The Skyrim/Dragon Age Baby

Sonic Doctor

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Jan 9, 2010
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SpaceMedarotterX said:
Susan that was a good one, see for a moment I was actually convinced for a second that you were serious. But then I realized that would be positivly ridiculous, because nobody in their right mind would ever, under any circumstances, for any amount of money, suggest that Dragon Age 2 had good characters.
Normally I would say that for free, but if somebody was offering money, I would ask for $40,000 to pay off my student loans.

But seeing as getting money that way would never happen, I will just say it because I truly believe it so, Dragon Age 2 has good characters.

They genuinely made me laugh(Varric of course for the most part, also Isabella). They also invoked emotions in me, like love(Merrill) and anger/hate for other characters(like Anders), and I also wish they would have made Aveline fully romance-able, because I really liked her as well.

When I think of good characters, I think of characters that can make me feel and act the way I do when I am interacting with the characters of DA2.

I feel that the party members from DA2 were worlds better than the ones from DA:Origins. The Origins party members where rather bland and hated them not for anything they did in game in a immersion sense, but in the area that they were cookie cutter cliche. Pretty much all were the cliche, person that travels with hero and their outlook on things in the world are changed because of him. I'm tired of people thinking that all characters have to grow and change through out a story. In real life, most people don't change their core world view, ever.
 

Sonic Doctor

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innocentEX said:
I'm guess Susan doesn't have any understanding of the Elder Scrolls Lore.
What does that have to do with anything? Qualify your statement.

Susan was talking about the characters she encountered in Skyrim:

The people that populate Skyrim are wooden quest dispensers that couldn't be more boring if they quoted actuary tables at me.
What does that have to do with Elder Scrolls lore? Is there something in the lore that says that something has struck people in the world stupid so that they act barely real in the sense that they aren't deeply characterized?

Her point was that Skyrim would be an even better game if it's characters were like Dragon Age 2 characters, because Dragon Age 2 characters, even small/mini quest characters, were deeply characterized. They just didn't just say stuff like, "I need help. I'll pay you, this is what you have to do."

DA2 characters tell you their names, tell you how certain things came to pass, how people you encounter might react, the name of the possible person you might be looking for and their relation to the speaker and how they got along, and the characters would also throw in how they felt about you and the world around you and many other random things. It makes you feel like you are talking to an actual person who has feelings/emotions and has a real life in that world.
 

Terminal Blue

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SpaceMedarotterX said:
How the fuck can I be nostalgic about a game I played a month ago? And no, it has nothing to do with how hard it is to get to KNOW a character, it has to do with how that character is, how you interact with them, how they tie into you.
So enlighten me then, why are the characters in Planescape: Torment so good? As mentioned, two are simply archetypes of the D&D Law/Chaos alignment system.

I'll admit that since every RPG seems to need a wisecracker character Morte was one of the least offensive, but beyond that I don't really see anything truly sparkling.

True, there were some excellent minor characters too, I'm just not seeing the order of magnitude here.

SpaceMedarotterX said:
And I love how you can state "Well DA2's characters are good" while utterly failing to provide any argument as to WHY they are good, while I have stated, again and again, why they are terrible wastes of space.
You've provided one rant. I'd hardly call that 'again and again'.

Your complaint about Anders comes down to 'but he's different! from how he is in Awakening'. As I've said, being different from an emotionally dead wisecracker with ADD is not necessarily a bad thing. People can rewrite their own intellectual property, they aren't being cruel to their own fictional creations by doing so.

I romanced Anders, I enjoyed it too. It felt like the least worst option in some ways, but it made sense and actually had some emotional teeth once act 3 kicked in. If you take liking a character as wanting to go and have a drink with them, then I didn't, but I think there's more to it than that.

I would talk about Merrill but.. hang on.. Morrigan as a positive example? I get that she almost had her ridiculously shaped tits out and that holds appeal with some people, but she is a two dimensional archetype so transparent and laughable that it actually makes no sense. She advises every single 'evil' choice, even when it's entirely nonsensical or inconsistent.

* She claims to hate religion, but advises you to side with Kolgrim when he's standing around ranting crazily about Andraste (and no, she doesn't know he's a dragon cultist).
* She claims the chantry are zealots, but then wants to side with the Templars to destroy the mages because, despite being in a state of rebellion at that very moment, they're apparently slaves who don't deserve to live.
* Despite this, she advises you to free Jowan, despite him being the whiniest most self loathing little peon in human history and openly explaining that he's a blood mage.

Also, her romance fucking irritated me, because despite supposedly being strong and confident and sexually liberated it takes her all of 10 minutes to fall in love with the warden simply because he puts his nob in her.

And this is good writing?

Merrill comes across as incredibly stupid, I'll give you that. However, I get the feeling she's kind of meant to, I merely suspect someone overdid it when they were writing her dialogue. As far as I'm concerned though, she could be a dog throwing up in a bucket and she would still have more motive for her actions than Morrigan.

Aveline and Varric are actually really good.. the former in particular is literally the most well-executed 'butch/masculated' female character I can remember seeing in a game and managed rather beautifully to step around all the generic 'tomboy' cliches. That's worth something.

Fenris I'm with you on. The same goes for Isabella, who seems to have become a living receptacle for the soulless vacuum which inhabited Anders in Awakening.

However.. the Hawke twins.. seriously, I can't believe how many people seem to have written them off. How often do supporting characters get a genuine character arc, as opposed to simply a series of optional dialogues or a side quest, and you just dismissed them because they act too much like real people and that makes them boring?

Minor spoilers might come out here.

I'm less impressed by Bethany, I'll admit, because she's a little 'cute', but her arc is still pretty much perfect. She's your younger sister, she looks up to you to protect her, and pretty much whatever option you take you fail in that regard. Precisely how bitter she is depends on your relationship with her, but regardless, she takes it pretty badly. Assuming she survives, she is then forced to become a much stronger and more independent person, until by the very end she makes her own choices and treats you much more as an equal. Simple. Beautiful. Makes total sense with how her character is established.

Carver is fucking great. I'll come out and say that now. Yes, he doesn't like you, he is extremely jealous of you. Being an older sibling IRL is not always a very harmonious place to be. As with Bethany, however, it is theoretically possible to change that relationship over the course of act 1, and it does have consequences.

Like Bethany, Carver is extremely immature at the beginning of the game. He's morally weak, he's desperate for acceptance and actually he's a bit of a coward, his realization of his own impending death is a far cry from the normal 'go on without me' or gallows humour bollocks which seems to characterize every other Bioware character in a life or death situation, and thus is actually convincing. It's how a real person might act in that situation.

Also like Bethany, Carver grows enormously by the end of the game and ultimately overcomes these flaws - it's a little sudden, especially if the take the full rivalry path, but it nonetheless makes a great deal of sense.

This is character development. It's fairly simple character development rendered in broad strokes, but still better than just about any RPG character who simply exists as a soulless extension of the players will, i.e. most of them.
 

SwagLordYoloson

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Sonic Doctor said:
innocentEX said:
I'm guess Susan doesn't have any understanding of the Elder Scrolls Lore.
What does that have to do with anything? Qualify your statement.

Susan was talking about the characters she encountered in Skyrim:

The people that populate Skyrim are wooden quest dispensers that couldn't be more boring if they quoted actuary tables at me.
What does that have to do with Elder Scrolls lore? Is there something in the lore that says that something has struck people in the world stupid so that they act barely real in the sense that they aren't deeply characterized?

Her point was that Skyrim would be an even better game if it's characters were like Dragon Age 2 characters, because Dragon Age 2 characters, even small/mini quest characters, were deeply characterized. They just didn't just say stuff like, "I need help. I'll pay you, this is what you have to do."

DA2 characters tell you their names, tell you how certain things came to pass, how people you encounter might react, the name of the possible person you might be looking for and their relation to the speaker and how they got along, and the characters would also throw in how they felt about you and the world around you and many other random things. It makes you feel like you are talking to an actual person who has feelings/emotions and has a real life in that world.
I am amazed that anyone would take the time to quote a post with so little content in it. You sir deserve a super special award, let me be the first to give you one. -gives super special award- wear it with pride.
 

Kahunaburger

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evilthecat said:
So enlighten me then, why are the characters in Planescape: Torment so good? As mentioned, two are simply archetypes of the D&D Law/Chaos alignment system.
Well, if I was being flippant, I'd say that unlike DA2, when you run down the list of Planecape: Torment characters, you don't have to start by getting the absolutely terrible characters out of the way first.

But really, it's a combination of writing quality, individual story arcs, implementation of c&c, and similar intangibles. Also, they tend not to infodump at you (one exception to this rule is *known* to me), which is a particular weakness of Bio characters.
 

Sonic Doctor

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innocentEX said:
Sonic Doctor said:
I am amazed that anyone would take the time to quote a post with so little content in it. You sir deserve a super special award, let me be the first to give you one. -gives super special award- wear it with pride.
Why would you make a comment about the article's writer that makes no sense about anything in the article?

Then again, you talk about your comment like it is a low content post, and low content posts are against the forum's rules.
 

Terminal Blue

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Kahunaburger said:
Well, if I was being flippant, I'd say that unlike DA2, when you run down the list of Planecape: Torment characters, you don't have to start by getting the absolutely terrible characters out of the way first.
Ignus.

Vhalior.

Nordom.. oh God it kills me because he's adorable, but however well (and cleverly) you do it repeating the same joke over and over doesn't make for good character development.

Fall From Grace isn't brilliant either.

EDIT: I suppose that's cheating a little. These character's aren't horrible, they're just meh. There isn't enough about any of them to really love or hate, except for Nordom, and then it's the shallow love of someone who just likes the perversity of the core concept.
 

Dastardly

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Susan Arendt said:
The Skyrim/Dragon Age Baby

Blending the locations of Skyrim and the characters of Dragon Age 2 would make one damn fine RPG.

Read Full Article
Fun fact: My wife and I are sitting here laughing our asses off at how many times "Skyrim" appears on the front page of The Escapist. That, and this thread about mixing games, have caused me to think nothing but: "Yo dawg! We heard you like Skyrim, so we put some Skyrim in yo' Skyrim so you can Skyrim while you Skyrim."
 

Kahunaburger

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evilthecat said:
Kahunaburger said:
Well, if I was being flippant, I'd say that unlike DA2, when you run down the list of Planecape: Torment characters, you don't have to start by getting the absolutely terrible characters out of the way first.
Ignus.

Vhalior.

Nordom.. oh God it kills me because he's adorable, but however well (and cleverly) you do it repeating the same joke over and over doesn't make for good character development.

Fall From Grace isn't brilliant either.

EDIT: I suppose that's cheating a little. These character's aren't horrible, they're just meh. There isn't enough about any of them to really love or hate, except for Nordom, and then it's the shallow love of someone who just likes the perversity of the core concept.
That's more my point. Some Planescape: Torment characters are the representation of some abstract archetype, because that comes with the territory of the Planescape setting. (is, after all, a world where you can debate someone out of existence or create a person ex nihlo by claiming to be someone you aren't.) But they're well written abstract archetypes that implement the c&c heavy storytelling in their own arcs.

Dragon Age 2, on the other hand, has characters that actually make me cringe.
 

bdcjacko

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Jun 9, 2010
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Dastardly said:
Susan Arendt said:
The Skyrim/Dragon Age Baby

Blending the locations of Skyrim and the characters of Dragon Age 2 would make one damn fine RPG.

Read Full Article
Fun fact: My wife and I are sitting here laughing our asses off at how many times "Skyrim" appears on the front page of The Escapist. That, and this thread about mixing games, have caused me to think nothing but: "Yo dawg! We heard you like Skyrim, so we put some Skyrim in yo' Skyrim so you can Skyrim while you Skyrim."
Add some minecraft, and every link on the escapist will lead to the article.
 

r_Chance

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Susan Arendt said:
The Skyrim/Dragon Age Baby

Blending the locations of Skyrim and the characters of Dragon Age 2 would make one damn fine RPG.

Read Full Article

Great thought, but I'd say older Bioware games had better characters. Have to agree about the vistas of Bethesda combined with the characterization of Bioware. RPG heaven.
 

BehattedWanderer

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Your hypothetical game baby made me realize that no other babies could be as amazing as that. It's an odd feeling, knowing that my future children will have no chance at being that awesome.

[sub]Alright, future kids, prove me wrong! ...and Don't tell your mother I said this.[/sub]
 

infohippie

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This almost sounds like a great idea. I think it'd be a lot more fun to have a combination of Skyrim and Dragon Age Origins, though, since Origins had much more intersting characters. Varric was about the only one in DA2 who wasn't flat and cliched.

Although what's wrong with Dragon Rim? I'm sure I read a story about that, it starred Spike and Rarity.
 

ThunderCavalier

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innocentEX said:
I'm guess Susan doesn't have any understanding of the Elder Scrolls Lore.
*shrugs* Vibrant and interesting locals with fairly disappointing characters inhabiting it, from what I've heard.

Since I have no life and I am a heathen, I am guilty of playing only one Bethesda game: Fallout 3. However, if Fallout is truly similar to the Elder Scrolls in what I've been told, then what Susan said was rather spot-on: Vibrant and interesting locals with a lot of deep lore and backstory behind them, but with wooden characters that fail to deliver anything representing actual character interaction.

Also, it would help if you actually tried to justify yourself in your post.
 

Fwee

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Back before Fable came out and was being covered by XBox Magazine it was given the working title Project Ego. While I was reading the articles I was also playing Morrowind avidly.
I had the same kind of dream with those two games. I wanted to see the Fable magic/combat system and graphics with the free roaming endlessness of Morrowind, and include it's item/spell generation.
 

Amaror

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Azuaron said:
Amaror said:
First they would have to fix the gameplay from dragon Age 2.
Even if they had the best characters and enviroments, if the gameplay was still like that i couldn't enjoy it.
I haven't actually played Dragon Age 2 yet... (I always wait for the price of a game to drop to around $10. Just bought Fallout and Fallout: New Vegas! Woo!) But I did enjoy the combat of the first Dragon Age. Not as much as I could've, but I grew up on Baldur's Gate and Planescape: Torment, so the top-down tactical battle appeals to me.

Now that I'm thinking about it, there aren't many RPGs with battle systems that I really enjoy. Probably just the new Fallouts (first-person shooting plus VATS! Because I'm actually not that accurate on my own.) Actually, I got into a couple of the beta weekends for SW:TOR, and I did enjoy the combat there. Hmmm... (Another point for Bioware?)
Oh i don't mean that kind of gameplay weakness. The gameplay in Dragon Age Origins was GREAT. And in KOTOR the combat was great too. The problem with DA 2 is that they had the worst idea in the world. They made enemys respawn. It ruins every attempt to play tactical because you can't taunt enemys if there are new ones coming the whole time, you can't protect your mages, if the enemys keep spawning behind them. It ruined the gameplay.
In the other factors was ok, but not nearly as good as origins, and the end of the story is really really really bad.
I could go on. DA 2 is not the "worst game evaaaaar", but i don't think you should buy it, because when a developer runs a promissing franchise in the ground so hard, they don't deserve the money, in my opinion.