Well, my opinion is mixed due to the way things have been going for me recently.
On one hand: things being more approachable is nice if you can't invest a lot of time or effort into the game, or just aren't very good at it.
On the other hand, there is less of a feeling of accomplishment in doing things that nearly anyone can do. Farming resist gear and such is part of the effort that made the payoff to beating bosses like The Prophet in AQ 40 feel so sweet. Especially when your dealing with the organization inherant in a guild gearing 40 people who can meet regularly.
snip
Similarly, you could make people climb a mountain in order to get to the grocery store. It's possible, of course, but how many people would find the result satisfying enough to counteract the utter boring frustration of the work needed to get it?
I think that whole thing is where the complaint of "WoW feels like a job instead of a game" comes from. I'll just stick over here, hoping and expecting the best.[/quote]
-
See, the thing is that some people enjoy that kind of thing though. Part of the appeal is also knowing that most people can't, or won't do the work involved. As far as I'm concerned people who are willing to put in this kind of effort should be able to do so, and gain benefits from their dedication. Nobody ever said you HAD to do this stuff, even back during the days of 40 man raids.
The problem is that people are sitting at the bottom of the mountain, and screaming that they want the same benefits, but don't want to put in the effort, so those benefits should more or less be handed to them.
As far as WoW being like a job, well to people with a certain mentality, that's more or less why they like it. An attitude parodied in things like "The Guild" with characters like "Vork".
-
Generally speaking I believe you should get out of the game (loot, accessible areas, etc...) what you put into it. However I do tend to agree that there should be a lot of content acessible to people that don't want to have to play hardcore "almost like it's a job". In general most games ARE like that, WoW always had tons of content you could access without even needing a group, never mind a raid.
In general I think the problem is people just being jealous of elitists having gear that they will never be able to obtain, or access to areas that become like private clubhouses (from the perspective of an outsider). That said, jealousy is not a good reason to do away with it.
Besides, if someone doesn't want to raid 40 man or whatever, why the heck do they need some of this fat loot the raiders run around with? One thing I've never gotten, even back in like EQ, was what the people crying about raiders actually expected to do with this equipment... overkill solo mobes in the world by an even greater margin? I mean the stats on these things are high because your supposed to be killing things with like 40 gazillion hit points and taking equivilent hits back.... if you have no interest in trying to fight your world's equivilent of Godzilla or Cthulhu while with a small army, then why the heck do you need stuff like that to begin with?
To put things into perspective, you don't HAVE to go over a mountain to go to a grocery store. Your more than welcome to walk to the local one. However you don't need the mountaineering gear that the guy going over the mountain has for your trip. What's more you have no reason to complain if the store over the mountain has tastier groceries and a better selection, that guy after all put in the effort to learn to climb mountains. Even if it's simply a matter of you not having time to take mountaineering lessons, there is no reason to punish him simply because he has time, and you don't.
Besides, I'll be blunt... I think lack of time is an excuse. A lot of people manage to raid without living online, and always did, even back in the 40 man days. I think a lot of it amounts to a bunch of nerds demanding that the jocks be hobbled because they aren't as capable (so to speak). Despite rumors by people who do not know what they are talking about, raiding is generally not about simply hitting a few buttons and collecting loot. A lot of it takes constant awareness, presician movements coordinated between a lot of people, and a pretty high threshold for annoyance at times. Having played with a lot of people I will say that a lot of people (and those who whine the loudest) seem like they simply cannot raid, not that they don't have the time.
My opinion is reinforced by my current condition, where to be honest I don't think I'm currently as capable as I once was for reasons I will not go into here. Perhaps that will change, perhaps it won't. The bottom line is that personal abillity is a factor, and a lot of the whining seems to be akin to why people support removing competition from schools and such.