Shame to hear. Best of luck to the people let go.
Andy Chalk said:
When a studio can push over a million units less than two weeks after launch and end up shut down for its efforts, is it any wonder that most major-publisher releases these days are such derivative crapola?
Perhaps if you push 1 million units and still fail its a sign that your business practices are flawed in some way.
Games are costing more and more to make, but what is that money being put towards? Games seem to keep getting shorter, less complex, and less original. Yet the price to make them keeps rising.
What the fuck are they spending that money on?