I'm kinda in the same boat here. I actually thought the story in Final Fantasy XIII was on of the best in the series. If it was just condensed a little, and then released as a movie, it could have been appreciated so much more. But that's just the point; it's not a movie, it's a game. It's just that the story and gameplay (what little of it there is) are so far removed from each other, that what you end up with is a convoluted plotline broken up into itty-bitty pieces, dispersed with large portions of mostly boring travel from A to B and even more yawn inducing battle sequences.burningdragoon said:I had to read the line about Sonic 3 or 4 times to make sure I saw it right.
A good story will suck me in and I may not even notice if the gameplay isn't up to snuff. I wish it would happen more often though.
I didn't think FF13's story itself was bad, but that the story-telling was pretty terrible. I remember going through a little scene a few times when I was still actually reading the datalog. Reading a synopsis of a short scene and wondering how I was supposed to pick up on all the info explained. I also found the cutscene when you return to Cocoon baffling.Scrumpmonkey said:It does not help that FF13's storyline is, how do we say, outlandish putting it nicely and pants on head retarded putting it bluntly. But many games when you come right down to it have stupid overal plots.
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To go back to my FF13 example you just get dumped with loads of text (and i mean LOADS) to try and fill in the stuff in the story no one ever bothered explaining. This goes counter to the notion of "Interactive story telling" you know, being a game?
I felt kinda sorry for the world designers at SE. Here they built not one, but two magnficent worlds, and then are forced to make all the pathways linear. Players don't get a chance to stop and admire the scenery; all they want to do is get through the stupid battles as fast as possible, and then you're not even allowed to go back and revisit some of the earlier parts if you felt so inclined. Tragic.