The worst video game ending ever

Recommended Videos

DefunctTheory

Not So Defunct Now
Mar 30, 2010
6,437
0
0
Kibeth41 said:
OT: Diablo 3. I might be a bit bias because this is probably the one ongoing Blizzard game which I kind of dislike, but really, the ending was pretty lame. Annoying Bitchface's mom has her sudden but inevitable betrayal, and then Leah turns into stupid sexy Diablo? Eh, it was pretty underwhelming.
Sometimes I feel like I'm the only person in the world who actually likes Trap-Diablo.
 

Ronald Nand

New member
Jan 6, 2013
310
0
0
Vampire the Masquerade Bloodlines. The gameplay was a bit clunky although serviceable, however the story was excellent, it had atmosphere and characters and really drew you into the intrigue of the world and all the different factions. But the ending, without outright spoiling, its like if the Dog Ending in Silent Hill 2 was the only ending in Silent Hill 2, it would've been fine as a joke ending but as the only ending in the game it was quite anti-climactic. It also seemed like it was intended to be the ending all along, as I doubt cut content would've affected the choice to put it in there, unless they made that ending first and planned to make the actual ending later.
 

Lightspeaker

New member
Dec 31, 2011
934
0
0
Kibeth41 said:
I'm surprised it took 16 posts for Mass Effect 3 to be mentioned... And so far you're the only one to state it. Maybe this forum is finally 'over it'.
I just assume its because its a given at this point that it was godawful.

Like Aliens Colonial Marines. Everyone just accepts that it was terrible, so if you're discussing terrible games then its just assumed to have been mentioned (though frankly I don't find it anywhere near as bad as people make out, I've played worse...then again I bought it super, super cheap on steam sale so...).
 

Erttheking

Member
Legacy
Oct 5, 2011
10,845
1
3
Country
United States
I wasn't fond of the ending to The World Ends With You. I mean the characters got their happy ending and I felt that they earned it, but everything else was just BS. A lot of unanswered questions, a confusing and nonsensical twist for every one I thought was interesting, I grew to truly despise a character I feel like I was supposed to like (Though to be fair my patience with Joshua was waning for a long time), and the game expected me to basically replay it again to get documents that filled in the holes.

Fuck. That.

That and...I don't know, I just feel like things ended way too abruptly and too many characters suddenly got dropped off the face of the Earth.
 

Recusant

New member
Nov 4, 2014
699
0
0
Ronald Nand said:
Vampire the Masquerade Bloodlines. The gameplay was a bit clunky although serviceable, however the story was excellent, it had atmosphere and characters and really drew you into the intrigue of the world and all the different factions. But the ending, without outright spoiling, its like if the Dog Ending in Silent Hill 2 was the only ending in Silent Hill 2, it would've been fine as a joke ending but as the only ending in the game it was quite anti-climactic. It also seemed like it was intended to be the ending all along, as I doubt cut content would've affected the choice to put it in there, unless they made that ending first and planned to make the actual ending later.
Which ending are you talking about? Bloodlines didn't have one ending, it had five.
 

ecoho

New member
Jun 16, 2010
2,091
0
0
Lightspeaker said:
Okay, yeah, first of all I'm going to call out the absolute Tyrannosaurus in the room that is Mass Effect 3.


Moving on from that winner of this question (by several miles at least)...second place. Hmmm...

Its actually difficult to think of endings that were truly awful, especially since lately I've been in a bad habit of playing games that HAVE no ending (despite having a huge backlog of games that do). I remember being fairly apathetic to the ending of Skyrim's main quest line; it was okay but it kinda just felt like "oh alright then, we're done". I'd be tempted to say Dragon Age Origins but honestly its not so much the end of the game that I didn't like than the final boss itself.

Maybe Diablo 3:Reaper of Souls? Frankly the story for that game was an absolute slog and the only thing I felt having beaten Malthael was total exhaustion and a sense of "finally that's over and I can play properly now in Adventure mode". And the story didn't really go anywhere anyway, just acting as a 'reset' on everything so they can lazily set up future games.
yeah sorry no I see your mass effect 3 (not bad in my opinion just lacking closure) and raise you fable 2.........or as I like to call it fuck you player your taking too long
 

Chaos Isaac

New member
Jun 27, 2013
609
0
0
Pretty sure Neverwinter Nights 2, like has a 'rocks fall and you die' ending. So, you know, that sucks.

LA NOIRE had a pretty bad ending.

Halo 4's ending was atrocius.

MGSV's sucked. So did 4. And 2, kinda.

GTA V sucked super hard.

The Division, for what plot there was, had a terrible ending.

Destiny.

Blazblue.

Final Fantasy 9* The final boss. Just, what?

Dark Souls 2. Sure, the ending are nothing... fantastic. Just vague notions of what the end may be, but at least in 1 and 3 I got FUCKING CHOICES. *Bloodborne gave me choices too.
 

Ronald Nand

New member
Jan 6, 2013
310
0
0
Recusant said:
Ronald Nand said:
Vampire the Masquerade Bloodlines. The gameplay was a bit clunky although serviceable, however the story was excellent, it had atmosphere and characters and really drew you into the intrigue of the world and all the different factions. But the ending, without outright spoiling, its like if the Dog Ending in Silent Hill 2 was the only ending in Silent Hill 2, it would've been fine as a joke ending but as the only ending in the game it was quite anti-climactic. It also seemed like it was intended to be the ending all along, as I doubt cut content would've affected the choice to put it in there, unless they made that ending first and planned to make the actual ending later.
Which ending are you talking about? Bloodlines didn't have one ending, it had five.
Spoilers for VtM:B, Scroll Down if you haven't played yet!!!

I mean any of the endings which involve opening the Sarcophagus, and you getting blown up by the C4 set out by Jack. Which is either variation of LaCroix Ending, Independant Ending or Anarchist Ending. Kuei Jin is completely different (although annoying in its own way since you get thrown into the ocean inside the Sarcophagus), although Camarilla ending involves the Sarcophagus, but doesn't allow you to open it.

Edit: Added appropriate spoiler tags
 

Recusant

New member
Nov 4, 2014
699
0
0
Ronald Nand said:
Recusant said:
Ronald Nand said:
Vampire the Masquerade Bloodlines. The gameplay was a bit clunky although serviceable, however the story was excellent, it had atmosphere and characters and really drew you into the intrigue of the world and all the different factions. But the ending, without outright spoiling, its like if the Dog Ending in Silent Hill 2 was the only ending in Silent Hill 2, it would've been fine as a joke ending but as the only ending in the game it was quite anti-climactic. It also seemed like it was intended to be the ending all along, as I doubt cut content would've affected the choice to put it in there, unless they made that ending first and planned to make the actual ending later.
Which ending are you talking about? Bloodlines didn't have one ending, it had five.
Spoilers for VtM:B, Scroll Down if you haven't played yet!!!

I mean any of the endings which involve
opening the Sarcophagus, and you getting blown up by the C4 set out by Jack. Which is either variation of LaCroix Ending, Independant Ending or Anarchist Ending. Kuei Jin is completely different (although annoying in its own way since you get thrown into the ocean inside the Sarcophagus), although Camarilla ending involves the Sarcophagus, but doesn't allow you to open it.
Kindly forgive my editing spoiler tags into your post. In the
Independent and Anarch endings, you aren't killed by the explosives; you're very clearly not even in the building. It's only the LaCroix ending where that happens.
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
5,374
381
88
Obviously Mass Effect 3. But everyone wants to be original today, so, yeah, why not?

Metroid: Other M. The ending itself is boring, but what made it bad is that it interrupted the final battle (you don't even get to shot the final boss); making the later the most unsatisfying final battle I have played in an action game and a total letdown for a Metroid game.
 

Ronald Nand

New member
Jan 6, 2013
310
0
0
Recusant said:
Kindly forgive my editing spoiler tags into your post. In the
Independent and Anarch endings, you aren't killed by the explosives; you're very clearly not even in the building. It's only the LaCroix ending where that happens.
There are variations of those endings though, in Anarch or Independant, you can still open it. The game hypes up the idea of an Anti-Delluvian(?) or something being important in that box, and it turns into a bit of a joke in the end with the C4, I guess I can see the idea of Jack making fools of ambitious Kindred like LaCroix, but it still felt like an Anti-Climax in the end.
 

Myria

Sanity Challenged
Nov 15, 2009
124
0
0
Chaos Isaac said:
The Division, for what plot there was, had a terrible ending.

Destiny.
I'm not sure either counts, as neither was meant to be "The End" exactly, given both game's MMO-lite design, but The Division's didn't bother me nearly as much as Destiny's did. In The Division's last bit you get a reveal that's a duh and that's about it (sadly the same can be said of the endgame, what there was of it). In year-one Destiny you've got The Stranger, a character who gives some of the most cringe worthy lines in gaming history ("I don't even have time to tell you why I don't have time" being just the start of a long list) and who has been wholly ignored going forward, giving you a silly speech and a rifle that's almost certainly inferior to what you have by that point. Then she walks off, teleporting god knows where, and you get the cinematic fly into space scene out of a Buck Rogers serial or something.

It just... Adds insult to injury, given what a disaster the story is to that point, it just seemed like the devs has no idea where to take things so they just said screw it and threw in a wholly inappropriate attempt at a story end without there being, despite the game's linearity, any real story at all up that that point.
 

MeatMachine

Dr. Stan Gray
May 31, 2011
597
0
0
Fallout 3 doesn't have the "worst ending ever", but it is the only game I've ever played where I was super invested and excited about the ending, only to get a senseless "you die but whatever things are cool; oh, if you want to keep playing, you have to reverse time, get cold feet about dying a hero, and procrastinate your destiny forever."

The same can be said about New Vegas, but at least the various New Vegas endings would've had immediate substantial changes to the world. That, and the game was rushed out ungodly fast with most of the map and locations cut out or undeveloped to save time. All the more commendable that the game ended up so damn awesome in spite of the ceaseless "death shift" Zenimax worked under.
 

Zemaddog

New member
Nov 20, 2013
18
0
0
The original Dark Souls 2 ending. The game just sort of ended. It didn't really feel like I had achieved anything at all. People say that they changed the ending in the scholar of the lost sin DLC, but I haven't played that.
 

Zenja

New member
Jan 16, 2013
192
0
0
Lightspeaker said:
Okay, yeah, first of all I'm going to call out the absolute Tyrannosaurus in the room that is Mass Effect 3.
For real, I came in here for that and it seems everyone is trying to avoid it as if it shouldn't be mentioned. That game's ending literally soured 3 entire games for me. It isnt just this one game had a bad ending and now that one game is soured. This one game ending soured 3 games. It wins hands down for me, there is no competition for it.

I am unsure if it is as you say and it is just unanimously decided it is terrible, or not. I do see people defending it as if other games are worse. It may be for them but Mass Effect 3 essentially ruined more than just one game for me so it easily wins this contest.

I could make an argument for Fallout but it just pales in comparison. Long ago, there was a Jurassic Park game on the SNES that I loved and beating it was hard because you couldn't save. It's ending was the opening cutscene played backwards to the sound of a helicopter. Roll credits. But none compare to Mass Effect.
 

Cold Shiny

New member
May 10, 2015
297
0
0
This is very recent but I absolutely hated the ending to Xenoblade Chronicles X.

Its so lame I'm not even going to explain it, you just need to know that its a copout "we actually can't tie up our story well so here's some extremely vague bullcrap".

And it blows my mind because the rest of the game's lore and universe is awesome.
 

Trunkage

Nascent Orca
Legacy
Jun 21, 2012
9,647
3,265
118
Brisbane
Gender
Cyborg
Saelune said:
I don't know what the worst ending is, but an ending that really annoys me is the ending of Oblivion. You spend the whole game doing all the work, then Martin...dies, which causes Akatosh to Deus Ex Mehrunes Dagon and Martin gets all the credit.

In Morrowind and Skyrim you get the credit. Though Morrowind did it better because afterwards everyone goes "OMG You're the Nereverine! OMG OMG!"
I'm pretty sure you were anointed (or whatever it was) Neverine before you went up the mountain. Elder Scrolls do not know how to finish a game.

OP: Instead of saying the typical ME3 ending, I'm going to say the other two.

The hardest to prove is ME2. It had a fantastic (suicide) mission leading up to the boss. Previous decisions affect your unit's lives. But then the boss happened and you realise how stupid a person stuck on a planet fighting a space faring race is. Then you realise that you wasted your time playing this game because everything didn't matter.

In ME1, the you once again are a person on the ground, fighting something in space. They had to make a telekinetic link between a Taurian and the Reaper, so that your actions could effect the space battle.

Let me point that out again. The Reapers can easily be defeated by those they are telepathically connected to. How is that not a gigantic weakness that we could exploit. Where did this weakness go in the next games? Also, WHY ARE WE FIGHTING SPACESHIPS WITH PEOPLE ON THE GROUDN?

And you know that they only reason they did this was to make your actions on the ground mean something (and maybe a space battle was too expensive and made all your ground efforts pointless).

ME3 ending was stupid but no more than the other two.
 

Wrex Brogan

New member
Jan 28, 2016
803
0
0
Not Mass Effect 3, that's for sure. On the scale of bad endings, that's not even in the same ballpark, but everyone gets all emotional about it so *shrug*.

Anyway, lets see... Deus Ex: Human Revolution had a pretty shit ending after a pretty shit final level. Going from the Tyrant Base and all it's challenges to a level where all your weapons and stealth skills are completely unnecessary, a poorly designed final boss (that makes no sense lore-wise anyway) and then getting shuffled into a room to press 1 of 4 buttons to watch completely unrelated cinematics (that literally include stock footage!) while Adam narrates was... jesus, who thought that was a good idea? In any way?
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,410
16
23
trunkage said:
Saelune said:
I don't know what the worst ending is, but an ending that really annoys me is the ending of Oblivion. You spend the whole game doing all the work, then Martin...dies, which causes Akatosh to Deus Ex Mehrunes Dagon and Martin gets all the credit.

In Morrowind and Skyrim you get the credit. Though Morrowind did it better because afterwards everyone goes "OMG You're the Nereverine! OMG OMG!"
I'm pretty sure you were anointed (or whatever it was) Neverine before you went up the mountain. Elder Scrolls do not know how to finish a game.

OP: Instead of saying the typical ME3 ending, I'm going to say the other two.

The hardest to prove is ME2. It had a fantastic (suicide) mission leading up to the boss. Previous decisions affect your unit's lives. But then the boss happened and you realise how stupid a person stuck on a planet fighting a space faring race is. Then you realise that you wasted your time playing this game because everything didn't matter.

In ME1, the you once again are a person on the ground, fighting something in space. They had to make a telekinetic link between a Taurian and the Reaper, so that your actions could effect the space battle.

Let me point that out again. The Reapers can easily be defeated by those they are telepathically connected to. How is that not a gigantic weakness that we could exploit. Where did this weakness go in the next games? Also, WHY ARE WE FIGHTING SPACESHIPS WITH PEOPLE ON THE GROUDN?

And you know that they only reason they did this was to make your actions on the ground mean something (and maybe a space battle was too expensive and made all your ground efforts pointless).

ME3 ending was stupid but no more than the other two.
I just mean that when you save the world at the end of Morrowind, everyone actually acts like you're a big deal.