NoDid you like Nintendo's direction?
Can motion controls be the future of gaming?
Did the lacking specs affect your opinion of it?
Despite its setbacks, where the exclusives up to standard?
Did you own one?
Overall, what are your opinions on it?
The difference is that my examples were functional, motion controls at present are frivolous and don't work properly most of the time, that is a truth I have proved empirically with every Wii game I own.Electrogecko said:Wow.rob_simple said:The analog stick was a functional improvement because navigating a 3D space with a d-pad wasn't nearly as fluid. The mouse is a functional improvement because it improves things like aiming in FPS's and unit selection in RTS's. Motion controls in the current generation are just a gimmick because they don't even work properly in most of the games they're used in. Sure some games make them work (although I've never played one that didn't have at least one counter-intuitive motion), but for the most part they're just used as bells and whistles to hide the fact that Nintendo haven't innovated any actual in-game content in the last thirty odd years.
Yes, the analogue stick was a functional improvement.....over 15 years ago.
And the mouse was certainly a revolutionary interfacing tool.....in the 60s.
Now Nintendo, in 2006, is the first to put a fricken pointer on their controller, and far from people saying "Gee, we finally got a pointer! What the hell took them so long?" there are some "hardcore gamers" who dismiss the whole thing as a gimmick?
It's a goddamn pointer! How can it be a gimmick? Seriously!?
In this era of app gaming, I'd wager more people are playing games with touchscreens and motion controls then gamepads or mouses. When making games for the iPhone, devs have to make key decisions in design to accommodate for the controls, and the games have been made more unique because of it. I shouldn't even need to list any; just think of how dumb playing a simple game like Labyrinth would be with anything but a gyroscope.
My argument is that until we have neural interfacing, games are going to be controlled by motion, and it doesn't take a genius to realize that just about anything is more sophisticated than a bunch of buttons all over the place. If a mouse controls in two dimensions than a slider controls in 1 and a button controls in......binary. I don't know about you, but I want to use as many degrees of control that my body can muster.....I'm still hoping to see a semblance of virtual reality in my lifetime.
It'll always be up to the developers to decide how they want their games to be played......hopefully. And just like how Jim Sterling doesn't endorse a blanket ban on cutscenes, nobody, including me, should propose one on any type of control. You can argue that current motion controls are useless and, beside the point, that Nintendo games aren't innovative.....categorically untrue as those arguments may seem to me, but I really don't think there's any denying that motion controls are the future, and if it's not now it's only a matter of time.
Honestly, my thoughts are exactly what I thought of it when I first played one 6 years ago. But we'll go through them in your questions instead.MaxiP62 said:however in its twilight hours; what are your thoughts on the white little box?
No. I didn't like it at release and I still don't like it now. Motion control without any physical feedback is inaccurate and not worth the effort for the sort of games I play. I can see the appeal for casual users, but there's nowhere for motion controls as implemented by the Wii to go from there. Moreover, I do feel Nintendo has put themselves in an awkward position. They all but abandoned the core gamers so they and third parties could pursue casual gamers. That's all well and good when you're the only game in town. Now the casual market includes smartphones, tablets, facebook games, and anything else I'm forgetting here. They don't just have competition now, they have a saturated market. Which begs the question of what they should do? Continue to pursue a casual market that has no loyalty to them and is spoiled for choice, or try to get the core gamers they hung out to dry back and compete directly with Sony and Microsoft again. They're lucky they have plenty of cash because I think they've forced themselves into a position where things are going to get rough.Did you like Nintendo's direction?
No, absolutely not. Again, without physical feedback it will never be as accurate, and will definitely never be as fast as other control methods. So where do you go with it? It's fine for more casual titles or party games, but it's utterly not a good choice for anything else where precision and speed matter like an FPS, platformer, fighting game, etc. It opens up very few new possibilities of any interest, and is at best complementary to traditional controls. They can certainly co-exist, but motion controls can't become the defacto standard because they simply can't do what traditional inputs do well.Can motion controls be the future of gaming?
Not at all. Honestly, many of my favourite games are PS2 era and earlier. Good specs are nice. They can open up possibilities for truly revolutionary stuff and new gameplay (like sandbox games as one example), but I also recognize that games using the best technology are getting prohibitively expensive and harder to develop for all but the largest triple A teams. Very few companies can afford to pursue AAA development and do it well. Having cheaper options for developer and consumer is good for the industry, and in time, the higher end stuff can filter down to the smaller developers as technology continues to progress and tools improve.Did the lacking specs affect your opinion of it?
I honestly can't name many exclusives made by Nintendo which weren't Mario 64 or Ocarina of Time all over again. Usually they weren't as good though. I found both Mario Galaxies rather tedious, I didn't enjoy Twilight Princess at all and actually just stopped playing after a few dungeons because I was so bored. Metroid Other M was pretty terrible, Mario Kart Wii is hands down one of the worst games I've ever played, and I never cared for the first two Smash Bros. games, and Brawl was no different. I haven't really cared for many Nintendo exclusives since the N64 days and most play like they've run out of ideas and are just reliving their greatest hits. There were some decent to good third party exclusives, but they're too few and far between.Despite its setbacks, where the exclusives up to standard?
My sister bought one not long after release so I was able to play most of the titles that seemed interesting or reviewed well for the first few years. Her fiancee also had a Wii so now she gave hers to my wife since they don't need two. Suffice it to say I've had ready access to one for most of it's life and have given it more than a fair shake and tried quite a few titles.Did you own one?
My opinion is probably pretty obvious by now. It's a system that wasn't made to appeal to me, and unsurprisingly it didn't appeal to me. I also feel like Nintendo went in with one idea to set them apart, made a lot of money from it, but I don't see where they had any clear path to take it. The fact that the WiiU is basically trying to ape tablet technology kind of confirms that for me too.Overall, what are your opinions on it?
Not to the Japanese. Product names that require modern writing conventions to express are cool. As is the cheerful, squeeish "ee" sound. Like it or not, larger or not it may be, the West is still perceived as a secondary market.Nomanslander said:The name still sucks.