THQ Closes Homefront Studio

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Mangue Surfer

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May 29, 2010
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Andy Chalk said:
Mangue Surfer said:
They needed to sell 2M to simple make it even. At least that's the chitchat in the industry.
Bilson said the game had crossed into profitability when THQ announced the one-million mark.
But that's what I said. That's industry chitchat. Came from someone from the Neo Play PR, brazilian publisher of the game. But the official version is that the game sold well, turned profitable, that everything goes fine and they're closing the developers to celebrate.
 

Frotality

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THQ wanst to be EA so badly theyre even emulating EA's mistakes! i didnt really care for homefront, but shutting down the studio for not being as unreasonably successful as you wanted isnt really the best response.
 

Hobonicus

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Feb 12, 2010
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Saucycardog said:
josemlopes said:
They had 2 big shots with making a great game and ended up making the same game twice, Frontlines and Homefront are very similar, Homefront is like a refined version of Frontlines.

I kind of lost hope that this studio would bring something new to the table and apparently so did THQ. I wouldnt close them but I would get rid of them.
Wow, even when losing jobs people still will bring their hate to the table. People losing their jobs is a bad thing no matter what your opinion is toward them.

I'm relly sad by this news, homefront may have not been a excellent game but at least they great ideas and original concepts. My feelings go out to the developers who lost their jobs.
This isn't about some average working man getting unfairly canned, they were highly paid video game developers for THQ. That's a very exclusive position. Yes there's a lot of subjectivity in all this, but Kaos was not a very good development team based on their two products. They could copy some common ideas, but every aspect of their games was generally below par.

Of course it's never fun to see people lose their jobs, but there is no way that I'd want Kaos holding an undeserved position in the game industry while there are so many better developers out there. I'd never want to jeopardize a game's potential just because I was sympathetic towards a team that clearly didn't belong.

Homefront sold well because of the money put into it, not because of it's quality. A huge advertising budget and AAA quality graphics will only get you so far and I think if another developer had been behind the product it may have even been a decent game.

Also, I'm curious about what original concepts you're referencing, I didn't notice any worth mentioning but I may have forgotten something.