VonKlaw said:
I would support them for being honest and upfront about this, but I cannot happily buy this game knowing it will be completely useless in a few years time when nobody / hardly anyone is playing it anymore.
But that's not really doing justice to different business models. There's one scenario where you pay $60 for a game with a 10-20 hour singleplayer (you have the ability to replay it 5 years from now, but the odds of people doing that are fairly slim)...and there's another scenario where you pay a one-time $60 "subscription" to a multiplayer game that a lot of people are going to play anywhere from 50-500+ hours.
The importance of being able to play a game years down the road honestly shrivels in comparison to the sheer number of hours so many people are willing to sink into multiplayer
right now.
I mean christ, I remember buying Crysis 2 for the singleplayer alone, and after playing the ~10-12 hour campaign I said "yay, story finished, that was nice! Oh what's this, there's a multiplayer? Might as well check it out...". Next thing I knew I had clocked a total of ~450 hours in that fucking game and became an established forum veteran making guides for newbies. Yes, that really did happen.
So after what happened above, can you really blame me if I didn't particularly give much value to the singleplayer campaign or hardly even remembered it in retrospect? It's something which Crytek blew most of their budget on! Seems a little unfair on them (or at least strange), doesn't it?
Alright I'll admit it definitely varies from person to person and game to game, there's a lot of preference involved. Someone might ditch the multiplayer 1 hour in after deciding it wasn't for them...but I did EXACTLY THAT with the Battlefield 3 campaign, ditched it 1 hour in because I decided it wasn't worth my time and I'd rather play the multiplayer that everyone was screaming about.
It can give a rather obvious (but at the same time disturbing) message to upcoming development studios, can it not?
Going full-on into multiplayer is no joke, I can respect them for that. As a developer they're literally setting themselves up to get DESTROYED by endless waves of criticism and feedback regarding balance issues and gameplay tweaks, the kind of shit which they would hardly see come back from a singleplayer game.
I've done my fair share of dumping entire essays of complaints/feedback on developers regarding delicate topics like balance and gameplay elements, watching forums fill-up with page after page of that stuff is enough to kill a developer if they don't know how to handle it.