Strazdas said:
surg3n said:
we'd have to listen to an album 10 times, or watch a movie 10 times before we'd get the same value for money. Sandbox gaming or multiplayer-centric is really the only way to get value for money with games.
There are albums i listened to for over 30 times. there are movies i saw 10 times (and i know a person who same one movie 56 times, he counts). and i dont agree that its only miltiplayer games. take a linear racing game - GRID. i had fun for 187 hours in it. it certainly was my moneys worth. take another linear game - Crysis. 5 hour and i dont want to repeat it. certainly not made my moneys worth. Altrogh shortest game i played was Red Faction II, which took me 4 hours, mainly because i had a 1 hour long final boss fight. its pretty bad game dont bother.
Yes, I know what you mean - but typically I don't listen to every album 10 times in reasonable amount of time. With GRID, I would see that as a sandbox game - it's not like you've played through it once and it took you 187 hours, it's more like a sports game. Any game really that doesn't stop can be considered sandbox, I'd say most racing games are sandbox. Maybe not to the extent of TestDriveUnlimited, that is the most sandbox racing game I've ever played - but your working towards goals that are beyond the scope of the original plot so most racing games are at least partially sandbox games - racing games tend not to be linear (as daft as that sounds), you usually have a lot of freedom to decide what cars to buy and which races to do or redo. Thing is, I much prefer the strongly sandbox racing games like TestDrive - in fact that's the only sort of racing game I tend to buy... if I work hard for a car, I want to show it off
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I guess it does depend on how you play games, my focus was on the games that only last 6 hours or so, the ones I tend to be dissapointed with.