Battlefield: Bad Company
I felt desecrated when I realized I was going around hunting for mercenary gold bars.
I felt desecrated when I realized I was going around hunting for mercenary gold bars.
Someone here hasn't played Guilty Gear yet, dun dun dun (Bridget. 'nough said.)Frybird post=9.68478.630896 said:Also, just about every Beat em' Up...why won't they realize that no one cares about the backgrounds of the Characters?
I bought the limited edition of that (shudder), though if you play it for more than 3 hours you become addicted.mjhhiv post=9.68478.630039 said:Whenever one of these pops up, my answer is always the same -
Two Worlds.
Truth! I play that game as an RPG Parody!Reaperman Wompa post=9.68478.631107 said:I bought the limited edition of that (shudder), though if you play it for more than 3 hours you become addicted.mjhhiv post=9.68478.630039 said:Whenever one of these pops up, my answer is always the same -
Two Worlds.
Not trying to be mean or anything, but that is the worst plot synopsis for Golden Sun I have ever seen. But then again, everyone reads and hears something different, so I guess I shouldnt be surprised that you took something completely different away form those games then I did.Divinegon post=9.68478.631377 said:I'm going to go on a limb and go saying Golden Sun 1 and 2.
The games themselves are very enjoyable, it's just the way things end up plotwise.
So your entire family is killed by two strangers who wants to control alchemy, only to be stopped by the mythical guardian who saves you and your friends. Fine, you go after them for revenge and to stop them from reaching their overly smart plan to become all powerful by activating 4 towers that will break the seal of magic.
Then in the second one, you find those two strangers had another pair of companion strangers who also want to bring alchemy to the world so they can become all powerful, but now they do it with a vendetta since you killed the previous pair. Fine again, you go again repeating the first game just to save the world. Only this time, you find you are actually helping the world being destroyed by not allowing alchemy to be released, which the world needs to not collapse into a never ending void, that apparently being the true goal of the 4 strangers you end up killing before realizing that. Yay you.
So this is all fine and dandy for me but this is when body waste hits the fan:
When you do find that out you were being the bad guy in some manner of speech, the guardian who saved you in the first game tries to prevent you from releasing alchemy since well, you still want to be a good guy and save the world. How does he does this? By unleashing a three headed dragon (Which is by logic, stronger than the two headed dragon you fought as a final boss in the first game. Oh you quirky game designers and your originality) that you discover to be your transformed parents that you thought you were dead, but weren't since they were saved and kept in some kind of magic cryogenic stasis just in case the guardian needed to turn them into dragons and send them as final bosses against someone. But now they're dead for sure because you killed them when they were dragons!
Still with me? Ok, so despite your parent killing frenzy, you release alchemy and save the world and as a surprise reward, everyone you thought was dead, included your ruined village is brought back to life and existence by the same guardian who tried to stop you. So you basically came a full circle ever since the beginning of the game, only you are stronger now and saved the world.
So what was the point of the guardian messing with you? Well, he wanted you to go through a world wide journey, killing millions of beings, 4 of them being just people who wanted to save their village (Which funny enough, end up not being revived. Thank you guardian for your lack of universal mercy), 3 being your and your friend's parents, all of this so you learned to be more responsible once the world was restored and magic was brought back onto the world.
So...good parenting isn't enough now? And how does giving a lesson to 8 kids help with teaching responsibility to the world so it won't spoil itself once magic becomes accessible to everyone? Is he going to repeat the same cruel task for all the thousands of people in that world? Jesus Christ!
Oh and there's actually a bad guy who wanted to be all powerful with alchemy, but he ends up not having any influence in the game whatsoever since at the end, without even fighting him, he seems to get so soaked up in power that he turns too heavy for the mountain he is standing on, thus becoming trapped under thousands of tons of rubble. Wow, that was menacing.
Oh? I suppose I did. I didn't mention any of the in between, but like I said, that is not the point. Plus, again, like I said, I loved the game and only criticize about it, some years after playing it in same manner someone criticizes an old movie they enjoyed.Llasnad post=9.68478.631402 said:Not trying to be mean or anything, but that is the worst plot synopsis for Golden Sun I have ever seen. But then again, everyone reads and hears something different, so I guess I shouldnt be surprised that you took something completely different away form those games then I did.
Hey Silent Hill 2 had by far the best plot for any game, don't blame it if it was just to complicated for you to understand.Breedbate post=9.68478.630133 said:I disagree. I think 9 is the best, by far.
Ninja Gaiden, Devil May Cry, Final Fantasy X-2, every Silent Hill after the first, Resident Evil 4 (though that's very biased, since I believe that Resident Evil should, all around, take a turn towards a more pedestrian type thing, with the player playing a victim who actually must survive, hence earning their title as Survival Horror), all the Elder Scroll Series (though I mostly made up the plots myself, I think a LOT of writing needs to be put into that world to make it more in depth), Alone in the Dark, and that pretty much sums it up.