The World of Osvar (Sign-up: Open)

ThreeWords

New member
Feb 27, 2009
5,179
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Aw, leave it be. I was just trying to be a light-hearted troll myself, but this is getting silly. Leave your flame wars be.
 

The Clown

Don't bother running
Jun 29, 2009
2,933
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TOO MUCH!!! GAH *pulls at hair and continues to run through the wall and out across the field, his screams echoing as he ran*
 

Tips_of_Fingers

New member
Jun 21, 2010
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The Clown said:
TOO MUCH!!! GAH *pulls at hair and continues to run through the wall and out across the field, his screams echoing as he ran*
A bit crabby today, are we?

Don't look now but I think there's a crab scuttling after you.
 

figment of mind

New member
Jun 26, 2008
1,898
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Sorry for not posting this sooner, but the original sheet was deleted by my computer along with a school assignment so i had to redo the assignment first then rewrite the sheet.

Player Name: Figment of mind

Character Name: Viverin

Race: Moracasian
A race considered to be demons in their native homelands, a vast and oddly cold desert (desert implies dryness, not heat), but their nature is a bit more complex than that. They are partial shapeshifters I.E. they can make subtle changes (compared to other shapeshifters) like changing skin, gender, and muscle mass but cannot turn into another race and can't change their body structure. They were once a humanoid species (somewhat like a dwarf/human hybrid) that were magically mutated into a personal army for a violent conqueror, made to survive at all costs, but eventually they over threw him for various reasons. After that they became a small community on their own, warring with other communities over water sources and the like.

They are generally peaceful, if not a bit spartan, but give them a reason to go to war and they will take it, after all, they were made to be an army and the will to fight is deep within their blood. To sate this need, many of them end up as mercenaries when not actively fighting for resources. Despite this though, they tend to be somewhat honorable and traditional. None of them would willingly put an opponent at a disadvantage and always try to fight an opponent at their best for personal glory when they beat them. They also tend not to wear civilian clothes, preferring to wear their armor at all times and never taking off their helmets (fashioned from the skull of their first ceremonial kill) for any reason.

Gender: Flips between male and female for various reasons, usually out of boredom or to stay used to the process.

Alignment: Lawful Neutral

Appearance: Standing around 5?3 Viverin isn?t the tallest person but that has no bearing on his (for simplicity, I?ll refer to him as such for the sheet) strength, having given himself more muscle density to increase power. Physically he looks athletic enough despite being slightly leaner than expected for someone who wields a 4 foot sword and the muscle mass that you would be able to see is covered in blub like plated armor stylized so as to look like muscles in the body (even the metal is a red alloy, that?s slightly stronger then steel at the cost of being harder to form, so as to mimic flesh to a point). This armor covers him from neck to toe and it?s only obvious weak points are the places where the armor was attached to thick fabric due to an issue of getting the small plates to stick together, easy pickings for a thin sword or an arrow to get into. To hide this, he covers himself in a light brown ?Mage killer? hooded greatcoat, a coat made to resist magic-based physical damage like fire.
In place of a helmet, he wears his ceremonial Carrion skull, taken from the large, Sericipterus-like (check Wiki) creature itself. The eyes have been covered by a glass like substance (shatters almost as easily too) and the lower jaw has been integrated into the mask, with a small frame system so that the mouth opens, allowing him to eat. His weapon is a 4 foot scimitar sword, carried on his back, not really that interesting.

Personality: Willing to mess with people when the opportunity comes about and can, in general, be quite relaxed, however when talking about fighting and war, he's dead serious, considering it as a religious experience. He?s also usually considerate about what he says?unless one of those opportunities shows themselves.

Profession Mercenary/Bodyguard for hire

Strengths: Very strong and durable against slashes and chopping attacks. He can also jump a good 10-20 feet in any direction to get to enemies quicker (a power granted from the ?blessings? of the first beast that he killed, a Carrion). He?s also resistant to physically damaging magic due to the ?Mage killer? hooded greatcoat.

Weaknesses: Weak against thrusting attacks and non-physical magic and the Carrion skull can be broken with a good blow. Also slow when on the ground due to the weight of his weapon, armor, and hooded greatcoat. He also has a hard time drawing his sword quickly, taking a second to get it out and can?t stand heated areas for very long due to the coat (great in his homeland, not that great everywhere else).

Call To Adventure: Vengance

History: Viverin was raised in the traditional ways for his people, not knowing who his parents were and fighting for every bit of food or space he could get, in a way to encourage one to fight for what he needs, even if he starts with nothing. At the age of 6, he and those who survived up until then were taught in the ways of fighting, learning what to do when and how to use various weapons. After training in these many styles for three years, he chose a weapon that he had grow accustom to the most, a two hander sword, sacrificing easy blocking and speed for power and length, training with that one un til the age of 14. At that age they begun to officially teach him their ways, believing that he would be old enough to respect them and not discard them so easily. They begun with teaching him to honor his opponents by not holding back, they deserved to kill him or be killed themselves at the height of his power and to deny them that right was to mock them for being weak. They also taught him to seek glory on the battlefield, taking enemies head on instead of striking from the shadows like a common theif, and to battle whenever he could, fighting for what should be their?s.

At the age of 19, they deemed him ready to participate in the ceremony to become a man, receiving his spiritual guardian in the process. They sent him out to kill one of the many cruel and violent beasts as his first task and take it?s head. He did so by spotting a feasting Carrion by the carcass of a great mammal and slowly walking up to it, allowing it to get used to his presence until it deemed him to close to it?s meal. At that time he charged and caught it before it could fly away, clipping it?s wing in the process. He then spared against it for an hour as it bit and thrashed it?s wiry tail at him and him the same until one of them wore the other down and struck, beheading the opponent. With his victory over it there was rejoicing and the continuation of the ritual, such as his cleaning of the skull and washing it in a blessed oasis of toxic water (Don?t ask, it?s a long story). Finally the skull was modified to wear and with that he was blessed by the wise man and had the spirit of the beast bound to him, giving him some of it?s power.
After that he left and became a mercenary, due to no warring going on and soon came into the employ of a merchant, headed southwest to a warmer climate. The merchant didn?t make it all the way, as they were beset by bandits. The merchant was killed after a while for being uncooperative (and trying to assault the leader) but the Leader saw use for Viverin. He had seen him fight and hold off his men easily until Viverin was overwhelmed by sheer numbers, losing a few bandits in the process and so he gave him an ultimatum, join or they throw him out into the desert to die of thirst. Figuring it to be easier to kill them for this transgression if he was already with them and not stuck in the desert, he accepted, and soon was helping them to easily rob people using his fierce looks and sword skills to intimidate their victims into cooperation.
He planned to betray them at some point, but he was willing to be patient to attain his vengeance for getting forced into this situation, even if it ment playing along and having to defend them when need be. Even then though, he was surprised that they didn?t go out of their way to kill those that they robbed, a fact that the Leader, who called himself Joseph, explained as important since if they let most of their victims live and let them keep enough to make it back to the last city, then the authorities wouldn?t put them as high on the list as they would if they randomly killed them.
Joseph explained that many of them came from the west and were only sent here as punishment for a crime which was anywhere from murder to simple thievery. He had started this bandit group after he was sentenced here, withholding the reason why he was sentenced, as a bid for their survival since the locals didn?t take to kindly to criminals (they assume most foreigners are criminals) and would let them starve and go thirsty in the desert.
He soon found that he was taking a liking to these bandits, their leader inforced standards; they only attack merchants, they didn?t try to kill their victims unless they posed a threat, and gave their victims a decent chance for survival afterwards. These he could respect since his people did something similar towards other groups in the desert, only under the pretense of gaining resources and not money to buy said resources and so, he postponed his revenge against them almost indefinantly, or at least until they gave him a reason to start it again.
After two years of working with them, Joseph let Viverin on why he himself was here. He was unknowingly a scapegoat (he thought he was just an informant) for a crime ring that he was forced into by his brother and was used accordingly. He had every intention of going back though, since they had done something to him that he hadn?t inticipated; They pinned his own brother?s death on him along with that of a high ranked official and had him condemned to the desert in the east. Now he was planning to travel in between countries to get his revenge on them and he wanted Viverin to join him and his few chosen men for this ?expiedition?. Viverin thought about this and eventually agreed to it, joining them in crossing the border.
Half way across, they were betrayed by one of their own, who made a side deal with the border watch to rat out his friends in exchange for being allowed back into his home country himself. The ensuing fight was a bloody one, leaving the group with Viverin, a dying Joseph, and another bandit, with reinforcements for the border watch coming for them. Joseph elected to stay behind, saying that he would just slow them down but forced Viverin and the other bandit to swear to him that they would get revenge against the group that framed him and kill the bastard who ratted them out. After tha they both made it out and went their separate ways, with Viverin tackling the crime ring that betrayed Joseph and the other bandit hunting down their betrayer.
They still meet up from time to time but mostly focus on completing their own goals.

Inventory (Optional): His equipment as follows?
1 Set of armor
1 ?Mage killer? greatcoat
1 Carrion skull, modified into a helmet
1 Scimitar sword, 4 foot long
2 Water canteens
1 small bag, filled with dried food

Didn't know if adding that he was from another region than the usual (medieval?) area of Osvar was okay but if not, i can change it.
 

SneeringCanuck

New member
Nov 17, 2011
95
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Oh hell, I can go for an Rp. I should have a sheet ready to go in a few days if you're still accepting. My roleplaying skills are a tad rusty but I'll try my best.
 

eternal-chaplain

New member
Mar 17, 2010
384
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figment of mind said:
Sorry for not posting this sooner, but the original sheet was deleted by my computer along with a school assignment so i had to redo the assignment first then rewrite the sheet.
Alright, it all seems good to me!

SneeringCanuck said:
Oh hell, I can go for an Rp. I should have a sheet ready to go in a few days if you're still accepting. My roleplaying skills are a tad rusty but I'll try my best.
Yep, it is still open to all, so please do send it in if you would like to join! =^_^=
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
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Player Name: Viking Incognito

Character Name: Lanencuris

Race: Durgerek

Gender: Male

Alignment: Neutral Evil

Appearance: This is him leading his forces [http://th02.deviantart.net/fs39/PRE/f/2008/341/6/e/Sturmmacht_by_ukitakumuki.jpg] Lanencuris is shown wearing his command armor in that picture, and you can see to his left, his right hand Garthoge. His people can be seen in the background. The Durgrek In general are large, muscular, grey skinned men, roughly 6'5 on average, with brown, black, or grey hair. Their eyes have three pupils in a triangle shape and their irises are usually a dull red. They are stronger than human beings and their skin is thick like Rhino hide.

Lanencuris Has long black hair that goes just past his shoulders and a strong jaw, covered by a thin beard. His facial features aren't brutal so much as warrior-like. Very cold and determined.

Personality: Lanencuris is a very efficent leader, his orders go unquestioned and his strength goes unchallenged. When one of his men disobeys his orders, they are killed, wounded are left to fend for themselves, and above all, he never submits. He will make a tactical retreat when he has no other options, but he will never surrender.

Profession: He is the Warlord of the Durgerek Legion, meaning he is their king, commander, and champion.

Strengths: He is frighteningly strong, able to cleave a horse and it's rider in two with one blow. He is also a tactician and deeply familiar with the heart of a warrior. Finally he has the blessing of the Durgerek God Zagrakoth making him even harder to kill than a regular Durgerek.

Weaknesses: Lanencuris has destructive pride. He will die and sacrifice his whole army before he will be branded as defeated. Also, he must always appear strong in front of his men, always.

Call To Adventure: Conquest

History: Lanencuris was raised in the harsh northern mountain Durgerek Kingdom called Black Stone for it's dark minerals. On the harsh northern boarder of Osvar, the sun only shines bright and yellow for one week in the summer, at all other times, it is cloudy and dark, either raining or snowing. That is why Lanencuris and the Durgerek had to be so strong from the moment they are born. They have to survive the elements and the only way to eat is to hunt and kill. In Black Stone, Lanencuris was raised as the son of a tribal war chief and brought up during the Blizzard War, a time when the 9 strongest tribes allied to fight off the terrible white beasts from the Ice Lands across the water. A great many died but the white beasts were fought back. Unfortunately, the losses taken by the 9 tribes put them on the same level as all the others, and there came a massive civil war. 2 years in, Lanencuris' father had been imprisoned and beheaded, leaving him to lead the tribe. He ended up leading them to a crushing victory over the others, and forced them to unite under his banner, becoming the Durgerek Legion. News from the mouths of traders and travelers spread through all of Osvar about the forming and growth of the Legion. Lanencuris took over the northern side of the mountain range, but was never a real concern to the south because the Legion stayed behind the giant belt of earth and stone. But now, Lanencuris has decided he is going to lead the Legion south. The has already begun his campaign on the disorganized tribes on the other side of the mountains, and once he cuts through them, which won't take long, he will move on until he is satisfied.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
3,083
0
0
Player Name: Malyc

Character Name: Drake

Race: Serpentfolk (pathfinder bestiary 2)

Gender: Male

Alignment: Neutral Evil

Appearance: Slightly shorter and lighter than the average, has dark black and red coloring to his scales, with bright green eyes. Always wears a black cloak, and never wears a helm.

Personality: Tends to be somewhat outgoing, and is a killer with the ladies.

Profession: He is a thief as well as an assassin.

Strengths: Almost ninja-like in his ability to remain unseen when he wishes. Specializes in Dagger-in-the-dark kind of attacks, the more defenseless the opponent, the better. Is slightly resistant to magical spells and effects.

Weaknesses: He hasn't been able to back down from a challenge yet. This usually ends up with him over his head and in multi-opponent battles.

Call To Adventure: Infamy

History: He was born to middle-class merchant parents. They often had problems finding some of the more exotic items, and he would do what he could to help. This worked out just fine, until one day he stole a particularly rare item from a powerful wizard. The wizard tracked the item down, and killed his parents, thinking that they were the ones who stole it. Drake was out of the area at the time, and arrived home to find only smoldering ruins where his home had been.

He asked around town, and found out who had destroyed his home. Drake tracked the wizard down, and killed him while he was asleep. He then fled the wizard's tower, pausing only to steal a few items of value here and there. He wandered for a time, going from town to town, never staying long enough that any thefts he commited could be pinned on him.

After about two years of that, he decided he wanted to get his name out there, make an impression on the history of rather unsavory individuals. He is currently gathering intel on a target he was hired to kill in Falenvill.

Inventory (Optional): 2 high quality daggers, 12 throwing knives, light chain armor, enough food and water to last 5 days in the wild, rope, grappling hook, fire starting implements, a ring that he took from his father's corpse, and several different types of poison.

I can post the page that my race is from, if you wish. Not that the stats really matter...
 

Riccan

New member
Oct 11, 2009
368
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Eh, don't know if it is too late, but here:

Player Name: Riccan

Character Name: Geron The Joyous

Race: Lich

Gender: Male

Alignment: Neutral evil

AppearanceGeron has a very pale and emaciated body with glowing green eyes. He is also rather tall (around 6.8ft) and always has a near constant smile that stretches from ear to ear, with black, pointed teeth filling every inch of it. Lastly, a pair of dark, stag horns have erupted from his hairless scalp.

Personality : Finds very many things (especially the idea of death) quite amusing, and is usually uttering a dry, unholy giggle, or roaring with an almost daemonic laughter. He cares little for the living or their petty conflicts, though he doesn't really despise them; merely viewing them as subjects for experiments. Geron is almost always optimistic and, well, joyous; in the rare events that he isn't, he becomes silent and his smile morphs into a gaping maw of blackness.

Profesion: Ex-Magister of Devornar, now an experimenter in the abstract art of Dream Magic.

Strengths: Has a very intimidating appearance that tends to unnerve many, much to Geron's glee. His status as Undead has made him resistant to some types of physical and frost damage. Geron's years as a magister, and through numerous experimentsparties, has yielded for him a vast knowledge of magic; primarily focused around necromancy, healing magic, manipulating emotions, and manipulating shadows. Despite his lean appearance, Geron is quite strong physically, and can lift a normal human off their feet with ease. He was also an accomplished chef in life, and has retained much of his skill. Finally, Geron has lived for several centuries, and is knowledgable of a variety of topics; though most center around cooking and magic.

Weaknesses Geron's weaknesses also derive partially from his strengths. His appearance, while unnerving, is extremely alienating; making getting information directly difficult. His Lichdom has also made him extremely vulnerable to fire, which frequently leads to horrific accidents whenever he attempts to cook a meal for his many subjectsguests.
Geron's height and horns make it difficult for him to enter normal doorways. Lastly, his near constant giggling/laughter makes it impossible for him to be stealthy in any way concievable.
Call To Adventure: Sleep.

History Geron the Joyous was the high magister of an ancient island nation that was a bastion for magical development and understanding, Devornar. Things were not very promising when Geron took office; divisions had begun to form between the various sects of magi and were becoming violent. The two main bodies that were formenting discontent were the Uren, mages dedicated to mastery over the elements, and the Surok, those devoted to the art of summoning. Geron attempted countless times to soothe tensions by throwing banquets in honor of both sect, going so far as to cook ,without rest, the meals himself just to ensure perfection.

His attempts were to be in vain, however, and his joy was being stretched to its limit. While preparing what would have surely been a magnificiant scallop-based dish, Geron had an epiphany. He did not give a damn about this conflict. He didn't care about either side or their petty dfferences. That is when a plan began to from in the Joyous magister's head.

Geron, being well versed in the darker shades of magic, thought of a way to end the potential of a civil war and benefit himself in other ways. He worked for nine days without sleep to entertain the rapidly belligerant Uren and Surok, while also enscribing sigils throughout the hall. On the tenth day, when all of Devornar's most powerful and prominent citizentry filed into the hall to eat and fight like children, a disturbing sight was beheld. Geron the Joyous was standing in the middle of a diagram, that had impossible dimension, surrounded by bare and lifless walls. As the doors behind the congregation closed, their souls were sucked into the sigil, and into their magister.

Geron's body began to tear, break, and elongate itself in what seemed like a century of blinding agony. His hair burned away under emerald flames as a pair of horns burst forth from his skull. Black teeth formed and ripped the magister's mouth into a jagged maw; that then contorted what was left of his bloodied face into an unnatural grin. When his ascension was complete, Geron fled Devornar; being too weak from his ordeal to fight. That is when he learned of a very odd, yet very debilitating and horrific aspect of Lichdom. He could never sleep; he could never dream or feel the refreshing sensation of waking up after a night's rest. Geron laughed at the absurdity of this for several days; but, he realized that in his current state that he could have anything, except sleep.

This desire for the impossible led him to begin experimenting on various mortal creatures while they slept in an attempt to discover a way to allow him to rest. His trail led him to the obscure magic of dreams; where he believes holds the answer to his problem.

Inventory A tattered, black robe. Black, metal gaunlets and boots.
I can change things if needed.
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
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0
Just a little encouragement for anyone else who wants to sign up or is interested in interacting with the Durgerek Legion:

The Durgerek kingdom in Black Rock was a well known thing south of the Belt (mountain range), so the unification of the tribes and conquering of the other kingdoms of Black Rock was big news.

Also. it would be really cool to see someone come up with a character who was somehow affected by the unification or maybe used to live in a different kingdom of Black Rock before the Legion took it over; like tribes of nomadic northern Elves that lived in the mountian footholds to the west of the Durgerek kingdom who got taken over by the Legion or something.

Also, the Legion's southward advance would be a point of intrest to people with power, or those seeking it, or anything like that.
 

eternal-chaplain

New member
Mar 17, 2010
384
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0
Malyc said:
I can post the page that my race is from, if you wish. Not that the stats really matter...
Whatever you want to do is fine; your character is good, though.

Riccan said:
Eh, don't know if it is too late, but here...I can change things if needed.
Nope, it all looks great to me!
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
3,083
0
0
Edited my CS a little bit, just to have a current location. No sense in me randomly teleporting around the country, now is there?
 

blah_ducks

New member
Dec 21, 2009
77
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0
Player Name: blah_ducks

Character Name: Vanessa "Mace" Ferring

Race: Half human, and she assumes half of some sort of beast race

Gender: Female

Alignment: She strays from Neutral Neutral to Neutral Good every once in awhile

Appearance: Mace is a hulking brute, standing at a good 6'5. She is extremely muscular, with vein-y muscles that seem to be pumped out of her body. Her upper body is more worked than her legs, but there is still definite strength in them (there would have to be since she weighs over 200lbs when wearing armor). Her breasts, while rather large, are mostly concealed by her muscular stature and she is often thought to be a brutish man.

Mace has her share of battle scars all along her body the most noticeable injuries are those in her face. The nose is a crooked mess, her jaw protrudes out ever so slightly, and she has a nasty scar running down the right side of her face where a pesky swordsman caught her by surprise. Mace also cuts her own hair, usually so that it's down to an uneven scruff of blond hair.

Her armor is nearly as battered as she. There are many places with dents, the largest being in her stomach region. There is also a long but thin dent in the side of her armor, caused by the same battle axe she uses now.

Personality: While most would call her cynical, Mace is a realist. She does have dreams and goals she wished could be fulfilled, but she's also aware that things usually don't work out the way we want them to. She has a bit more intellect than many would assume and is actually very calm in most situations. Insults have long since been able to provoke her and except for her childhood and teenage years, Mace isn't one to look for a fight. However, she might not want to start trouble, but she will finish it.

Profession: Thug/Fighter

Strengths: Mace's main strong point is her strength so she uses weapons that rely more on her muscles than they would her finesse. She first learned how to use one-handed weapons so she also picked up the use of a shield. Afterwards she learned to use two-handed weapons and will on occasion use those as well. She can hold her own in unarmed combat, though she is more used to fighting with a weapon. Also (since she's sustained many injuries herself) Mace has picked up a little first aid, enough so that she can patch up minor wounds.

Weaknesses: Because of her size, sneaking or causing an ambush aren?t usually in her repertoire. She also doesn't have a very glamorous set of battle tactics, as she pretty much can only rely on her strength. While she may be a bit faster than one would expect, she is still very slow and has trouble hitting fast or small enemies. As stated above, she can't really use weapons that have anything more complicated than 'swing/slash real hard, repeat until opponent is dead' so archery and swordplay are usually left in the hands of someone much more capable.

Call To Adventure: Other than the fact that adventuring is the only job she can get? Well, she does enjoy fighting and likes to test her ability to survive. She also wouldn?t mind being able to find and/or kill her father, but the odds of meeting him are incredibly slim.

History:
Mace's mother, Terra, was without a doubt the most beautiful whore in all of Falless, a bustling port town. She accompanied many a rich business man, even a diplomat every so often. Her wages were high and many of her guests bought her lavish gifts. She actually lead a very comfortable life and was often seen (and sometimes accepted) at high-class parties. She was young and was living a fairly good life.

Then she was pregnant.

Mace unsurprisingly never knew her father but, depending on whom you talked to, he was either a beast who managed to save enough to cover Terra's wages or he was a dangerous monster who raped her one night (the latter being a much more popular rumor). Whenever she tried to ask her mother, Terra would quickly change the subject with the line "I've slept with dozens of men, how am I to know?"

After childbirth, Terra began to get less and less clients until she had to move near a brothel on the bad side of town. She blamed her fall from fame on her monstrous child and began to ignore Mace whenever she was around. Mace was about six years old and started to spend most of her time in the neighborhood or around the docks. She was teased and bullied by many of the children either because she was ugly or because her mother was a whore. At the beginning she tried to just take their beatings, but after a while her mother threatened to keep Mace locked up in her room to keep her away from fighting (and so that her face wouldn't be so ugly and swollen). Even back then Mace was a bit bulky and started to learn how to use her girth in fights.

On the day of her tenth birthday, Terra announced that Mace would be going on a diet. Mace had grown to be very large; she had already passed by Terra in terms of height. This 'diet' however was more starvation than anything else. Mace began roaming the streets and bullied young thieves to hand over their food to her (since she wasn't able to steal it herself). This led to even more fights and more battle scars on her part. After nearly a year of seeing her daughter only turn more and more masculine, Terra (in a drunken stupor) eventually cracked. "No one is going to pay for you! No one would screw you even if THEY were paid! No one even wants to pay ME anymore because of YOU!"

After that outburst Mace decided to leave town. She found herself on the streets of a new town called Vaster. The entire town of Vaster was worse than the small backstreets of Falless. Crime was usually the only way to get work, and gang violence was especially heavy. Mace found that her old tactics of bullying people wouldn?t work since Vaster kids were a lot tougher than those in her hometown. Still, since they didn?t know about her past Mace wasn't bullied as much as her younger years. By the time she was twelve Mace had pretty much figured out the system Vaster had. Gangs boiled down to two types; one was of the thieving or assassinating vsriety, the other was more of a bodyguard or thug type. Due to her build Mace began to try and hang out around the latter.

Eventually Mace was noticed by a large half orc ("Actually more of a 3/4s orc," as he would say) named Krugg. When they first met, Krugg asked Mace is she was part orc, to which she shrugged her shoulders to. He decided that she was at least 1/4 orc and asked her to join him for a drink. When she told him she was only twelve-and-a-half-years-old, he was surprised that she was that young, and also that she was a girl. Mace had been keeping her hair short (something her mother never let her do) and many assumed she was a boy. Krugg held firm to his offer and Mace only accepted on the grounds he would get her a meal as well. After eating her fill, Krugg whispered to her that he didn't have any money to pay for her meal. He then exited out of the bar and left her on her own. The bartender didn't believe her story and ordered security to take her out. Mace wasn?t quite able to hold her own against the two large men, but she still put up a decent tussle. Krugg was waiting outside the bar and picked her back up after she was literally thrown out of the place. "Yer one tough little orc. There?s a room in the sewers that can be arranged for ye, if ye want." He said.
Krugg became a close friend and father-figure to Mace. She learned how to use weapons, how to find jobs, and she even picked up a moral code.

1) Always get the job done
2) Never harm any innocents

Though Krugg would sometimes mix up the order.

When Mace was twenty-five Krugg died. He lived long for a half("3/4s")-orc reaching age 70. He was hardened from many battles and eventually his body just gave away. Krugg knew he wasn't long for the world and confessed to Mace that he didn't want to die just lying in a bed. He proposed an exciting adventure for just the two of them, hoping to find his rest. They decided to infiltrate a rival gang's hideout and bring glory to their names. The first day went well; they killed many bandits before needing to retreat to the forest near town. They were planning a second attack the next day, but Krugg died while sleeping in camp. Mace buried him in the forest and had her own small ceremony for his passing. She couldn?t quite work up the nerve to attack the base again on her own, so she spent the next few days protecting Krugg's grave from hungry animals.

Mace decided to leave Vaster behind since she was a prime target for the group she and Krugg left a dent in. Though she wouldn't admit it, it was also because the city reminded her too much of him. Mace then became a fighter for hire and took on odd jobs like she used to. She hasn?t quite made a name for herself yet, but her stature can usually assure that she gets the type of job she likes.
Heh, it's a tad bit long, I apologize but I only realized that about 2/3s the way through. Tl;dr Mace's mom is a whore, she skipped town, met a half orc, learned more on how to fight (especially with weapons), and once he died she left the other town and began adventuring for hire.

Inventory (Optional):
A mace: Obviously her weapon of choice given her nickname. It's a very heavy mace, made out of steel and is very good for bludgeoning

A large battle axe: This won't fit in her bag, so it's usually strapped to her back. The stick is about 3 1/2 feet long with the blade taking up about a third of that space.

A branded iron shield: It has a few dents and the straps are wearing, but it will still hold for the time being. It just barely covers her arm, but Mace knows how to use it.

A hunting knife: She never uses it to fight, but it does a good job slicing

One leather tunic and a pair of burlap pants: Used if she needs to lie low, or as pajamas.

One tent: For sleeping

Rations: For eating

Who's gonna be annoying and sign up really close to the deadline?
And has two thumbs?

DIS GUY! C:
 

SneeringCanuck

New member
Nov 17, 2011
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Sorry, but due to IRL delays my sheet is going to be further postponed 'till the 31st. Need to focus on my finals right now.