poiumty said:
Backwards difficulty curve, trial-and-error mechanics (which is bad game design unless the game is purposely designed around it, and this game isn't), nonintuitive controls, control scheme designed around console use, hard to use UI (especially for opening doors and interacting with traps), slow transitions, repetitive drawn-out non-combat animations (like when drinking potions), seemingly designed around people who already know everything about the game, missing/confusing quest markers.
-About backward difficulty curve, the beginning is hard because you don't know what to do. That's all... Game doesn't get easier later, you think that only bacause you died 50+ times during prolog. Game has standard difficulty curve. It is just the lack of proper tutorial which is big flaw.
-Trial and Error mechanics... I disagree. Mechanics are good, dodge, timing attacks, blocks, potions which last long so you can use them a lot earlier (not just before fight, but before enetering monster infested forest). Only mechanic that support trial and error are traps. I think what you meant you play by trial and error, but you only do that at the beginning, when game fails to tell you what to do.
-nonintuitive controls. That's half true... Without manual you shouldn't get near this game, true. But keys are near themselfs and WASD+ctrl+space+e+q+r are good combination(the only keys that are diffrent from your standard fps controls are q+e+r), and when you get used to it, controls are pretty solid. You could mention that game have problems with reaction time, but this should be fixed in patch since it looks like normal bug.
-control scheme designed around console use. True but i fail to see where is the problem here since as i mentioned before, when you get used to it controls are pretty solid.
-hard to use UI (especially for opening doors and interacting with traps). Yeah, opening doors could have been more polished... But you know, patches. And about UI, i didn't have problems, but maybe for some people it could be troublesome.
-slow transitions. Could you elaborate?
-repetitive drawn-out non-combat animations (like when drinking potions). Kinda true, but it's minor complain... It's not Too Human death animation after all.
-seemingly designed around people who already know everything about the game. Once again just lack of proper tutorial. Tell me which design decisions are around those people?
-missing/confusing quest markers. I don't agree. I never had problem with them.
Game only big flaw is lack of tutorial. Which could be gamebraker for some people, but aside from that it's solid game with minor bugs and gliches that need to be fixed. Maybe the respose time of geralt is bigger issue, but that's all.
And about targeting sytem, you can lock target... you just need to check manual to know it XD.
I'm happy do discuss this game more.
Oh, and i really can't stand Greg DA2 score... It was unprofesional to give perfect score to a game which had so much flaws on design level (copy-pasta should be enough to lower score for about 0.5 star).
PS.