Unfortunately, I've seen FAR too many cases of "If you can't beat X game on Y difficulty, you must be a braindead toddler."HellbirdIV said:Difficulty settings have been a staple of video gaming for what, two decades now? Can we please just accept that we can have the same game be both easy as pie and balls hard with a simple setting alteration in order to have a suitable challenge level for different people's preferences?
That goes for developers too. Dying over and over in Call of Halo: Battle Warfighter 3 is more of a nuisance than a real challenge because you die really quickly and respawn just as quick, set back about 30 seconds in total. Problem's not that the game is "too easy", it's that it's badly designed.
So I guess what I want to say is that I think anyone who derides a game as "too easy" is just being dumb.
... well that would have saved me a lot of time if I'd thought to put that at the top.
What? Here we have another case of people assuming Morrowind has qualities it lacks completely.VanQQisH said:You go play Skyrim with the difficulty all the way up. Then go play Morrowind with the difficulty all the way up. Skyrim's difficulty is just artificial, in that the AI does not change whatsoever, it just hits harder. Now in Morrowind, the AI will be granted new abilities to roll with as well as a bit of a strength boon. Archers will poison their arrows, mages will cast invisibility, warriors will actually surround you. They will also make use of scrolls and potions that are distributed randomly on spawn to mix things up. That's interesting, a giant that clubs you so high you die from fall damage is just frustrating.
Archers don't poison their arrows - That's not even a mechanic supported by the game.
Mages cast invisibility even on the lowest difficulty settings, if they can get it off.
Warriors "Surrounding" you is just a byproduct of them running up to hit you and living long enough that they have to run around each other.
The AI in Morrowind doesn't improve the difficulty - it's the same system used in Oblivion and Skyrim. It MIGHT make them attack faster, as Daggerfall did.
As for that giant - You were dead before you ever left the ground.
It's impossible to have honest discussion of difficulty in video games when people profess this staggering level of ignorance on how the game's mechanics and settings work together (or not work together, as the case may be)
The games had to be hard but rewarding as well, to keep people paying.Stavros Dimou said:Once I've straightened the Elder Scrolls-specific subject which isn't about difficulty at all,I'll tell you my opinion about average game difficulty these days.
You know what ? I'm glad games are not so hard as they used to be in the Arcade days. And you know why ? Because back then when each game needed its own huge hardware the main costumer of video game companies where bars. That's right developers were getting paid by the bar owners who ordered arcade machines so they can have them on their bars and make money. Video games at that time were designed to be hard for the sole reason of making you spending more coins on the machine,and making the bar owner-arcade machine buyer more rich. By the time home consoles appeared and you didn't had to give money for every single life you loose,there really was no reason for developers to make the games that hard.