The Wii's life is almost over, what are your concluding thoughts?

Robert Ewing

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They Wii has been nice. It was the underdog all the way, and a bit of a joke. But it was a nice addition in the long run I think.

It's life was hard, and very underwhelming. It's only this past year or so that it has really taken off. Sad really, Xeno-titles was what the Wii really needed. And it got it, right when it was dying.
 

2733

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I liked it, it was a neat little experiment in how we play and we learned a lot. Like you need good 3rd party support. Let's face it first party titles were why we bought a wii. as for motion controls, the pointer worked pretty well but the swinging was a bit more troublesome. I did notice something while playing skyward sword though, as I played, I got better at it. What I mean is that as I played the controls did what I wanted more and more. which makes me think that the main problem with the motion controls was that a decent wii game only came once in a while so every time I played I had to learn it again. I'm betting that if I put my 360 away for a while then came back to it 4 months later getting the controls down again would be a pain.

did I mention that the size maximum killed the wiiiware and the operation rainfall thing was handled poorly cause those things are true (I know 2 of them will see us shores but that's not the point)
 

Amethyst Wind

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A valiant effort that opened a door (among others) for casual gaming.

It should be lauded for the effort. What let it down was the shovelware that developers made for it.
 

Weaver

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Apr 28, 2008
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The Wii was fantastic early on, but so many third party companies just jumped ship and we were left with very few new releases worth playing near the end of its life.

I respect what it did and what it tried to do. I also like that it's actually a game console, instead of these lame pseudo PC's that Sony and Microsoft are making. The appeal of consoles was to put in a game and play it. Not update firmware, then update the game, then sign on for online access, etc.
 

Electrogecko

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number2301 said:
In brief (cause I'm on my phone and I hate virtual keyboards) the main thing the Wii did for me is prove that motion controls aren't anything more than a gimmick. I've not seen a single compelling core experience which required motion controls.

Well done Nintendo, the Wii printed money, brought people who were never gamers into your target audience, and had the other companies scrambling to copy you. But lets move on.
rob_simple said:
There wasn't a single game I played on the Wii that I wouldn't have enjoyed infinitely more using a normal controller. Even when the motion controls worked well, they never created immersion because there was no physical feedback save a tiny vibration and a sound effect.

I'm hoping that this whole motion control fad will wash over soon and we can go back to video games as recreational entertainment and not forced full-body cardio workouts.
Sorry, but motion controls are no more of a "gimmick" than the analogue stick or the mouse are, and not being required /= gimmick.

Sure, Skyward Sword could've been played on a dualshock or with a mouse and keyboard, but the problem is, it would've been shittier. There are plenty of games that used motion controls in a way that made the overall experience much more unique, and there are games that had mechanics that would've been awkward to control with anything but a gyroscope.

All the anti-motion controller talk I hear can be reduced to "I don't want to move when I play video games," which is fine, but it's a preference, and whenever anybody tries to bring any scientific reason as to why motion controls are wrong, they just sound really dumb to me.

Motion is the fundamental aspect of human control. All the games that we play are controlled by motion, whether you're moving your thumbs, your fingers, your wrist, or your entire body. The difference is in what we use to measure these movements and how acute and accurate these movements need to be, and I don't know about you, but just thinking about future possibilities (Kinect may not be a revolution, but it's a step in the right direction and it might give you some kind of idea of what the future may hold) makes the 360 controller look like quite the primitive piece of plastic to me.
 

mew4ever23

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Mar 21, 2008
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Did you like Nintendo's direction?
Not particularly. I want to see a return to a normal controller.

Can motion controls be the future of gaming?
No. Motion control doesn't work well for everything, and more than a few games on the Wii and other platforms made that abundantly clear. More than a few times I found myself cursing finicky motion controls.

Did the lacking specs affect your opinion of it?
Not really. I didn't buy my Wii to become a member of my entertainment system. I bought it as a gaming system. Other format reading - nice but not at all necessary.

Despite its setbacks, where the exclusives up to standard?
Now that I've played Other M, I have to say - That game was written like a bad fanfic. The first party exclusives were pretty good, the rest.. less so.

Did you own one?
Yes.

Overall, what are your opinions on it?
It was an interesting experiment, but overall, the third party was lacking.
 

StBishop

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Sep 22, 2009
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I'm ambivalent.

I respect what Nintendo did from a business and innovation stand point.

But I don't care.

EDIT:
Did you like Nintendo's direction?
Like; nope. Respect; yes.
Can motion controls be the future of gaming?
I guess it's possible, I don't think it's going to replace controllers, but it could be a nice addition.
Did the lacking specs affect your opinion of it?
Yep, it's probably got a lot to do with why I never got one for myself.
Despite its setbacks, where the exclusives up to standard?
I didn't play many, I don't care for the first party titles. I wasn't a Nintendo kid. I know plenty of people liked them, so yeah?
Did you own one?
No.
Overall, what are your opinions on it?
I don't care either way.
 

rob_simple

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Electrogecko said:
number2301 said:
In brief (cause I'm on my phone and I hate virtual keyboards) the main thing the Wii did for me is prove that motion controls aren't anything more than a gimmick. I've not seen a single compelling core experience which required motion controls.

Well done Nintendo, the Wii printed money, brought people who were never gamers into your target audience, and had the other companies scrambling to copy you. But lets move on.
rob_simple said:
There wasn't a single game I played on the Wii that I wouldn't have enjoyed infinitely more using a normal controller. Even when the motion controls worked well, they never created immersion because there was no physical feedback save a tiny vibration and a sound effect.

I'm hoping that this whole motion control fad will wash over soon and we can go back to video games as recreational entertainment and not forced full-body cardio workouts.
Sorry, but motion controls are no more of a "gimmick" than the analogue stick or the mouse are, and not being required /= gimmick.

Sure, Skyward Sword could've been played on a dualshock or with a mouse and keyboard, but the problem is, it would've been shittier. There are plenty of games that used motion controls in a way that made the overall experience much more unique, and there are games that had mechanics that would've been awkward to control with anything but a gyroscope.

All the anti-motion controller talk I hear can be reduced to "I don't want to move when I play video games," which is fine, but it's a preference, and whenever anybody tries to bring any scientific reason as to why motion controls are wrong, they just sound really dumb to me.

Motion is the fundamental aspect of human control. All the games that we play are controlled by motion, whether you're moving your thumbs, your fingers, your wrist, or your entire body. The difference is in what we use to measure these movements and how acute and accurate these movements need to be, and I don't know about you, but just thinking about future possibilities (Kinect may not be a revolution, but it's a step in the right direction and it might give you some kind of idea of what the future may hold) makes the 360 controller look like quite the primitive piece of plastic to me.
The analog stick was a functional improvement because navigating a 3D space with a d-pad wasn't nearly as fluid. The mouse is a functional improvement because it improves things like aiming in FPS's and unit selection in RTS's. Motion controls in the current generation are just a gimmick because they don't even work properly in most of the games they're used in. Sure some games make them work (although I've never played one that didn't have at least one counter-intuitive motion), but for the most part they're just used as bells and whistles to hide the fact that Nintendo haven't innovated any actual in-game content in the last thirty odd years.
 

Bad Jim

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"Did you like Nintendo's direction?"

Yes. It was a bit of innovation. A bit of trying new ideas. It's better than letting games stagnate. Though I didn't buy it.

"Can motion controls be the future of gaming?"

I'd say that Wii style motion controls will prove to be fad. However, putting motion sensors in a standard controller would have some advantages. Playing Ocarina of Time on the 3DS, I noticed that it was very easy to aim by tilting the device. I think tilting the controller would be a very accurate way to aim in FPS games and would surpass the right analogue stick easily given half a chance.

"Did the lacking specs affect your opinion of it?"

I think Nintendo figured early on that the sort of people who would buy it would not worry too much about technical specs, but would appreciate anything that might make it cheaper. I think they made the right decision.

"Despite its setbacks, where the exclusives up to standard?"

Didn't play them.

"Did you own one?"

No

"Overall, what are your opinions on it?"

A bold experiment. I think the Wii-U will be a better games machine, but it will be building on the lessons of the Wii. Motion controls can be good, but not to the exclusion of buttons.
 

Artina89

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It never appealed to me, so I went with the PS3 instead. One of my best friends had one and I was at her house fairly regularly and frequently played New Super Mario bros., House of the dead:Overkill and Resident Evil: Umbrella chronicles and I always found myself wanting a classic controller over the motion controls. I have House of the dead: Overkill for the PS3 and found myself enjoying it infinitely more because I wasn't swearing at the controls. Just my 2 cents.
 

templar1138a

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My preference of console was Nintendo for a while. I had an N64 and a Gamecube. But the main reason I bought those consoles was for the Zelda games. When the Wii came out, the only Zelda game for it was already on Gamecube, so I saw no point. Then I started seeing the types of crappy games being released for the Wii, mainly "family" games with low-quality graphics. Then I saw the trailers for Skyward Sword, which looked like Wind Waker in the sky (both in terms of gameplay and graphics). Seriously, a game for a next-generation console shouldn't have WORSE graphics than its predecessor from a previous console. I've never bought a Wii. I never will.

I also want the motion-control fad to die. It's not more immersive, it's just cumbersome and the adds are creepy. Yahtzee pointed out that video games are already very immersive because the only step between thought and action was to press a button. Adding motion control makes it awkward and frustrating.

Finally, I'm getting sick of the "casual gamers" label. Gaming is a hobby, which means that ALL gamers (except for critics, reviewers, and testers) are "casual gamers," no matter how often you play or whether or not you play online.
 

MrHide-Patten

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Frankly my Wii lasted from 2006 to... 2008... I think. I can't remember as its still gathering dust.
 

Nalgas D. Lemur

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MaxiP62 said:
I hate to say it, and I will sound like a dick, but you might be doing it wrong.

With FPS' on the Wii, you don't need to stick you arm out in the open for the entire time, just hold it like you would with an ordinary controller (In the position) but just keep it pointed to the TV, then just move it around a little and bingo your moving! I never had any problems with it, in fact I find it to be better than on normal consoles and closer to how a PC handles things. But I suppose it probably isn't to everyone's tastes.
My problem was actually that I was doing just that. Making repeated small movements from the wrist like that is no good (and is downright harmful if you have any sort of RSI problems like I do at the moment; I need to get a proper computer desk and chair). Moving from the elbow/shoulder is much better for your wrists and hands in the long run, as I learned from many, many years of piano, but it's tiring to the point of being impractical when playing games like that for any extended amount of time with your hands just floating in midair the entire time.

That said, in at least one way the Wii controller is more comfortable than others when it's not being used for any motion/pointer-related stuff. Because the two hands are split, you can put them wherever you want instead of needing to have them right next to each other. I've been playing games sometimes late at night while laying on the bed with one hand behind my bed and the other hanging off the side, because that's just where they happened to fall, and it was comfortable. A lot more than trying to use a normal controller or having to sit up would be, at least. Heh.
 

Snotnarok

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Did you like Nintendo's direction? No
Can motion controls be the future of gaming? It could be, I hope it isn't because it's just not fun in most cases.
Did the lacking specs affect your opinion of it? Yes, because it left most devs unable to update their games or add content to it.
Despite its setbacks, where the exclusives up to standard? Metroid Prime 3 and Sonic Colors , Madworld were great, I didn't like much of the other titles.
Did you own one? Yes.
Overall, what are your opinions on it? A waste of my money, that's not to say it was bad but I just didn't enjoy the selection of games.

Side note: The most annoying thing to me is the console had the most controller options of any console to date (sort of) and it never gave the option to use it half the time. I would have loved to play Metroid Prime 3/any game with the classic controller or something rather than using the dumb as hell motion controls. I just wish they opened the options a bit.
 

ultrabiome

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MaxiP62 said:
Nintendo Wii 2006-2012

Did you like Nintendo's direction?
Can motion controls be the future of gaming?
Did the lacking specs affect your opinion of it?
Despite its setbacks, where the exclusives up to standard?
Did you own one?
Overall, what are your opinions on it?
1. I understood why Nintendo did what they did, they faced two companies that could throw money at their gaming machines while Nintendo could only do so much so they tried something different and it paid off even if the specs weren't on par, but they were excellent for standard def.

2. No, although for certain titles they can improve the experience if done right. Getting the sensitivities right on FPSs can be tricky and nausea inducing if done wrong but can elevate an experience when done right (and have the proper arm rest).

3. No, although I only had a standard def TV when I bought it. Playing it on my HDTV though, I was actually still impressed.

4. The exclusives were excellent, especially Mario Galaxy 1 and 2 and DKCR.

5. I owned one since 2007 and still do.

6. As I said before, I think Nintendo did what it had to do to survive in a pretty nasty climate. Sony and Microsoft saw the HD revolution and literally threw money away to try to get the best graphical machine on the market and Nintendo realized they would probably go under if they didn't do something different, something they could actually afford to build and not only that, actually be cheap enough for people to buy.

I think motion control is a fad, but the best titles on Wii didn't even necessarily need it. The best titles on Wii did what they could with its modest hardware. But the additional features kept it running, with VC and GC support helping with the 'hardcore' audience.

The reason Nintendo didn't 'go after the hardcore' as some on this thread have complained, is that all of you 'hardcore' players wanted graphics and online play, which Nintendo wasn't ready for and couldn't compete. Graphics can only do so much (realistic brown and gray anyone?) and I could give a shit about online play, so the Wii was a capable machine. The shovelware was inevitable with the low price point and lower graphics bar, but the best titles were gems, on par with their HD cousins (which I'm playing now). Honestly, I think Nintendo, being a video game company (more so than their competitors), puts way more heart and soul into their machines and games. Hopefully their ingenuity keeps them in the game and doesn't force them to do what Sega did.
 

MaxiP62

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Nalgas D. Lemur said:
MaxiP62 said:
I hate to say it, and I will sound like a dick, but you might be doing it wrong.

With FPS' on the Wii, you don't need to stick you arm out in the open for the entire time, just hold it like you would with an ordinary controller (In the position) but just keep it pointed to the TV, then just move it around a little and bingo your moving! I never had any problems with it, in fact I find it to be better than on normal consoles and closer to how a PC handles things. But I suppose it probably isn't to everyone's tastes.
My problem was actually that I was doing just that. Making repeated small movements from the wrist like that is no good (and is downright harmful if you have any sort of RSI problems like I do at the moment; I need to get a proper computer desk and chair). Moving from the elbow/shoulder is much better for your wrists and hands in the long run, as I learned from many, many years of piano, but it's tiring to the point of being impractical when playing games like that for any extended amount of time with your hands just floating in midair the entire time.

That said, in at least one way the Wii controller is more comfortable than others when it's not being used for any motion/pointer-related stuff. Because the two hands are split, you can put them wherever you want instead of needing to have them right next to each other. I've been playing games sometimes late at night while laying on the bed with one hand behind my bed and the other hanging off the side, because that's just where they happened to fall, and it was comfortable. A lot more than trying to use a normal controller or having to sit up would be, at least. Heh.
Ah I get you, didn't know that! Will keep that in mind! Each to their own I suppose.
 

Electrogecko

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rob_simple said:
The analog stick was a functional improvement because navigating a 3D space with a d-pad wasn't nearly as fluid. The mouse is a functional improvement because it improves things like aiming in FPS's and unit selection in RTS's. Motion controls in the current generation are just a gimmick because they don't even work properly in most of the games they're used in. Sure some games make them work (although I've never played one that didn't have at least one counter-intuitive motion), but for the most part they're just used as bells and whistles to hide the fact that Nintendo haven't innovated any actual in-game content in the last thirty odd years.
Wow.

Yes, the analogue stick was a functional improvement.....over 15 years ago.

And the mouse was certainly a revolutionary interfacing tool.....in the 60s.

Now Nintendo, in 2006, is the first to put a fricken pointer on their controller, and far from people saying "Gee, we finally got a pointer! What the hell took them so long?" there are some "hardcore gamers" who dismiss the whole thing as a gimmick?

It's a goddamn pointer! How can it be a gimmick? Seriously!?

In this era of app gaming, I'd wager more people are playing games with touchscreens and motion controls then gamepads or mouses. When making games for the iPhone, devs have to make key decisions in design to accommodate for the controls, and the games have been made more unique because of it. I shouldn't even need to list any; just think of how dumb playing a simple game like Labyrinth would be with anything but a gyroscope.

My argument is that until we have neural interfacing, games are going to be controlled by motion, and it doesn't take a genius to realize that just about anything is more sophisticated than a bunch of buttons all over the place. If a mouse controls in two dimensions than a slider controls in 1 and a button controls in......binary. I don't know about you, but I want to use as many degrees of control that my body can muster.....I'm still hoping to see a semblance of virtual reality in my lifetime.

It'll always be up to the developers to decide how they want their games to be played......hopefully. And just like how Jim Sterling doesn't endorse a blanket ban on cutscenes, nobody, including me, should propose one on any type of control. You can argue that current motion controls are useless and, beside the point, that Nintendo games aren't innovative.....categorically untrue as those arguments may seem to me, but I really don't think there's any denying that motion controls are the future, and if it's not now it's only a matter of time.