I am truly amazed by people's lack of reading comprehension skills in some cases. Some of you even go so far as compare it to Jim's review. Want to know the difference? Well i'll tell you anyway. Jim, in each and every paragraph, as usual, tried to prove his initial point bit too hard - that the game just isn't good often bending facts to support his thesis, Greg on the other hand focused on explaining why he thinks the game could use some more polish from the purely technical side of things. Still don't see a difference?
While i do not agree with every point brought up, it's ok, it's beautiful that people can disagree, that's the while point of human interaction. To disagree and consider each other's point of view.
Some of the design choices were based on the novels itself, like the potion drinking prior to fights, some i consider balancing choices like the drawbacks of many of the potions. The combat in this game is constructed in such way you don't need maximum stats to win, with bit of luck and well timed use of available tools you can one hit almost any non-boss opponent with coup de grace moves.
Same time however, anyone remaining blind to obvious shortcomings of the UI is just acting childish in my eyes. There are things that just took way too much time to perform from user's perspective. The crafting system could have been better, without forcing a player to talk to crafting NPC several times because you lack one of ingredients. Some of the talent's have really vague descriptions not exactly matching the effects in game or are simply misleading (like the mutagen boosting skill from Alchemy tree, it won't work on existing mutagens, only the ones you put after obtaining the skill).
Personally, for me, such things are minor issues because i tend to play games for all the different reasons than the ominous 'majority', whatever it means, but i do recognize those flaws and i know they might annoy people. It's called not being ignorant.
The only way to improve games is to point out even slightest annoyances to the developers that read those reviews, so they can take notes and if they feel that the outcry was justified they can react in their next production.
CDPR is young company when it get's to making games, it's their second game ever, they went through the effort of designing their own engine for it and they did good job at the visual and story sides of the game, they created interesting combat, but they do lack experience in ironing out all the small bits which is, for me, perfectly understandable. It doesn't mean i should just pat them on the head as if they were suffering from retardation - they aren't and the best way they can improve is if they get constructive feedback.
Sales wise they are doing so far with it, i think vgchartz showed over 200k retail copies sold in first week, which is quite impressive for PC only title from a minor company and singleplayer RPG genre.
End Of Rant.