So when are they releasing the Sims 3 ultimate collection? Hopefully they'll price is reasonably.
I still play the sims 2 from time to time. Mansions and gardens stuff is the last EA product I've ever bought.Mahorfeus said:Thank god they gave out The Sims 2 for free. With that, why should I even bother with this drivel?
If history is a guide when the sims 5 comes out.PirateRose said:So when are they releasing the Sims 3 ultimate collection? Hopefully they'll price is reasonably.
Your not alone. There are at least 6 of us now!shirkbot said:Well it sounds like my 1-man EA boycott continues. I regret not grabbing the Sims 2 when they were giving it out for free, but such is life. Thanks for the review Jim.
What part of "Made By EA" would make you think you could use the word "reasonably" in there? How about "not as extortionate as their other games"?PirateRose said:So when are they releasing the Sims 3 ultimate collection? Hopefully they'll price is reasonably.
Truth be told, while I do enjoy what I have played of the franchise, The Sims is not something I have ever been particularly keen on spending my money on. I cannot really argue that The Sims 3 is not better, but I suppose my point is more that The Sims 2 in its current state is a decidedly superior product compared to The Sims 4. And yet, it did not cost anyone who grabbed it recently a dime.JarinArenos said:The Sims 3 was a better game in basically every respect. Pick it up on sale, or maybe wait for them to give it away when The Sims 5 comes out.Mahorfeus said:Thank god they gave out The Sims 2 for free. With that, why should I even bother with this drivel?
The Sims, as a franchise, makes far more sense to me as an online game than SimCity. That way, your family of Sims would be just one aspect of a much bigger world. Of course, no one would have hated SimCity the way they did if an offline mode existed at launch. Really, Diablo hit the perfect model for this sort of game over a decade ago: give people a single-player mode, get them to go online by the online being even more fun to play with other people.Attercap said:If the rumors are true (and some people have connected the dots pretty well based on developer statements [http://honeywellsims4news.tumblr.com/post/63437610043/more-corroboration-for-patrick-kelly-the-sims-4]), Sims 4 was originally supposed to be an online game (probably until the whole SimCity debacle). When I was playing it with the online aspect in mind, I could almost sense where online aspects would come into play--especially why each building forced its own load.
I like ya, Mr. Sterling, but do you realize it's no longer "unrealistic" after they've successfully done this in the Sims 2 and The Sims 3, right? It's certainly, "Chintzy," but not, "Unrealistic."While some may argue that it's unrealistic to expect all the expansions and DLC from The Sims 3 to show up in the sequel, I'd argue it's equally unrealistic to try and turn back the clock on everything we've gotten used to and not expect anybody to notice.
My favorite was when one whipped out their phone and browsed the web while peeing.Sims can now multitask, able to play on their phone while chatting
Games should not be boring. The Sims series in general, however... well, it's always been sort of Zen in its focus on everyday monotony.By far this game's biggest crime? It's boring, and The Sims should never be boring
The weird thing with that is while yes, Sims 3 games took awhile to load, once everything was loaded.... everything was loaded. So gameplay went pretty smoothly, even on a lower end game. Five years of technology and graphics engine development later, they should have been able to figure out how to streamline existing gameplay rather than go back to the 2005 way the Sims worked.nameless023 said:I read somewhere a good explanation of why the Create-a-Style feature from TS3 went away: the fact that you could customize almost every single item and texture in the game means that it has to spend a lot of resources loading every single texture and it tends to hit the game's performance quite a lot (specially on the larger cities or near the end game when you have a big mansion and hundreds of items need to individually load each custom texture). Same for the open world feature, it makes little sense to spend resources having the whole city loaded and other sims walking around if you're going to spend most of your time on your house.
That probably explains a lot of the issue with the Sims 4. But IIRC The Sims Online did really poorly and even though online games have improved in scope and possibility, I can't see an online version of the Sims doing much better now. Thank god they didn't stick with the plan--but they should have known better to start with. Of course we're talking about EA, it's foolish to expect them to learn from the past.Attercap said:If the rumors are true (and some people have connected the dots pretty well based on developer statements), Sims 4 was originally supposed to be an online game (probably until the whole SimCity debacle). When I was playing it with the online aspect in mind, I could almost sense where online aspects would come into play--especially why each building forced its own load.