The Witcher 2: Assassins of Kings Review

beastrn

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Press Alt.

Stop planting traps right infront of enemies.

Just solved your problems - can you now call yourself broken?
 

beastrn

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rsvp42 said:
Blah blah
How many times am I going to have to repeat myself?

The issue is NOT that he "doesn't like it". The issue IS that he DIDN'T PUT IN THE EFFORT TO LEARN HOW TO PLAY AND FOR THAT REASON HE CONCLUDES HE DIDN'T LIKE IT.

User

Error
 

abija

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Sep 7, 2008
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You have to understand that as a reviewer, we go by experience. If the game doesn't communicate something to the player - even if it's located somewhere else but doesn't *tell* you it's located there - that can make for a less engaging experience. A good tutorial teaches you how to play the game in a smooth, integrated manner. Reading a manual and lines of text is not a smooth, integrated manner, especially when (from how it sounds) Witcher 2 just throws you in the deep end and expects you to swim.
Are you really suggesting a game should tell you with more than a tooltip info that details for your quests are located in your journal? Because he complains about it both in the written and video review.
Also, how come this professional revision gives me the strong impression that the reviewer didn't play past C1 and I'd expect a good reviewer to have finished this game at least twice or at least experiment a lot with the results of your choices?

Why does he barely mention huge features like multiple path story, truly meaningful choices and a lot of quests having multiple solutions yet he amply complains about not having a queue in the crafting menu when you can just happy spam enter and craft same item multiple times?
Those are huge features that took a lot of work and attention to detail to pull of properly and are what rpg fans demanded for a long time and they were even advertised a lot by the devs, yet instead of checking how those turned out, he clings on various irrelevant minor fluff that it's not done like he thinks it should be done.
It's like someone would review SC2 and complain about how there aren't chat channels on BNet, how he can't rotate camera, how you can't zoom out and UI takes too much of the screen, how when some marines can't shoot the others don't move closer to make room etc. You know, all the irrelevant and some slightly ignorant stuff that totally misses the bigger picture.

You can hide behind personal opinion however you want, it's still a very poor review and that has nothing to do with the rating at the end.
 

cieply

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This game is actually a good way to see who is an old gamer at heart. I've seen a playthrought where the guy dies like 15 times at one fight, never tries any new sign, new tactic, never checks his inventory (to find that he has bombs there). All he does is rush in, die, and call the game a bugged shit. I believe too many of reviewers actually got so spoiled with DA press button for awsome that they cannot appreciate even moderatly complicated fighting system (I mean roll, parry, M1 +M2 and keep quen up- how hard is that?)

Also giving 5/5 to a HORRIBLE DA2 and 3.5 to W2? God, I know it's stupid but it's so hard not to think they are getting payed by BioWare now. MAybe TW2 should buy some adds on Escapist?
Seriously, this game isn't flawless but it's damn good. Especially in comparison with DA2...
Shame on you.
 

rsvp42

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Calibretto said:
rsvp42 said:
I see so in front of the court and jury are you going to say W2 is worse then DA2?
What? No, I think I've said multiple times that I like TW2. It looks a lot nicer than DA2 and feels better crafted overall. I do like the companions in DA2 better though, so far. But I like them both. What part of my post said that TW2 was worse and why am I in a court metaphor?
 

Hristo Tzonkov

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"One particular moment stuck out: when Geralt openly mocks the plot of The Lord of the Rings as a frivolous fairy tale, it feels like such parody is beneath the integrity the game achieves the rest of the time."
But LOTR is a frivolous Fairy Tail.It doesn't even hold a candle for The Witcher or the Game of Thrones series.LOTR is just another overblown thing that I'll never understand.
 

beastrn

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"I appreciate games that make you think - but I got stuck for about 5 minutes so I had to google the solution even though all the required information was given to me in spoken dialogue and also resides in my Journal. So, really, I don't appreciate games that make you think."
 

postblitz

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so you go on about how dumbed down DA2 is to come playing witcher2 and complaining that its too complicated?

failures =P
 

rsvp42

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beastrn said:
rsvp42 said:
Blah blah
How many times am I going to have to repeat myself?

The issue is NOT that he "doesn't like it". The issue IS that he DIDN'T PUT IN THE EFFORT TO LEARN HOW TO PLAY AND FOR THAT REASON HE CONCLUDES HE DIDN'T LIKE IT.

User

Error
And the reason is because the game barely introduces anything and throws you into hard multi-enemy fights and expects you to learn by dying instead of ramping up the difficulty over time or giving a simple tutorial.

I'm not saying his score was "correct," I'm saying get over it because it's arbitrary. He had a different initial experience than you and its reflected in his review. Woop-de-doo. Go back to playing the game and forget all about this.

This is why they didn't originally have scores with their reviews. Because it just causes stupid comparisons and complaining like this. Because he could have literally added another star onto this exact same review and video & there wouldn't be nearly as much whining. So what's the real problem? What he's saying or the arbitrary number he attached to it?
 

Seneschal

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Jun 27, 2009
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A little correction.

The map isn't in Cyrillic (that would be unusual, and a localization error, since Poland doesn't use it) it's in:
http://en.wikipedia.org/wiki/Glagolitic_alphabet

So, nobody is supposed to read it, it's just meant to look ancient. The alphabet (more like azbuka) has been dead for a thousand years, though they teach us to read it here as a novelty.
 

Earaldor Xerron

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While I do agree with some parts of this review, I must point out that fighting in Witcher 2 is laughfully easy and not compley at all. I mean, it can be: On hard difficulty or if you want to use everything.
But otherwise, even on normal, it becomes VERY easy once you put at least one point on the skill that makes evades longer and two on Quen. Maybe get some vigor increasing and regenerating skills as well and group damage helps often. After that, all you have to go is to be careful not to get stabbed in the back (without Quen) because that kills Geralt almost instantly. Try and backstab every enemy with rolling around them and never deal out more than two or three blows without rolling in between. This recepie works with almost every enamy in the game, including bosses. Drawing your sword and rolling around is actually quicker than running too.
Point is: the game is indeed unbalanced.
Other than that, I found it amazingly good, as I'm a story fag. (I liked DA II as well and I don't think the two should be compared, even if they are similary in their dark fantasy setting and "story orientedness"...they just aim to say so different thing in a so different style.)
Also, I can't wait for ZP-s usual drama over "they are only standing and talking!!!" and a small rant about how QTEs are bad.
 

cieply

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rsvp42 said:
I wonder if you remember the tutorial to BG or BG2 or Fallouts (I remember having to remake my char after an hour - who would've thought agi should be always maxed)
So you believe that to die and learn from your mistake is a horrible design? If you don't die, the game is too easy because it never forces you to step up your game.
And there is this magical button J (in the game stands for journal) that explains EVERYTHING you missed. What's more it's accompanied by the button I (that, you guessed it, stands for inventory) that would reveal that you have bombs that make fights a lot simplier.

First thing I did was to experiment with signs *on my own*. I don't need a tutorial to tell me "you should probably check those abilities you have" as I'm not, you know, mentally handicapped. I took dieing actually as an encouragment to experiment. Then I found out to my amazement "wow mindcontroll sign turns 1v3 into 2v2" and "wow when I'm shielded I do not stagger from blows and actualy can jump into the fight for a few strikes".

I know I won't convince you but newer console games spoiled players, reviewers included. They want instant gratification, "press button for awsome" mechanics, and do not enjoy challanges (that is challanges that actually recquire them to do anything else that reload and do the same thing again). This review is a great example of that.

And the capital sin here is that the reviewer didn't point out at all that this game has biggest decision based changes to content and world in any game in years. It's not ME "changing a few dialogue lines" but "changin the whole location of CH2" with completely diffrent town, quests, allies and even main quest and it's consequences. This is what truly amazed me, that I missed around 33% of the game on my 1st playthrough (probably 50% as I'm watching various playthroughs now). How the hell it's good journalism not to notice such a huge feature?
 

Darth_Dude

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stiffy said:
Is this a review of the full game or the first couple of hours? I've heard a lot of reviews talk about the HUGE difficulty curve that flips towards the end. Greg doesn't mention this at all in this review. I'm only at the en of the first chapter, but it seem like he only played a few quests of chapter 1 and filled in the rest. I would think a review this critical would point out the disparity in the ending's difficulty.

I don't believe it has bearing on the accuracy of his review, but a simple "review in progress" indicator might help.
He did actually say that the game gets easier as you go on, in the video.
 

dantoddd

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Sep 18, 2009
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beastrn said:
Press Alt.

Stop planting traps right infront of enemies.

Just solved your problems - can you now call yourself broken?
LOL!

ALT locks onto specific targets. it doesn't solve my primary problem, which is the lack of proper targeting mechanism. pressing alt is the worst thing you can do in this game. it makes rapidly switching between multiple targets is even harder. easy way to get killed when you get surrounded.

What makes you think i plant traps right in front of enemies. Planting traps inside combat is suicide anyway.
 

Woodsey

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ElectroJosh said:
I love the game and, to be honest, thought that the complaint about the steep learning curve were exagerrated. This review changed my mind on the issue a bit. After reading this I realise that I happened to play the prologue in the "correct" sequence - so the mechanics were explained as I needed to know them. I now realise that I was lucky to have done it this way as the game allows you to play them in whatever order you choose (which would be quite hard).

Fair point but I still love it. I thinks its fantastic but could not unequivocally recommend it to everybody and anybody.
They are labelled though - Roche asks you to recount the events of the day, and the options are listed both in order, and the first is "I was summoned to the king in the morning", whilst the next is rather obviously a sequence of events.
 

jklinders

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So very sad to see members of the gaming press too lazy to RTFM. I only use that term because the reviewer did in the video. At least he came out and admitted it. I actually laughed at myself for thinking I could just dive in and after getting my head handed to me a few times I closed the game and dug out the manual.

More to the topic, I agree the interface was not really the best done, but since there is a console port coming I imagine the UI was set up to be usable for both console and PC. I would have preferred a more PC friendly UI but the one we have here is no worse and indeed far better than some I've seen.

I was a little ticked that I could not chug potions in combat at first but this was actually a fan request and forces you the player to plan your actions ahead of time. I mean really, does it make sense to stop in the middle of a sword fight and chug a potion?

Overall decent review but if the gaming press no longer has the patience for complex difficult games then I guess the whole industry is doomed to go into the realm of dumbed down crap like DA 2.
 

dantoddd

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cieply said:
rsvp42 said:
I wonder if you remember the tutorial to BG or BG2 or Fallouts (I remember having to remake my char after an hour - who would've thought agi should be always maxed)
i can't remember there being much of a tutorial in BG I & II although there was something there. FO 1 didn't have anything. But FO: 2 had one as far as i can remember.

cieply said:
So you believe that to die and learn from your mistake is a horrible design? If you don't die, the game is too easy because it never forces you to step up your game.
Dying is fine but dying because you don't know what is the block button is not fine at all. TW2 isn't that bad but it pretty bad. Tutorial should be an exercise in hand holding. After it's done players can be dumped into what ever difficulty that they prefer.
 

dantoddd

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jklinders said:
Overall decent review but if the gaming press no longer has the patience for complex difficult games then I guess the whole industry is doomed to go into the realm of dumbed down crap like DA 2.
I don't think the reviewer is talk about about complexity here at all. And DA 2 on higher difficulties require far more tactical play than witcher 2. what more 12 hours into the game witcher 2 has become mindlessly easy combat experience much like DA:2 felt like in easy mode.

What witcher does far better that DA 2 is on the story, narrative & atmosphere. Combat wise it's no better than gothic 4.