I loved GK and Broken Sword 1, I found TLJ too wordy for my taste, Syberia was completely devoid of verbal feedback with its dozens of empty rooms containing 2 exits and nothing to interact with, as for Still Life, it ruined its chance with its infamous Cookie Recipe puzzle, and the chances of many other recent and serious adventure games which I didn't play because I was still disgusted from playing Still Life.shiajun said:I profoundly disagree that most adventure gamers just want humor. It that were true, Gabriel Knight, The Longest Journey, Syberia, Still Life, Black Mirror, Overclocked, etc... wouldn't have the recognition they have in the adventure gaming community. I'd even venture to put Heavy Rain into that category.
"Most" was probably not the right word to use, "Many" would have been more accurate. There are several kinds of adventure games fans, some are there for the humor, others are there for a well writen story, others are there for the puzzles, some liked Myst, some didn't, some liked TLJ, some didn't, some are still playing and making interactive fictions, others are damn glad Ron Gilbert came and revolutioned the adventure game formula with Monkey Island...
There is indeed a market for serious adventure games, but you cannot deny the ratio of light-hearted or humorous adventure games versus serious ones used to be 5:1 twenty years ago and five years ago it was 1:10, and if you happened to play adventure games for the humor and all those humorous messages hidden in every interactions with the objects around you, you were starving up until the former LucasArts employees got their shows running with Telltale Games and company.
That said, I think the most important thing to remember here is, humorous or not, verbal feedback is important, it was present in GK, BASS, Grim Fandango, Monkey Island or Leisure Suit Larry, it has been missing in many adventure games recently, and it is something I am glad Telltale put back in the limelight.