Finally exploring the Capitol, but first took a detour to beat up on the Tree Sentinel from the beginning of the game. At level 100 and 50 or so hours, I assume I'm way fucking overleveled for him then again, I've fought a number of mounted enemies by this point so I kind of have them dead to rights at this point. After that, even though I got access to the Capitol via the Deeprot Depths and Fia, I decided to fight the Draconic Tree Sentinel because...why not? And he was a bit harder, though he stupidly got stuck behind a rock near the door and I was able to beat him down quite a bit before he freed himself. Also, fun fact, the fog gate between the grace point on the bridge and horse boy only worked in one direction, so I had to ride all the way around to fight him, instead of coming in from behind him to fight him and clear the fog. So the DTS went down like a little *****....exactly as planned *hides the mimic tear and ignores the rock*.
Anyway, Lyndell is quite striking and beautiful in that decrepit FROM way and while on one reason, I realize it's really not that big, it FEELS very big and dense, much like Yarnhem or Lothric. Also the fact I'm carrying a lot of souls, close to a level, but I'm also feels super lost looking for the next grace gives me a sense of constant paranoia that I adore in the best way.
And I have the worst feeling, based on what I've heard, that this is the peak of the dungeon design in this game and I should take my time and enjoy it.
Update: Been exploring all over this place and it's quite well done, but two things I keep seeing in Lyndell that keep catching my attention and I've yet to figure out just what's up with it.
1.) There's these big piles of Ash choking some of the alley's and roads in the Capitol. This would make sense in Dark Souls 3, especially in Irithyll, because the universe slowly being reduced to ash was a big theme there but I'm unclear what's going on in Lyndell that justifies the ash piling up in various parts of the city.
2.) A lot of the houses can't be entered because the doors are sealed with....Wax? Resin? I mean I guess it's because the houses are being abandoned and they're trying to prevent squatters? Or did they just start piling the (un)dead in the buildings and sealing them up....oh god, that's what they did, didn't they? Those soldiers there there to keep the dead from getting too annoying, not to keep people out, aren't they?