But it says! There is really nothing else I can tell, it tells you how to block and use signs, sure, in crappy tooltips but that was really all I needed (I missed some things sure but checked journal then and it brought me up to speed).dantoddd said:snip
I can think of 2 possible reasons. The first is that so many games that claim to have a choice only shift a couple of lines of dialogue and the reviewer thought "Oh, a choice, probably won't change anything significant" and so didn't mention it. The second if you only do 1 playthrough and do no further checking/reading, you would never know that there are large branches of the story that get changed if you make different choices. However, considering the original Witcher was praised for it, I'm very surprised it wasn't mentioned.cieply said:And the capital sin here is that the reviewer didn't point out at all that this game has biggest decision based changes to content and world in any game in years. It's not ME "changing a few dialogue lines" but "changin the whole location of CH2" with completely diffrent town, quests, allies and even main quest and it's consequences. This is what truly amazed me, that I missed around 33% of the game on my 1st playthrough (probably 50% as I'm watching various playthroughs now). How the hell it's good journalism not to notice such a huge feature?
You target the one in front of you. It's the camera that does the targeting job in this game which I think it fits the playstyle in here. For example when you're in the middle of 3 soldiers you start with one and quickly go over the others by turning towards them.dantoddd said:so can you explain to me how targeting is done in this game. For me it's pretty broken. all this timing stuff is nothing new it's been there in gaming for quite some time and quite a number of us are familiar with that. But using timing in this game becomes utterly useless when you get swamped by enemies and you trap spell is taking way too long to trigger.
Tactical combat starts with the targeting mechanic if that doesn't work properly tacitcs often go out of the window.
There exists a reviewer who prefers DA2 to W2. That is not unbelievable. DA2 has better characterization and is a hell of a lot more welcoming. I personally disagree. While W2 was hard to get into due to questionable tutorial structure, DA2 was impossible to enjoy due to sloppy design. Clearly, the unforgiving nature of W2 annoyed Mr. Tito more than DA2's lazy framework. I am honestly surprised that's not the dominant opinion. Just be happy that most reviewers managed to enjoy W2. Complaining when someone disagrees and insulting their gaming ability is pathetic.Calibretto said:So can you understand peoples problems with DA2 getting 5/5 and W2 getting 3.5?
W1 was praised for it, they pointed to that feature in almost all their presentations of the game, the fans keep asking for it over and over again and cling to every tiny bit of C&C like the ones found in Bioware games. It also requires a lot of work to be done properly and lots of attention to detail.I can think of 2 possible reasons. The first is that so many games that claim to have a choice only shift a couple of lines of dialogue and the reviewer thought "Oh, a choice, probably won't change anything significant" and so didn't mention it. The second if you only do 1 playthrough and do no further checking/reading, you would never know that there are large branches of the story that get changed if you make different choices. However, considering the original Witcher was praised for it, I'm very surprised it wasn't mentioned.
And from that are we supposed to infer that Button==Awesome is by contrast a good game mechanic design?John Funk said:For a reviewer, you really can't get any more objective than "I found that core mechanics of the game were poorly designed."
Want to try it sometime? I assure you that drinking anything in combat is impossible.There is no excuse whatsoever for the "can't drink potions in combat" mechanic
Most of the reviewer's frustration would have been avoided by reading the manual rather than depending on in game tool tips to learn how to play. That was in the part of my post that you did not quote. You know my astonishment that a member of the gaming press couldn't be arsed to RTFM. frankly that was pathetic.dantoddd said:I don't think the reviewer is talk about about complexity here at all. And DA 2 on higher difficulties require far more tactical play than witcher 2. what more 12 hours into the game witcher 2 has become mindlessly easy combat experience much like DA:2 felt like in easy mode.jklinders said:Overall decent review but if the gaming press no longer has the patience for complex difficult games then I guess the whole industry is doomed to go into the realm of dumbed down crap like DA 2.
What witcher does far better that DA 2 is on the story, narrative & atmosphere. Combat wise it's no better than gothic 4.
Actually it isn't.I've salvaged some pretty screwed situations by kiting and planting traps.dantoddd said:LOL!beastrn said:Press Alt.
Stop planting traps right infront of enemies.
Just solved your problems - can you now call yourself broken?
ALT locks onto specific targets. it doesn't solve my primary problem, which is the lack of proper targeting mechanism. pressing alt is the worst thing you can do in this game. it makes rapidly switching between multiple targets is even harder. easy way to get killed when you get surrounded.
What makes you think i plant traps right in front of enemies. Planting traps inside combat is suicide anyway.
I never experienced this delay, however I've a pretty stout box to run games on. Nor is this problem noted - at all - by anyone on the GoG forums. It sounds to me like a FPS issue; you might want to look at that and the games configuration, as well as your graphics driver. This "monstrous error" seems isolated to your game."But there is sometimes a terrible lag between pressing a button and witnessing Geralt respond, which encourages a weird constant tapping of the keys to make sure the command goes through. For combat whose fun depends on flow, this is a monstrous error."
You couldn't find the recipes? Never had this issue, either. My biggest problem with crafting and alchemy was lack of money, heh.. . . but those recipes never materialized. I defaulted to only using the few potions that I couldn't do without, namely Cat, Swallow and Tawny Owl which let me see in the dark and regenerate health and vigor, respectively. Another opportunity missed.