Are you talking about that comment from Alanah Pierce that having a kid is a disability because they could distract you and you wont be able to pause the game?
That take is so stupid. Because what happens if you get distracted? One boss attempt goes to waste? Oh no the horror! That's not a disability to someone's playing ability. Being distracted is not a limitation or hinderance on the playability of a Souls game. I am not suffering because my microwave burrito was beeping at me half way through a boss fight.
Jesus the excuses people come up with. What the fuck?
Ah, I'll defend that take. Yes, hers is a very specific example, but as detailed by Stephanie/Jim in her/his take on the issue, the overlying issue is that "life" in general can be demanding, and the lack of the ability to pause a GAME adds little more than an unnecessary inconvenience.
Darks Souls isn't hard because you can't pause; it's hard because the moment to moment gameplay demands your attention to details and critical timing; not being able to pause is simply... a dick move? Yeah, it's one try at a boss in your example, but let's say I'm on my 10th try, and finally making some headway, about to win, and suddenly, someone knocks on my door, the baby starts crying, the smoke detector goes off, insert any myriad of unexpected situational developments, not being able to pause is a hinderance to my gaming experience that itself adds nothing to the core gaming experience of
Dark Souls.
Dark Souls is not defined by its lack of a pause feature. Having it available would not break the core
Dark Souls experience. So yeah, one could define it as a "disability" in the strictest sense, having obligations outside of the game world that might interrupt or demand our attention outside of the game, but what it surmounts to are games that don't readily afford you attend to anything but them when they've been turned on which can be perceived as unreasonable in most reasonable peoples' minds.
That said, like an Easy mode, I'm not suggesting Souls games "need" a pause button. I accept full responsibility when I turn them on that death could be around every corner even when I'm not in front of the TV, but would a pause function
hurt? Not at all, and to anyone with anecdotes about how their enjoyment of their individual experience was hampered by a lack of said pause functionality, I completely understand.
EDIT: And before anyone tries to defend not being able to pause by saying that pausing during a boss fight might give the player an unfair advantage when compared to the dev's intent, I say that, as someone who has been one-shot by many a Souls boss many a time, I doubt being able to pause during a frenetic fight would make much of a difference. If Maliketh was in the air already delivering a life-ending haymaker, I doubt pausing at that point to adjust my strategy would have helped much...