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A lot of people didn't like that they got away from base building, collecting requisition, and that you couldn't build your forces up. The multiplayer in the first DOW2 was also limited because of the microsoft live thing, so it was hard to find opponents to do the base building game play. Their final argument is that they hated being confined to just space marines and GW and Relic were shoving them down our throats to make a quick buck. Honestly I loved not base building and focusing more on tactics.[/quote]
yeah, i enjoyed it too. i liked how retribution added non-hero units to the game though. but i miss having my squads instead of just heroes. also, i do dislike how the story focuses so much on space marines/chaos/orks/guardsmen. really, i find the eldar, tau, necrons etc. a good bit more interesting than the blood ravens. i wish they would expand the story into other races, especially tau (i like them much, and they seem to have a shortage of canon stories). or instead of a copy pasted campaign, actually have a few different ones for the different races.
so yeah, it has its flaws sure, and there is a Space Marine Overload going on with the stories of the games, but i enjoyed DOW2 nonetheless.[/quote]
Necrons would be hard to do because of the lack of talking (but rumors are the new codex in the board game might fix that). I think Tau would be a great race for a game because they are the 'nicest' out of all the races in the 40k universe and would be appealing to players that never played before.