You embody everything that's wrong with this planet. But won't stoop to your level of insolence, I'll let you eat up the corporate propaganda in peace. Furthermore just because I may support piracy doesn't make me a pirate, I own all my software and I paid for it, like I said I'm a supporter of Steam. And lets please not pretend that games are "art" they have a long way to go yet to be considered an art form - oh... art galleries are free. Perhaps your wide knowledge of internet gained grammar might find that to also be a "non sequitur" - I suggest using that more than your crass vocabulary.dastardly said:My heart bleeds for you, and how difficult it is for you to get hold of something illegally to which you are in NO WAY entitled. And this whole mess of "if you're truly a fan, you'll buy it"--please. There is NO DATA to back up that claim, because it's just not happening on any scale large enough to care about.Killbot said:First of all, i never said its a sample! I said if your truely a fan of a game you will buy it. For instance, i hate halo, so ill never buy it.... i might get a pirated copy though! No incentive to buy you say? Have you ever downloaded a pirated game? Its full of complicated installations, bugs, software incompatibilities! Sure its free but its like getting a mongrel in a box, sure hes kinda cute in a mangy kinda way but it makes weird noises and humps about a bit and just isn't really the real thing you wanted. And its NOT the whole game now, maybe 5 or 10 years ago, but now that every multiplayer/co-op modes need special activation you actually get, the single-player so.... 50% of the game... maybe more.
If you get it for free, you HAVE IT. FOR FREE. You're not going to go back and retroactively pay for it, and you're not going to pay for the sequels. Why? Because you've just learned you can get it for free. The evidence is ALL OVER the data.
No, it's not. Read the EULA--you're not "buying" the rights to copy and/or distribute the software. You're buying a license to use THIS SINGULAR COPY of the software. You never have to pay again, but that doesn't mean the software itself "belongs" to you. That's like saying, 'Hey, this book I bought belongs to me, so I can use, copy, and distribute copies of all of its contents as though they were my own.' Not true.And its not other peoples stuff, its YOUR stuff, you paid for it, why can't you share that with people?
And sure, if you pirate it, you don't have to accept the EULA. That's because you've ALREADY STOLEN IT. It's like going to a car rental place, taking a car without asking, and then claiming it's yours because you never filled out the form. It's ridiculous, has nothing to do with any logic or reason, and it's illegal.
If you can't pay for it, why should you have it? What gives you the right to have it? You already know you're absolutely wrong about "zero harm." You've just convinced yourself the people you're harming aren't good, hard-working folks. You just paint long black mustaches on them in your mind and say, "Evil, greedy corporations!" like so many other pretended activists. No, you're contributing to stealing from the developers themselves in so many ways that you may as well be sneaking into their houses at night.If you can't pay for it, why pay? The company wouldn't make any money from you anyway so there is literally zero harm in you downloading it. Your not killing the system, your just taking what you can get.
See? There's your problem.No evidence? Screw evidence,
This "well known fact" is bullshit. And you have absolutely no evidence to support this claim, because there is none. Simply pointing me toward google is your way of saying, "I don't know jack shit about what I'm talking about, and you're supposed to do the work for me." I already have. I've considered all of the evidence, and the conclusions match up with reality. Yours do not.its a well known fact that piracy while "infringing on copyright" reduces income from the multi-million publishers (boo-hoo, taking candy from a fat candy stuffed baby...with plenty of more candy on hand) thus effecting the makers, but still garners support for the makers (see TPB)! Not just for gaming but music. THAT'S GOOD! There's plenty of evidence online to support this - google is your friend.
TPB? Really? You don't keep up much with news. Why don't YOU go to google and find out what they're up to now because of the game they've been running--begging people for donations while raking in millions in advertising dollars. Really. Your complete ignorance on the topic is showing.
This is called a non sequitur. The logic you're appealing to doesn't follow from the conversation we're having. This isn't about people not "keeping up with digital media," or artists claiming that downloading is affecting their art. This is about developers (artists) that are not happy that their software (art) is being downloaded BY PEOPLE WHO REFUSED TO PAY ONE RED CENT FOR IT.How many artists have given up because of the photograph?
The rest of your bullshit is just you trying to convince yourself you're not stealing right out of their pockets. Just cop to it, and we could have a little more respect for you that this, "Sharing is caring" pigshit.
that kind of annoys me to since I'm technically a criminal because i went to a movie with a coffee crisp in my pocket got hungry and ate it. it's my damn food.shootthebandit said:in all seriousness if they charge £8 to watch a film and a further £6 for a snack and beverage and stop you from bringing your own then they are the criminals
Actually, I stopped pirating games based on articles written on the escapist and penny arcade, several years back.Cingal said:Piracy isn't a good thing, but, eh, what are you going to do?
Can't beat it, and nobody has ever stopped people breaking the law by writing articles, regardless of how in-depth or unbiased.
Well your analogy is completely inaccurate and over-dramatic in comparison but I'll let that slide because the point you make is just incorrect.Garak73 said:The developers don't fund projects, publishers do. So you want to take what devs get (which is less than publishers) and then claim they have to use that money on other projects. That's like saying that the few cents a cook gets for making your Big Mac is funding a Big Mac next week. It's the lions share of the money that McDonalds gets that funds the Big Mac next week, the cooks money is his to take home and spend.
Umm, assuming it is on VEVO the artists have licensed it and have a cut... not piracy.steveredd said:DO me a favor. go to youtube and look up your favorite song BAM you just pirated. >.=.>
Prove that comparing a Cook in McDonalds to a video-game company in terms of the way they are paid is ridiculous as the situations are completely different; as are the pay methods? Do I really need to go on?Garak73 said:If my analogy is inaccurate, then maybe you shouldn't "let it slide". Tell ya what, how about I say that your entire post is just wrong but I'll let it slide? What's the first thing that comes to your mind?
I'll bet it's "you're letting it slide because you can't really prove it". Yep, that's what I am thinking too.
No, not yet; there's a mix of that and self-publification; publishers have begun buying developers instead. Which makes the price argument even more interesting. If a game doesn't sell enough for the game to become profitable [and selling at a low price will not make a game more profitable; in fact it's seen as a stigma] the developers don't gain the money they need to keep jobs, and could eventually close down if the publisher sees fit.About your post, you are right that sometimes developers fund a project and then seek out publishers but is that what happens most of the time?
It came close to vanishing when games went from cassette tape to cartridges in the early 1980s. I bet that the next phase of piracy almost vanishing will be either the dropping of PC titles by major publishers or the development of really good "phone home" online based DRM.Lord Honk said:On a more serious note, while I think that piracy in general is a bad thing (bad for the developers, publishers, other gamers that actually payed etc), it's not like it's ever gonna vanish, just like illegal drugs and black markets will always find a way into the system.
Being able to install a game only five times can be bad in the long run. Buying new computers, reinstalling after hardrive problems, etc. can, if you have a unusually unlucky streak or if you want to play it multiple times, on and off.Holy_Handgrenade said:Why did you not buy it because you can only install it five times. Why would you need to install it more then five times?SICK0_ZER0 said:By the way, I LOVE the game S.T.A.L.K.E.R, and happily pre-ordered the sequel Clear Sky. When I saw it would include TAGES copy protection (the game can only be installed 5 times) I cancelled the order and refused to buy the game, even for £2 on Steam during the sale. The developers deserve nothing but faeces for including that garbage, which was cracked a couple of hours after the game was released anyway.
1) Really? I'll take "overstating my feeble case" for $400, Alex.Killbot said:You embody everything that's wrong with this planet. But won't stoop to your level of insolence, I'll let you eat up the corporate propaganda in peace.
You're right. "Games are/aren't art" isn't a part of this discussion, so bringing it in is exactly an example of a non sequitur argument. More appropriately it's just a "WTF, left-field, 'That's not what we're talking about' argument."Furthermore just because I may support piracy doesn't make me a pirate, I own all my software and I paid for it, like I said I'm a supporter of Steam. And lets please not pretend that games are "art" they have a long way to go yet to be considered an art form - oh... art galleries are free. Perhaps your wide knowledge of internet gained grammar might find that to also be a "non sequitur" - I suggest using that more than your crass vocabulary.
I'm not here to do your homework for you. You can find a link to the numbers I'm talking about... actually, MANY links... in the article in the OP. I have gone and verified those myself, though they are all very inflated now because of the time that has passed. They are still proportionately increased, meaning that the relationship between the numbers is still a valid and perfectly accurate means of comparison.You really didn't bother looking for any evidence did you? (Granted, in this relentless Anti-Piracy Campaign, it can be hard to find.)
Actually, mate, so that you know, for the sake of your point... that actually IS what is happening most of the time. There are TONS of small, independent studios out there performing "labors of love." They work during free time, invest money in the necessary hardware and software, all in the (sometimes naive) hopes that it will get big enough to catch a publisher's notice... or even get big enough they won't need one.D_987 said:Prove that comparing a Cook in McDonalds to a video-game company in terms of the way they are paid is ridiculous as the situations are completely different; as are the pay methods? Do I really need to go on?Garak73 said:If my analogy is inaccurate, then maybe you shouldn't "let it slide". Tell ya what, how about I say that your entire post is just wrong but I'll let it slide? What's the first thing that comes to your mind?
I'll bet it's "you're letting it slide because you can't really prove it". Yep, that's what I am thinking too.
Cook in McDonalds earns a fixed rate per hour.
Games Companies [the whole company, not the worker, as that's what we're discussing] earns money in installments from publishers; or funds the project themselves [see Valve, Square-Enix, EA].
No, not yet; there's a mix of that and self-publification; publishers have begun buying developers instead. Which makes the price argument even more interesting. If a game doesn't sell enough for the game to become profitable [and selling at a low price will not make a game more profitable; in fact it's seen as a stigma] the developers don't gain the money they need to keep jobs, and could eventually close down if the publisher sees fit.About your post, you are right that sometimes developers fund a project and then seek out publishers but is that what happens most of the time?