Well... if you're talking entertainment value for the dollar, yes, it is. If I played $60 for a new game and it was over in less than 10 hours without the ability to replay it heavily; I'd feel a bit miffed. If I paid $60 for lunch with my wife and it tasted like shite I'd be pissed, too. If I bought a book for $20 and it had 10 pages, even if the words were REALLY cool, I'd be pissed. See where I'm going with this?BlindedHunter said:I'm sure this has been asked somewhere before, but I couldn't find it within the last couple years, and I'd like to hear forum-goer responses - why is the sheer breadth of a game's content so vital to it's consideration for purchase or even success?
I suppose there are some simple responses to be had, but I really don't see quite where the focus on it comes from, aside from one or two only-partially formed ideas.
Ultimately: a game may have you sitting at the computer for weeks, but is that really a worthy selling point itself?
Would you be ticked off if you paid $20 to get movie tickets for yourself and your date and nobody mentioned that the film was 15 minutes long?