BlindedHunter said:
I'm sure this has been asked somewhere before, but I couldn't find it within the last couple years, and I'd like to hear forum-goer responses - why is the sheer breadth of a game's content so vital to it's consideration for purchase or even success?
I suppose there are some simple responses to be had, but I really don't see quite where the focus on it comes from, aside from one or two only-partially formed ideas.
Ultimately: a game may have you sitting at the computer for weeks, but is that really a worthy selling point itself?
I cant talk for everyone, but ill talk for myself. being a gamer that saw the times when games shorter than 20 hour would be "booed" out of the market i want it back. i dont want to pay 50-100 dollars for a game i will play for 5 hours and then drop it crysis . i want to make my moneys worth in the game. which is the reason i mostly play rpgs/strategy games. in crysis you pay 10-20 dollars per hour. i get more going to cinema even. in, say, ivilization 4 i got to around 4 hours per dollar, and i still play it.
thing is, MOST of the games out there are NOT worth the money. there are two fw=ays to fix that: stat making good games (hard way) or making them cheaper (easy way). online sales make the second part really easy and perfect example that it works is steam (though i dont use it myself).
seriously...you wouldnt be alittle annoyed if you spend $60 on a game a game and then finished it in two sitting?
most games nowaday only take 1 sitting really.