In my time games used to frustrate! They used to challenge! They used to be good, not like this modern, newfangled "games for everyone" nonsense! They don't make games like they used to, no sir. Oh, those were the days, when you could spend days trying to get past a stage, and if you died you had to do it all over again from start.
It's games like Mass Effect and Portal are ruining our youth with their easy-peasy challenges and their save points and their achievements and... Bah! Get off my lawn you casuals! And don't come back until you've played a REAL game!
/sarcasm
Now, to add my 2 cents to the academic issue: This is a bunch of nonsense. Or, to put it more politely, it's classic generation-gap misunderstanding leading to one side saying nasty things about the other (in this case that today's youth is apparently too lazy and complacent, and too pansy to have their ego challenged to boot).
I'm willing to admit games are not quite as punishing as they were before, but since when has that been a bad thing? Games have been growing steadily more popular and more widespread in popular culture, so games becoming less punishing certainly hasn't crippled their development, their sales or even their cultural influence.
And the challenging games are still out there. Super Meat Boy, Spelunker, Demon's Souls too many multiplayer games to mention. And they still get a fair bit of attention and sales. They may not be the big games in the yard anymore, but there's clearly still an audience there, and developers willing to carter to it.
Difficult games are not for everyone. This was true back then, and is still true now. The hardcore challenge seekers have always been a niche, a vocal and influential nice, but still just that. Niche. NOT THE MAJORITY. There is a small group of bikers that are hardcore and ride 5 miles every day, but nobody is saying that every biker should be hardcore, that every bike rider needs to put in as much effort in their sport/transport as the hardcore crowd. So why should the games industry carter to this small market?
Oh, and children being bored in class is, quite frankly, not a new phenomenon. Trust me on that one.
Sort version: Difficult games are a niche, not the golden standard of gaming. And this new generation won't be any better or any worse than the one before. Deal with it.
It's games like Mass Effect and Portal are ruining our youth with their easy-peasy challenges and their save points and their achievements and... Bah! Get off my lawn you casuals! And don't come back until you've played a REAL game!
/sarcasm
Now, to add my 2 cents to the academic issue: This is a bunch of nonsense. Or, to put it more politely, it's classic generation-gap misunderstanding leading to one side saying nasty things about the other (in this case that today's youth is apparently too lazy and complacent, and too pansy to have their ego challenged to boot).
I'm willing to admit games are not quite as punishing as they were before, but since when has that been a bad thing? Games have been growing steadily more popular and more widespread in popular culture, so games becoming less punishing certainly hasn't crippled their development, their sales or even their cultural influence.
And the challenging games are still out there. Super Meat Boy, Spelunker, Demon's Souls too many multiplayer games to mention. And they still get a fair bit of attention and sales. They may not be the big games in the yard anymore, but there's clearly still an audience there, and developers willing to carter to it.
Difficult games are not for everyone. This was true back then, and is still true now. The hardcore challenge seekers have always been a niche, a vocal and influential nice, but still just that. Niche. NOT THE MAJORITY. There is a small group of bikers that are hardcore and ride 5 miles every day, but nobody is saying that every biker should be hardcore, that every bike rider needs to put in as much effort in their sport/transport as the hardcore crowd. So why should the games industry carter to this small market?
Oh, and children being bored in class is, quite frankly, not a new phenomenon. Trust me on that one.
Sort version: Difficult games are a niche, not the golden standard of gaming. And this new generation won't be any better or any worse than the one before. Deal with it.