Oh yeah, debuffs are usually useless too. Why drag the fight out when you can just put thous resources into getting a better damage output? The thing is that it's hard to balance as a designer because if the debuff is strong enough to speed up the average fight then why would you ever not use them?
-I usually agree with this but not in final fantasy tactics and the like. The immobilize debuff is incredibly useful since many enemies only have melee attacks and in fft even your "melee classes" have some kind of ranged attack that is rarely less powerful than a melee hit and often does aoe damage. This series actually made the debuffs wort while imo.
-I also never use anything thats "special" like the special nuka-colas in fallout or any soda in fallout actually, gotta keep the fridge stocked... for some reason. The fat-man and mini nukes I always horde away along with missile launchers and missiles. I never use melee weapons in Fallout.
-I don't use healing potions unless they're essential to the core gameplay like in Diablo.
-I never snipe in COD but I do in Halo and Fallout so im not sure if that counts.
-I never use ranged attacks in oblivion(not counting magic)
-I never use a melee weapon if a gun is available. However I always seem to use one if all that's allowed are bows.
I never play peacefully in an empire building game because it is almost always finicky as hell, costly, and total B.S. Them: "give us gold" Me: "go find your own bodeggit" Them: "WAR!"
-I never use archers in Fire Emblem
-Lastly I NEVER EVER play another character competitively in super smash bros except for Captain Falcon.
I apologize for the length of this post.