Saelune said:
I don't know what the worst ending is, but an ending that really annoys me is the ending of Oblivion. You spend the whole game doing all the work, then Martin...dies, which causes Akatosh to Deus Ex Mehrunes Dagon and Martin gets all the credit.
In Morrowind and Skyrim you get the credit. Though Morrowind did it better because afterwards everyone goes "OMG You're the Nereverine! OMG OMG!"
I'm pretty sure you were anointed (or whatever it was) Neverine before you went up the mountain. Elder Scrolls do not know how to finish a game.
OP: Instead of saying the typical ME3 ending, I'm going to say the other two.
The hardest to prove is ME2. It had a fantastic (suicide) mission leading up to the boss. Previous decisions affect your unit's lives. But then the boss happened and you realise how stupid a person stuck on a planet fighting a space faring race is. Then you realise that you wasted your time playing this game because everything didn't matter.
In ME1, the you once again are a person on the ground, fighting something in space. They had to make a telekinetic link between a Taurian and the Reaper, so that your actions could effect the space battle.
Let me point that out again. The Reapers can easily be defeated by those they are telepathically connected to. How is that not a gigantic weakness that we could exploit. Where did this weakness go in the next games? Also, WHY ARE WE FIGHTING SPACESHIPS WITH PEOPLE ON THE GROUDN?
And you know that they only reason they did this was to make your actions on the ground mean something (and maybe a space battle was too expensive and made all your ground efforts pointless).
ME3 ending was stupid but no more than the other two.