irishda said:
I don't buy this argument that everyone who pirates wouldn't buy the game anyways, so no customer base is lost anyways by combating it. What subset of piracy though would buy the game if it was unavailable as a free pirated copy immediately? What subset of pirates would've bought the game but didn't because the option to NOT have to pay was there? It takes time to crack DRMs, and people, by nature, don't like being left out of a fad (i.e. being among the first to play a well-marketed/hyped game). Some people just HAVE to play a game when it's available. But we can never know just who would or wouldn't buy the game.
Name one game that had extended success with DRM that saw statistically significant higher sales?
As far as I'm aware there has never been one instance of a game having higher sales during a period of Piracy drought.
When I say extended success I mean what game has seen better sales per capita on the PS3 versus the 360 (where you can currently pirate games).
What game has had better sales per capita on the PC before the DRM was cracked? I'm not aware of a single one. What I have seen is sales lower than expected on games that had vicious DRM, I've also seen forums of legitimate customers complaining about DRM.
As for the other part about gamer entitlement, /shrug, it's a weak point. By necessity a person needs to be a gamer to game, its the person part that is entitled and it is something that carries into all facets of life. Loss Aversion and a plethora of other cognitive biases.