4 and 5.
As far as the Adventure game puzzles go, I heard people complain about the puzzles, but I enjoyed most of the dream logic/acid trip puzzles as long as they were relevant to the game's narrative. That was the beauty of it; the interactive thinking brought you more into the game's world. (I'm not talking about frustrations like using the wrong keyword, that's the down side of giving the player complete control of text input.)
Silent Hill 1 and 2 had puzzles that were bizzare, but had solutions that made since in the context of the game's narrative. Harry was confronted with puzzles involving his little girl's imagination. James had puzzles revolving around his guilt. These puzzles gave me more emeresion into the game's world.
Then Silent Hill 3 got a little out there and some of the puzzles couldn't make since even with context. There was one puzzle in the mall about reordering Shakespeare books and your only clue was a convoluted poem. I read the official strategy guide and the solution required me to know about some pop-culture Japanese retelling of Macbeth. How am I going to know that as an American, and what does that have anything to do with Heather, an American teenager, escaping a mall? Then they just stopped trying with 4 and 5.