This WoW Infographic Presents Quite a Few Really Big Numbers

Asehujiko

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LavaLampBamboo said:
It really is interesting to see all of this info.

One thing I've always wondered though is the number of players of WoW has. I mean I have a WoW account, but I haven't played in years. Am I still count as one of that 11.5 million? It'd be interesting to see how many of these accounts are actually active.
It counts active subscriptions only.
 

Baneat

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What's with the legendary item statistic? far more than that were obtained at the time of them being obtainable (And current content)
 

Curtisin

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voorhees123 said:
How many of those are multiple accounts for one person? Or closed accounts? Or those opened just to play the free month?

Figures are not always. True the one for amount of facebook accounts.....how many of those are connected to companies, movies or those set up for one specific thing like a death or something? One person can set up 10 accounts if they wish to which inflates the overall number.
As already stated on the first page by another poster, they only count currently active accounts, that are non-trial. Trial accounts, closed, banned, inactive accounts do not count towards that number. Yes, the multi-boxers will count for more than one person, depending on the amount of accounts they have, but that's a rather significant minority.
 

BrotherRool

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Fantastic stats, although the infographics weren't as good. They often didn't assist the data. Particularly the 11 million player one. You want size, and instead they did something that looks small. I know what 11 looks like. I don't know what 11 million looks like.
 

L1gh7Sp33d

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When blizzard decides to make another mmo, it will be interesting to see how long WoW retains a large player base. I have a feeling that WoW's player base will slowly dwindle away for an entire decade after WoW becomes obsolete, similar to the original Everquest (which still has players today), but on a much more massive scale.
 

Xelt

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$136,986 per day
136,986*30 = month cost = $4,109,580

Say per month, each user pays $15

4,109,580 / 15 = 273,972 accounts to cover 1 month.


How many months they can afford, per month.
11,500,000/ 273,972 = 41.97509234520316

Blizzard could run World Of Warcraft for almost 42 months, for every month it runs.
 

Catalyst6

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Apr 21, 2010
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Bigsmith said:
All of this is amazing and all.. but the only thing that stood out to me was that 1 in 5 players are female. I no a few female players but I really didn't expect that many.
I'm actually surprised that it's not a smaller ratio. I believe the statistic is that 40% of gamers are female (Source: http://news.bbc.co.uk/2/hi/technology/7796482.stm) and I believe that a larger percent of that do MMOs (Don't remember the source).

OT: It's amazing what a huge deal WoW is... geeze.
 

BabyRaptor

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SinisterGehe said:
Bigsmith said:
All of this is amazing and all.. but the only thing that stood out to me was that 1 in 5 players are female. I no a few female players but I really didn't expect that many.
They usually pretend to be male or hide from public. And you know really well why... Gaming world isn't the friendliest place for a woman to be in, which is so fucking sad as a fact.
You know why we hide our sex in-game? Because WoW is full of guys like the one you quoted...Not there enough mentally to have mastered basic English, but so sex starved that they'll harass anything that even looks like it has tits. It's an all around mess that we'd just rather avoid.
 

jp201

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AetherWolf said:
T-Bone24 said:
1.3 petabytes of storage. Petabytes!?
One pedabyte is 1000 terabytes.

Which a grand spankin' lot. e.e
Well if it is a pedabyte and not a petabyte in WoW then some certain bear is in your game looking for you.


Not to shocked with how much to costs to maintain WoW each day. People underestimate how much it costs for a company to keep up their MMO servers each day and how much it costs to even produce one.
 

Lloyd O Siadhail

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Apr 2, 2010
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**********************************************************************************************
Didn't notice there was a thread on this reposting
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Ok so we basically know there upkeep in a day which is 136,986 $ so basically take an average month of 30 days and you have 4,109,580(monthy) | 49,314,960 (Yearly) $ Upkeep costs this is what we know.

Taking the Pie chart is accurate in description of the player database and self-assuming the graphical percentages of each quantant we get the following figures.

53% is America, Europe and Other
47% is Asia 5,405,000 Players @ 15 $ (most sites said they charge US currency for transaction fee) 81,075,000 (monthly) | Yearly(*12) (972,900,000)

19% (2,185,000 Players) Europe 28,383,150 Euros (monthly) | Yearly (340,597,800)
24% (2,760,000 Players ) America 41,400,000 Dollars (monthly) | Yearly (496,800,000)
10% (1,150,000 Players ) Other 17,250,000 Dollars (monthly) | Yearly (207,000,000)

Total 87,033,150 (Monthly) 1,044,367,800 (Yearly) ratio percentage of 53%
Total 81,075,000 (monthly) 972,900,000 (Yearly) ratio percentage of 47%

Total Gross 162,108,150 Earnings Monthly | 2,017,267,800 (Yearly)

Net Income 157,998,570 Earnings (monthly) | 1,967,953,440 (Yearly)


This isn't even including other games its just World of Warcraft online not even including the Blizzard Store and also I haven't taken in to account, how many employees are with Blizzard Entertainment and what each individual is getting paid and furthermore what cut the Investors are getting, along sided with the CEO etc...

This company is big and its only touched the surface. Letting from seeing there time-line leaked sheet of there proposed business plan for the next 10 years....
 

toapat

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Bigsmith said:
All of this is amazing and all.. but the only thing that stood out to me was that 1 in 5 players are female. I no a few female players but I really didn't expect that many.
the fact that stood out to me most is the incorrect conversion rate for Yuan. considering the USD is worth nearly 7 times that of the Yuan. also, WoW peaked at 13.5 million, which has been estimated to be 67% of the market, not 62%

the number of legendary items is low, considering multiple of each legendary has been obtained, and that full warglaves have been obtained.