How many times am I going to have to repeat myself?rsvp42 said:Blah blah
Are you really suggesting a game should tell you with more than a tooltip info that details for your quests are located in your journal? Because he complains about it both in the written and video review.You have to understand that as a reviewer, we go by experience. If the game doesn't communicate something to the player - even if it's located somewhere else but doesn't *tell* you it's located there - that can make for a less engaging experience. A good tutorial teaches you how to play the game in a smooth, integrated manner. Reading a manual and lines of text is not a smooth, integrated manner, especially when (from how it sounds) Witcher 2 just throws you in the deep end and expects you to swim.
What? No, I think I've said multiple times that I like TW2. It looks a lot nicer than DA2 and feels better crafted overall. I do like the companions in DA2 better though, so far. But I like them both. What part of my post said that TW2 was worse and why am I in a court metaphor?Calibretto said:I see so in front of the court and jury are you going to say W2 is worse then DA2?rsvp42 said:snip
But LOTR is a frivolous Fairy Tail.It doesn't even hold a candle for The Witcher or the Game of Thrones series.LOTR is just another overblown thing that I'll never understand."One particular moment stuck out: when Geralt openly mocks the plot of The Lord of the Rings as a frivolous fairy tale, it feels like such parody is beneath the integrity the game achieves the rest of the time."
And the reason is because the game barely introduces anything and throws you into hard multi-enemy fights and expects you to learn by dying instead of ramping up the difficulty over time or giving a simple tutorial.beastrn said:How many times am I going to have to repeat myself?rsvp42 said:Blah blah
The issue is NOT that he "doesn't like it". The issue IS that he DIDN'T PUT IN THE EFFORT TO LEARN HOW TO PLAY AND FOR THAT REASON HE CONCLUDES HE DIDN'T LIKE IT.
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I wonder if you remember the tutorial to BG or BG2 or Fallouts (I remember having to remake my char after an hour - who would've thought agi should be always maxed)rsvp42 said:snip
He did actually say that the game gets easier as you go on, in the video.stiffy said:Is this a review of the full game or the first couple of hours? I've heard a lot of reviews talk about the HUGE difficulty curve that flips towards the end. Greg doesn't mention this at all in this review. I'm only at the en of the first chapter, but it seem like he only played a few quests of chapter 1 and filled in the rest. I would think a review this critical would point out the disparity in the ending's difficulty.
I don't believe it has bearing on the accuracy of his review, but a simple "review in progress" indicator might help.
LOL!beastrn said:Press Alt.
Stop planting traps right infront of enemies.
Just solved your problems - can you now call yourself broken?
They are labelled though - Roche asks you to recount the events of the day, and the options are listed both in order, and the first is "I was summoned to the king in the morning", whilst the next is rather obviously a sequence of events.ElectroJosh said:I love the game and, to be honest, thought that the complaint about the steep learning curve were exagerrated. This review changed my mind on the issue a bit. After reading this I realise that I happened to play the prologue in the "correct" sequence - so the mechanics were explained as I needed to know them. I now realise that I was lucky to have done it this way as the game allows you to play them in whatever order you choose (which would be quite hard).
Fair point but I still love it. I thinks its fantastic but could not unequivocally recommend it to everybody and anybody.
i can't remember there being much of a tutorial in BG I & II although there was something there. FO 1 didn't have anything. But FO: 2 had one as far as i can remember.cieply said:I wonder if you remember the tutorial to BG or BG2 or Fallouts (I remember having to remake my char after an hour - who would've thought agi should be always maxed)rsvp42 said:snip
Dying is fine but dying because you don't know what is the block button is not fine at all. TW2 isn't that bad but it pretty bad. Tutorial should be an exercise in hand holding. After it's done players can be dumped into what ever difficulty that they prefer.cieply said:So you believe that to die and learn from your mistake is a horrible design? If you don't die, the game is too easy because it never forces you to step up your game.
I don't think the reviewer is talk about about complexity here at all. And DA 2 on higher difficulties require far more tactical play than witcher 2. what more 12 hours into the game witcher 2 has become mindlessly easy combat experience much like DA:2 felt like in easy mode.jklinders said:Overall decent review but if the gaming press no longer has the patience for complex difficult games then I guess the whole industry is doomed to go into the realm of dumbed down crap like DA 2.