Depends who you talk to. Anyone I know who's played it (myself included) absolutely loved it, but I have friends who are supposedly hardcore who look at it and just say "gay".Daystar Clarion said:Okami...the fact that it is the most underrated game in history.
It's not so much the flood as much as only the flood (except the Sentinels in Sacred Icon, if memory serves). Fighting only flood gets boring fast, whereas fighting the Covies tends to stay at least a bit engaging.Vrex360 said:There's a running consistancy in the Halo trilogy (not counting spinoffs) of many great levels that are fun to blast through but that there is always that ONE level that everyone seems to hate.
Halo CE: The library
Halo 2: Sacred Icon
Halo 3: Cortana
These levels are notoriously hated among Halo fans and other gamers alike.
[sub]The constant thing they all have in common? THE FLOOD!!![/sub]
Also, must be said both Gears of War games do feature a lame level where you are in an old factory and the only enemy is Wretches. Somehow they just fail to amuse and feel more like filler levels then actual levels.
Oh, and I didn't find Sacred Icon too bad, for the record. If I had to choose a flaw to Halo 2 (not that it's my favorite game), I'd say the way people responded to the inclusion of Arbiter. It's was by far the most interesting thing about the game, and we'll never get it again because people can't handle not playing as the humans or seeing that the covies are just a bit less "completely evil" than we thought.
As for Gears, I actually enjoyed that section in the second one, especially when the Sires showed up. Speaking of that section, my mind boggles that no one else seems to be able to figure out why, in a story sense, that section was there. Really, I came up with a conclusion that has so far withstanded scrutiny within 5 minutes of completing that section, if not sooner.
Really, you don't thinkGriphphin said:Mass effect:
"Choose-your-own-path" style where the decision-making amounts to "choose this option for good, choose this option for neutral, and choose this option for bad!"
Especially when the put them in the same place every time, and your individual decisions don't really effect story
choosing whether to kill Kaiden or Ashley or whether or not to kill Wrex had any effect on the story? I'd hardly say the first one is so black-and-white, as well.
I'd forgotten that game, I loved it so much! For me, it would have to be part of my favorite level of the game (the name of which escapes me): the stealth mission. I loved it, but between Gabor glitching so he stays in one spot which is right in my path and the low number of Tranq darts, it was made somewhat more hard than necessary.e2density said:007: The World is Not Enough N64:
The level "Cold Reception". It controlled like a shopping cart.