I ironically had the opposite issue with the game, while I found the gameplay to be superb(Despite the learning curve.If you're confused, read the manual, and set the game on easy until you get a handle on things. It's annoying, but not game breaking), I felt that the story and characters were interesting, but not fully realized enough. It all seems very good, but you don't ever learn much about the characters other then what's immediately apparent, and the plot lacks flow and never ultimately drives a point home. Throughout the bulk of the game, I didn't feel like I was getting much closer to my ultimate goal, and when I finally reached it, it didn't seem to mean much. Neither I, nor the characters seemed to have learned anything of emotional or intellectual substance(With the exception of the main character, Garelt, but it still came off as too understated)
The games also a bit short for an RPG, clocking in at about 30 hours, and I suspect this is why the story was missing some much needed time to catch it's breath and explore it's subtleties more thoroughly, as the game actually has two other chapters you won't see in the same playthrough. Another sad part is that the game ends right when it starts to get really good, which I assume will be the basis for the sequel. It feels like a very good preview of what looks to be a great game.
The game is still really good, as I said, most of the minute to minute gameplay is superb(Despite the bullshit side quests(Just ignore most of them) and steep learning curve), and this is some of the best combat I've seen in an RPG. The choices you make have genuine consequences, and the story and characters aren't earth shattering in the way you'd expect from games like Mass Effect, but they're still interesting enough to keep you involved and immersed. If you like RPG's, this will still probably be on the high end of games you'll play this year, just don't expect it to blow you away.