Yuuki said:
shrekfan246 said:
Yuuki said:
It's funny because MMO's and MOBA's are essentially multiplayer-only RPG's, but when you talk about an FPS being multiplayer-only then people...don't like it...? What kinda standards are those lol? Ever heard of Tribes Ascend or Planetside 2?
Those games are free-to-play. In fact,
DOTA 2 (once it leaves Beta),
League of Legends,
Heroes of Newerth,
Super Monday Night Combat,
SMITE (from what I can find), and many, many MMO's outside of
World of Warcraft and
EVE Online are also free-to-play now.
Titanfall, by all assumptions so far since we don't really have hard information, will not be.
That's a pretty crucial difference.
Hmm, so does this mean that any developer thinking of making a multiplayer-based game should go the F2P way? That only games with singleplayer campaigns (only ~8-12 hours) have the "royal right" to charge $60 but multiplayer games with vastly more content and replay value should be either free (or at least 40-50% cheaper from what I've been reading in this thread)?
"Vastly more content and replay value" is a purely subjective measurement.
For you, multi-player may have more value. Therefore for you, a game like
Titanfall may be a better investment.
For me? Multi-player has practically no value. I see no "more content" from playing on the same, generally small, maps over and over and over again against the same [insert number] of enemies every time--Especially in games where certain maps have become 'standardized' and are the only ones you ever get actual games on.
"Oho", you say. "But single-player maps work the same way!"
Sure, when you get right down to the technical level, the single-player campaigns are often about going through maps, often small in many modern games, and overcoming the same enemies over and over. But it changes over the course of the game. How does it change over the course of playing multi-player? How does Team Deathmatch ever become more than "team of guys with guns kills other team of guys with guns"?
Shooting rarely carries a game for me. The reason I had so much fun with
Crysis 3's campaign when everyone else was calling the game mediocre was because I loved moving about the massive environments, stealthing my way along and exploiting the AI in silly ways. You can't do that with human opponents, especially in a first-person shooter where you can get easily snuck up on and everyone is generally charging around at top speed through the maps because standing still generally equals death. Granted, it might have actually been different in
Crysis 3, I don't know; as it should be glaringly obvious by now, I'm not really a person who cares about the multi-player component of a game.
Also where would you fit games like Guild Wars 1 & 2 by the way, MMO's which have a one-time cost of $60 but only work online in a multiplayer environment?
That's probably the strongest argument for
Titanfall also costing a premium, at which point I would ask if it's going to have a continuous, large, seamless world or if it's going to feature the same small cramped claustrophobic maps that are staples of the
Call of Duty franchise. No, really, legitimate question, because I don't actually know if
Titanfall is supposed to be a multi-player shooter or a shooter MMO. Given the fact that they're supposedly implementing narrative features into the game anyway, it would make far more sense for it to be an MMO.
I've got nothing against the game costing $60, even if it's not an MMO. But I'm not going to buy it, and since it's most likely going to have a fee associated with playing it, I'm probably not going to play it at all (whereas with the likes of
Planetside 2 or
Tribes: Ascend, if at some point I feel like pressing into competitive multi-player I'm liable to try one of them, because they're free).