Tim Schafer Raises $1.3 Million - Update Again

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GeorgW

ALL GLORY TO ME!
Aug 27, 2010
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I love Tim Schafer, but I'd rather he spends his time on Psychonauts 2.
Still, you gotta love the dedication, us gamers can really accomplish things if we rally together.
 

RJ Dalton

New member
Aug 13, 2009
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Okay, now I'm starting to like this Tim Schafer guy. I may have to play one of his games now.

Probably go for psychonauts.
 

JenSeven

Crazy person! Avoid!
Oct 19, 2010
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This could turn a whole new kind of awesome: https://twitter.com/#!/miracleofsound/status/168061632247894017

I just hope they want to do it!
 

jFr[e]ak93

New member
Apr 9, 2010
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As much as I want to support this. We don't even know what the game is about... seems like an odd thing to Kickstart.
We are making a game. Wham! 1,000,000 bucks raised and counting. Interesting...
 

Taunta

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Dec 17, 2010
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jFr[e said:
ak93]As much as I want to support this. We don't even know what the game is about... seems like an odd thing to Kickstart.
We are making a game. Wham! 1,000,000 bucks raised and counting. Interesting...
It's not because it's a game, it's because Tim Schafer is making a game. Go play Monkey Quest, Psychonauts or Grim Fandango to see what all the fuss is about. A lot of people really really love Tim Schafer's games (evidently, if the fund is any indication).
 

anonymity88

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Sep 20, 2010
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Crazy to think that a point and click adventure game would need more than 1 million to get off the ground.
 

CleverCover

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Nov 17, 2010
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Damnit, I shouldn't have spent all my extra money on my tuition. >.>

Whatever comes from this I hope will be a really great game. This could set a precedent for gamers giving up money for developers.

And cut out people like EA from the process. >.> Still bitter about that.
 

ckam

Make America Great For Who?
Oct 8, 2008
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Congratulations. That is quite an achievement you have there.
 

fieryshadowcard

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May 18, 2011
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anonymity88 said:
Crazy to think that a point and click adventure game would need more than 1 million to get off the ground.
It didn't. They asked for 400,000 which was doubled in a little over half a day and more than tripled before two days. I think the rest is all about gamer enthusiasm (a good thing) and curiosity as to how far the number can go. Not saying the pace will remain like this for the duration of the Kickstarter period, but if the current numbers are any indication, the final tally could very well be well beyond Guinness-worthy.
 

ascorbius

Numberwanger
Nov 18, 2009
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Pledged: $30 - Worth it for the behind the scenes HD footage. I think anyone with dreams to work in the games industry should watch the videos as long as they remain faithful - This is how games are made.

I have a lot of respect for Tim, his games and the idea behind this.
 

Continuity

New member
May 20, 2010
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$40

Been waiting for this game for a while. Hopefully well see psychonauts 2 at some point too, and hopefully Tim will give some more love to the PC platform now (we're not dead yet Tim!).
 

Jabberwock xeno

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Oct 30, 2009
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Called it.

Well, not this, but the method used to get the money:

http://www.escapistmagazine.com/forums/read/7.336886-Lawyer-Destroys-Arguments-for-Game-Piracy?page=21#13668796

I suggested that instead of paying for a single copy of a game to pay the devs for their work, you pay the devs directly to fund the game, which then would be devolped based on the amount of money funded, then released for free.
 

Loop Stricken

Covered in bees!
Jun 17, 2009
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I would absolutely throw money at this... if I had any left.

Apparently three million gets us Grim Fandango 2.
 

mysecondlife

New member
Feb 24, 2011
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Holy crap. A video game being made without funding from publishers?

A total Radiohead of videogame right there...
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
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Jabberwock xeno said:
Called it.

Well, not this, but the method used to get the money:

http://www.escapistmagazine.com/forums/read/7.336886-Lawyer-Destroys-Arguments-for-Game-Piracy?page=21#13668796

I suggested that instead of paying for a single copy of a game to pay the devs for their work, you pay the devs directly to fund the game, which then would be devolped based on the amount of money funded, then released for free.
But in your quote, you said that it was probably infeasible, if not worse than our current situation. Unless you were predicting that you were wrong in your first prediction...
 

Jabberwock xeno

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Oct 30, 2009
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weirdguy said:
Jabberwock xeno said:
Called it.

Well, not this, but the method used to get the money:

http://www.escapistmagazine.com/forums/read/7.336886-Lawyer-Destroys-Arguments-for-Game-Piracy?page=21#13668796

I suggested that instead of paying for a single copy of a game to pay the devs for their work, you pay the devs directly to fund the game, which then would be devolped based on the amount of money funded, then released for free.
But in your quote, you said that it was probably infeasible, if not worse than our current situation. Unless you were predicting that you were wrong in your first prediction...
I meant more on the large scale of the entire industry doing it.

It's certainyl feasible for certain devs that have large or loyal fanbases, such as mojang, double fine, valve, bungie, etc, but not for the majority.

That, and i'm not dissapointed that my prediction of people not donating to things was wrong :p