Oh god.Andy Chalk said:"We wanted to bring him more for the modern audience of today's console market," Cantin said. "He's now in the game doing more action moves and that's how we wanted the costume and the suit to reflect that."
more mainstream. "For example, black nails and things like that - we don't have that any more. We want to make him a little bit more mainstream on that,"
But that mage was/is awesome. Haven't read that in a LONG while now but he was my favorite character in that whole thingTheDoctor455 said:Or that evil mage from Looking for Group.
I loled, it was really dumb to compare it to something that we dont know about while there is something with the same name.rhizhim said:after update:
you fucking twit!
why would you even mention this if it was something your team was struggeling with internally?
its 100% clear that people would get this wrong.
Fill your water arrows with tears and then sneak inside Eidos?elilupe said:All I will say on the matter, is that if this new game is bad, I will not be able to stop myself from crying.
And only savepoints because you can't call yourself AAA if you have quicksaves, it's for those dirty indie developers x.xDVS BSTrD said:I bet there will be cover based shooting and regenerating health.
Nice. I think I'll forward that to a friend of mine.Kilo24 said:Well, I can't say that I'm too optimistic. One major thing that was very interesting about Garrett's character was that he was aspiring to be nothing more than a thief, but he kept getting dragged into heroics. Thief 2 undermined that a little, Thief 3 a good bit more (partially due to declining writing quality.) It's hard enough to build a character like that once; I really doubt the abilities of people who aren't the original writers to do so again. Particularly when the character is becoming more ninja-like.
That also was unique (and still is) among games - you played a thief, not a sneaky melee fighter with two daggers who picks locks and disarms traps. In the first two games, it was a matter of professional pride to kill no one. The Dishonored influence undermines that; although it had rewards for not killing people, the majority of the abilities were focused around the opposite.
There is also the matter of writing the Hammerites and Pagans. Especially the Pagans, which - with their speech quirks and tree-hugging proclivities - could have easily become a joke instead of the delicately balanced mixture of whimsy and savagery they were in the first two games. Of course, the reboot might cut those factions out (probably to its detriment, since they are a critical part of the setting.)
Edit: And I watched the linked video. I was somewhat heartened by hearing them saying that he wasn't really trying to be a hero.
Then... what the hell?!?! The Joker from the Dark Knight is an inspiration for Garrett?! I honestly have no bloody idea how they drew a connection between the two. And I felt a little more hope die inside.
I can. "Press X to not be eaten by a grue!"sageoftruth said:...
God forbid! I could not think of a worse game to have QTEs.
And if Garret was voiced by, let's say... Nolan North. How would you react?Andy Chalk said:There are a couple of things to keep in mind here. One, Eidos Montreal took on Deus Ex, a project fraught with risk, and nailed it. Human Revolution was a proper, full-on and entirely satisfying DX game, and that buys the studio a LOT of credibility. Two, as others have mentioned, the look is less important than the man, and the man will be dependent upon The Man - Stephen Russell. I'm willing to put up with a lot, but if Stephen Russell isn't back on board it's going to be a problem. Remember when Rockstar first announced that it wasn't going to use James McCaffrey for Max Payne 3? Leaving out Russell would probably be even worse. A Robert Smith-esque Garrett I can handle, but the real test will be when the cast is announced.
I'M NOT FREAKING OUT