Hevva said:
The Witcher 2 Pirated "Roughly 4.5 Million" Times, Says Dev
I think we've got to come to a middle-ground on all of this.
On one side, folks should understand:
1. Why a company that spent money to make a product would
want to protect it.
2. That "make the game better" does nothing to discourage taking it for free.
3. That piracy is never a justified response to not liking DRM or price.
On the other side, folks should understand:
1. That DRM can often be inconvenient for legal users.
2. That you can still make a profit despite piracy, but perhaps the bajillion-percent profit is an unreasonable expectation.
3. For a lot of folks, it's a question of
value -- which includes, but is not limited to, price.
So, if both sides could make certain concessions, we'd be fine.
- Publishers should lower the price of new games to encourage fence-sitters to steer toward legal versus piracy. You're never going to get the die-hard pirates, of course... but the goal is those people who are "pirates of convenience." Make your product a bit cheaper, and you'll get at least
some of them. As the free-to-play MMO market has proven, customers get involved in much larger numbers when the price comes down -- and it has always led to
more money.
- Those fence-sitting pirates need to realize that, by pirating, they're just continuing the cycle that keeps everything working so poorly. If you want a product, buy it. If not, don't buy
or play it. This will allow companies to easily spot what folks like and what they don't, and they won't have any distractions (or scapegoats) pulling away from that necessary learning process. If you want to communicate your displeasure to publishers, send a
clear message of "I don't want your product the way it is," rather than, "I want your product, but I do not want to pay."