I imagine the fact that there hasn't been a decent Metriod game in a decade probably has something to do with it. Since Nintendo doesn't seem to care about this particular IP, I'm not surprised some fans took it into the their hands.List said:The question is why do people still keep wasting energy on these projects. Pokemon Uranium and Metroid are just the latest in a LONG list of these incidents. You'd think people will learn by now. I'm not saying it's either right or wrong. But come on, why waste energy and effort into something that will SURELY and DEFINITELY be taken down.
That's actually just one of the most dangerous situations. The licensing out bit could (probably) be made to work out perfectly fine, but that would require Nintendo to trust you to absolutely not include any, say, titty or balls easter eggs and generally live up to their standards, which, in their eyes, you probably will never do anyway when they just caught you red-handed, grabbing their IP. In general, I don't feel like they're up to take any risks, though.Bilious Green said:The thing that is really baffling about these sorts of things is that if the company doesn't want to do anything with the IPs themselves, why not license them out to devs/creators that want to do something with them? They could them make money off of zero effort on their own part.
What? No, Steam is the store, Valve is the company that manages Steam and makes games. How the hell did you come to the conclusion that Valve doesn't make games?InsanityRequiem said:Valve?s a store, they don?t make and sell games.
Naturally, however since these companies are into profit so much you'd think they were being run by the Ferengi from Star Trek, they'd take any opportunity to make a profit. Of course I imagine the concept of spending money to make money is also a concept that's lost on them.Darth_Payn said:Ah, but that would be the sensible, logical choice, and that's not the world we live in.canadamus_prime said:I've often wondered why these companies don't hire the developers of these fan-projects to turn said projects into official releases that they can then profit off of. That would make much more business and PR sense to me.
Valve have made ~20 games, and two SDKs.InsanityRequiem said:Here?s the biggest difference between Valve and Nintendo. Nintendo makes and sells games, therefore they have a legal right and obligation to protect their work, even if it?s stupid and detrimental to themselves. Valve?s a store, they don?t make and sell games.
It's because the companies are run by a bunch of detached crotchety old men (not necessarily literally) that likely haven't actually developed a game themselves in years, if ever. All these people have been so high up for so long that all they ever see is a bunch of numbers and have long since stopped giving a damn about what the fans want if any of them ever did. Their only concern is with holding their IPs in their claws and never letting go no matter how much more sense it would make to loosen their iron grip, just because they don't want anyone else doing anything with it. It's the adult version of this:canadamus_prime said:Naturally, however since these companies are into profit so much you'd think they were being run by the Ferengi from Star Trek, they'd take any opportunity to make a profit. Of course I imagine the concept of spending money to make money is also a concept that's lost on them.Darth_Payn said:Ah, but that would be the sensible, logical choice, and that's not the world we live in.canadamus_prime said:I've often wondered why these companies don't hire the developers of these fan-projects to turn said projects into official releases that they can then profit off of. That would make much more business and PR sense to me.
That's the thing though. If all they care about is profit and numbers then they're missing out on the opportunity to profit off of these fan projects.immortalfrieza said:It's because the companies are run by a bunch of detached crotchety old men (not necessarily literally) that likely haven't actually developed a game themselves in years, if ever. All these people have been so high up for so long that all they ever see is a bunch of numbers and have long since stopped giving a damn about what the fans want if any of them ever did. Their only concern is with holding their IPs in their claws and never letting go no matter how much more sense it would make to loosen their iron grip, just because they don't want anyone else doing anything with it. It's the adult version of this:canadamus_prime said:Naturally, however since these companies are into profit so much you'd think they were being run by the Ferengi from Star Trek, they'd take any opportunity to make a profit. Of course I imagine the concept of spending money to make money is also a concept that's lost on them.Darth_Payn said:Ah, but that would be the sensible, logical choice, and that's not the world we live in.canadamus_prime said:I've often wondered why these companies don't hire the developers of these fan-projects to turn said projects into official releases that they can then profit off of. That would make much more business and PR sense to me.
It's these people who pushed for these draconian laws to come into being in the first place and the ones who could successfully push to have them removed now, but then they would have absolutely NOTHING to justify their behavior, that need to justification is the sole reason these laws exist and will continue to.
Because if they allow that to happen, and the game is better, less buggy, and fitted with more content than its official counterpart at release, then shareholders will look unfavorably on the company because some hack in a basement is better than a professional team of programmers and marketers.canadamus_prime said:I've often wondered why these companies don't hire the developers of these fan-projects to turn said projects into official releases that they can then profit off of. That would make much more business and PR sense to me.
You're forgetting these companies' institutionalized arrogance. Nintendo is *Nintendo*, and only Nintendo does Nintendo. The sudden willingness to cut some slack to a fan who coded a mobile engine for a Sonic iOS app is nothing if a sign of sheer desperation. The brand is floundering, it's an asset Nintendo probably refuses to consider parting with, and at the same time it's sunken so low as to be of ancillary value. That gets you the unusual miracle story of Sonic Team bringing in members of the fan community. Shamefully - at least for them - they've lost touch with the formula, and need outside help to recapture it.canadamus_prime said:If all they care about is profit and numbers then they're missing out on the opportunity to profit off of these fan projects.
The thing is they don't CARE about the profits these fan games could give them, what they care about is keeping a stranglehold on their IPs for as long as possible, simply to keep others from making anything out of it. This is because anyone permitted to make something from their IPs sets precedent for ANYONE to be able to in the future. Copyright and IP law hasn't been about protecting the rights of creators in decades if it ever was, it's about having an excuse to act like dicks to their consumers and justification for suing each other into the ground.canadamus_prime said:That's the thing though. If all they care about is profit and numbers then they're missing out on the opportunity to profit off of these fan projects.
You're not getting what I'm saying. They could turn that humble fan project into an official Nintendo (or insert major AAA company here) product. Officially stamp their brand on it, hire the people making it, and profit from the results.IamLEAM1983 said:You're forgetting these companies' institutionalized arrogance. Nintendo is *Nintendo*, and only Nintendo does Nintendo. The sudden willingness to cut some slack to a fan who coded a mobile engine for a Sonic iOS app is nothing if a sign of sheer desperation. The brand is floundering, it's an asset Nintendo probably refuses to consider parting with, and at the same time it's sunken so low as to be of ancillary value. That gets you the unusual miracle story of Sonic Team bringing in members of the fan community. Shamefully - at least for them - they've lost touch with the formula, and need outside help to recapture it.canadamus_prime said:If all they care about is profit and numbers then they're missing out on the opportunity to profit off of these fan projects.
That is incredibly short sighted and stupid.immortalfrieza said:The thing is they don't CARE about the profits these fan games could give them, what they care about is keeping a stranglehold on their IPs for as long as possible, simply to keep others from making anything out of it. This is because anyone permitted to make something from their IPs sets precedent for ANYONE to be able to in the future. Copyright and IP law hasn't been about protecting the rights of creators in decades if it ever was, it's about having an excuse to act like dicks to their consumers and justification for suing each other into the ground.canadamus_prime said:That's the thing though. If all they care about is profit and numbers then they're missing out on the opportunity to profit off of these fan projects.
The mast majority of IPs that haven't already should have entered the public domain years or even decades ago anyway.
Of course it's short sighted and stupid, it's never been about making sense or even simply about making money, it's about CONTROL. It's about making sure they have the power to screw over their customers and they don't have any other options but to just take it, and to make frivolous nonsensical lawsuits over supposed infringement of their "rights" to something, just so they can make millions off of settlement or even stealing the IPs of other companies right out from under them, all while crushing the little up and comers like these fans before they can even get started. Like all monopolies it's about making sure THEY have sole control over the production of these IPs and copyrights for as long as possible.canadamus_prime said:That is incredibly short sighted and stupid.
Ah, the sunny years of Epic running websites that showcased other people's work with the Unreal editor, actively linking to sites devoted to Single Player campaigns made in the Unreal engine, and even running "Make Something Unreal" contests. There were even people like Hourences who turned their work into a resume item and got hired in the industry.canadamus_prime said:I've often wondered why these companies don't hire the developers of these fan-projects to turn said projects into official releases that they can then profit off of. That would make much more business and PR sense to me.
You're also not getting me. Or rather, you're not getting the concept of a Japanese company's image. Public face is everything to Nintendo, as it is with Sega and Sony. You're assuming they'd be capable of considering the benefits of altruism, and I'm telling you they won't. They won't, because doing otherwise would be an admission of failure.canadamus_prime said:You're not getting what I'm saying. They could turn that humble fan project into an official Nintendo (or insert major AAA company here) product. Officially stamp their brand on it, hire the people making it, and profit from the results.
This is utterly false and untrue.IamLEAM1983 said:I figure it's a tad more nuanced. Copyright owners have to report violations to maintain their IP, sure, but what *constitutes* a violation is up for debate and is subjective.